Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/* SPDX-License-Identifier: Apache-2.0 */
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#include "BLI_fileops.hh"
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#include "testing/testing.h"
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namespace blender::tests {
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TEST(fileops, fstream_open_string_filename)
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{
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const std::string test_files_dir = blender::tests::flags_test_asset_dir();
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if (test_files_dir.empty()) {
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FAIL();
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}
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const std::string filepath = test_files_dir + "/asset_library/новый/blender_assets.cats.txt";
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fstream in(filepath, std::ios_base::in);
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ASSERT_TRUE(in.is_open()) << "could not open " << filepath;
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in.close(); /* This should not crash. */
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/* Reading the file not tested here. That's deferred to `std::fstream` anyway. */
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}
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TEST(fileops, fstream_open_charptr_filename)
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{
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const std::string test_files_dir = blender::tests::flags_test_asset_dir();
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if (test_files_dir.empty()) {
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FAIL();
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}
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const std::string filepath_str = test_files_dir + "/asset_library/новый/blender_assets.cats.txt";
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const char *filepath = filepath_str.c_str();
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fstream in(filepath, std::ios_base::in);
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ASSERT_TRUE(in.is_open()) << "could not open " << filepath;
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in.close(); /* This should not crash. */
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/* Reading the file not tested here. That's deferred to `std::fstream` anyway. */
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}
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} // namespace blender::tests
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