98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup obj
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*/
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#pragma once
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#include "BKE_context.h"
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#include "BLI_path_util.h"
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#include "DEG_depsgraph.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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OBJ_AXIS_X_UP = 0,
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OBJ_AXIS_Y_UP = 1,
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OBJ_AXIS_Z_UP = 2,
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OBJ_AXIS_NEGATIVE_X_UP = 3,
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OBJ_AXIS_NEGATIVE_Y_UP = 4,
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OBJ_AXIS_NEGATIVE_Z_UP = 5,
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} eTransformAxisUp;
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typedef enum {
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OBJ_AXIS_X_FORWARD = 0,
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OBJ_AXIS_Y_FORWARD = 1,
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OBJ_AXIS_Z_FORWARD = 2,
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OBJ_AXIS_NEGATIVE_X_FORWARD = 3,
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OBJ_AXIS_NEGATIVE_Y_FORWARD = 4,
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OBJ_AXIS_NEGATIVE_Z_FORWARD = 5,
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} eTransformAxisForward;
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static const int TOTAL_AXES = 3;
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struct OBJExportParams {
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/** Full path to the destination .OBJ file. */
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char filepath[FILE_MAX];
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/** Full path to current blender file (used for comments in output). */
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const char *blen_filepath;
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/** Whether multiple frames should be exported. */
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bool export_animation;
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/** The first frame to be exported. */
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int start_frame;
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/** The last frame to be exported. */
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int end_frame;
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/* Geometry Transform options. */
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eTransformAxisForward forward_axis;
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eTransformAxisUp up_axis;
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float scaling_factor;
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/* File Write Options. */
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bool export_selected_objects;
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eEvaluationMode export_eval_mode;
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bool export_uv;
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bool export_normals;
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bool export_materials;
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bool export_triangulated_mesh;
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bool export_curves_as_nurbs;
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/* Grouping options. */
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bool export_object_groups;
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bool export_material_groups;
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bool export_vertex_groups;
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/**
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* Calculate smooth groups from sharp edges.
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*/
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bool export_smooth_groups;
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/**
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* Create bitflags instead of the default "0"/"1" group IDs.
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*/
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bool smooth_groups_bitflags;
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};
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void OBJ_export(bContext *C, const struct OBJExportParams *export_params);
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#ifdef __cplusplus
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}
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#endif
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