Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
87 lines
1.9 KiB
GLSL
87 lines
1.9 KiB
GLSL
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uniform mat4 ModelViewProjectionMatrix;
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uniform vec2 ViewportSize = vec2(-1, -1);
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const float line_falloff = 1.0;
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const float circle_scale = sqrt(2.0 / 3.1416);
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const float square_scale = sqrt(0.5);
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const float diagonal_scale = sqrt(0.5);
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in vec2 pos;
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in float size;
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in vec4 color;
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in vec4 outlineColor;
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in int flags;
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flat out vec4 finalColor;
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flat out vec4 finalOutlineColor;
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flat out int finalFlags;
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flat out vec4 radii;
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flat out vec4 thresholds;
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bool test(int bit)
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{
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return (flags & bit) != 0;
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}
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vec2 line_thresholds(float width)
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{
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return vec2(max(0, width - line_falloff), width);
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}
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void main()
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{
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gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
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/* Align to pixel grid if the viewport size is known. */
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if (ViewportSize.x > 0) {
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vec2 scale = ViewportSize * 0.5;
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vec2 px_pos = (gl_Position.xy + 1) * scale;
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vec2 adj_pos = round(px_pos - 0.5) + 0.5;
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gl_Position.xy = adj_pos / scale - 1;
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}
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/* Pass through parameters. */
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finalColor = color;
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finalOutlineColor = outlineColor;
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finalFlags = flags;
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if (!test(0xF)) {
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finalFlags |= 1;
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}
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/* Size-dependent line thickness. */
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float half_width = (0.06 + (size - 10) * 0.04);
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float line_width = half_width + line_falloff;
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/* Outline thresholds. */
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thresholds.xy = line_thresholds(line_width);
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/* Inner dot thresholds. */
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thresholds.zw = line_thresholds(line_width * 1.6);
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/* Extend the primitive size by half line width on either side; odd for symmetry. */
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float ext_radius = round(0.5 * size) + thresholds.x;
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gl_PointSize = ceil(ext_radius + thresholds.y) * 2 + 1;
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/* Diamond radius. */
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radii[0] = ext_radius * diagonal_scale;
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/* Circle radius. */
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radii[1] = ext_radius * circle_scale;
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/* Square radius. */
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radii[2] = round(ext_radius * square_scale);
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/* Min/max cutout offset. */
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radii[3] = -line_falloff;
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/* Convert to PointCoord units. */
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radii /= gl_PointSize;
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thresholds /= gl_PointSize;
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}
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