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blender-archive/source/blender/python/api2_2x/bpy_internal_import.h
Campbell Barton 52a3d5c518 BGE Python API
Free python modules defined within the blendfile between loading scenes since they would end up accessing old GameLogic, Rasterizer modules as well as old game engine data in the module namespace which can cause problems.
2009-04-15 19:20:12 +00:00

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1.6 KiB
C++

/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/* Note, the BGE needs to use this too, keep it minimal */
#ifndef EXPP_bpy_import_h
#define EXPP_bpy_import_h
#include <Python.h>
#include "compile.h" /* for the PyCodeObject */
#include "eval.h" /* for PyEval_EvalCode */
PyObject *importText( char *name, int *found );
PyObject *reimportText( PyObject *module, int *found );
void importClearUserModules( void ); /* Clear user modules */
extern PyMethodDef bpy_import[];
extern PyMethodDef bpy_reload[];
/* The game engine has its own Main struct, if this is set search this rather then G.main */
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
#endif /* EXPP_bpy_import_h */