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blender-archive/source/blender/blenkernel/BKE_collisions.h

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/**
* BKE_cloth.h
*
* $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_COLLISIONS_H
#define BKE_COLLISIONS_H
#include <math.h>
#include <stdlib.h>
#include <string.h>
/* types */
#include "BLI_linklist.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
#include "DNA_modifier_types.h"
// used in kdop.c and collision.c
typedef struct CollisionTree
{
struct CollisionTree *nodes[4]; // 4 children --> quad-tree
struct CollisionTree *parent;
struct CollisionTree *nextLeaf;
struct CollisionTree *prevLeaf;
float bv[26]; // Bounding volume of all nodes / we have 7 axes on a 14-DOP
int point_index[4]; // supports up to 4 points in a leaf
int count_nodes; // how many nodes are used
int traversed; // how many nodes already traversed until this level?
int isleaf;
}
CollisionTree;
typedef struct CollisionTree TreeNode;
typedef struct BVH
{
unsigned int numfaces;
unsigned int numverts;
MVert *xnew; // position of verts at time n
MVert *x; // position of verts at time n-1
MFace *mfaces; // just a pointer to the original datastructure
struct LinkNode *tree;
CollisionTree *root; // TODO: saving the root --> is this really needed? YES!
CollisionTree *leaf_tree; /* Tail of the leaf linked list. */
CollisionTree *leaf_root; /* Head of the leaf linked list. */
float epsilon; /* epslion is used for inflation of the k-dop */
int flags; /* bvhFlags */
}
BVH;
/* used for collisions in kdop.c and also collision.c*/
typedef struct CollisionPair
{
int point_indexA[4], point_indexB[4];
float vector[3];
float normal[3]; // has to be calculated from vector
float distance;
float pa[3], pb[3];
}
CollisionPair;
/////////////////////////////////////////////////
// forward declarations
/////////////////////////////////////////////////
// NOTICE: mvert-routines for building + update the BVH are the most native ones
// builds bounding volume hierarchy
BVH *bvh_build_from_mvert (MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon);
BVH *bvh_build_from_float3 (MFace *mfaces, unsigned int numfaces, float (*x)[3], unsigned int numverts, float epsilon);
BVH *bvh_build_from_float4 (MFace *mfaces, unsigned int numfaces, float (*x)[4], unsigned int numverts, float epsilon);
// frees the same
void bvh_free ( BVH *bvh );
// checks two bounding volume hierarchies for potential collisions and returns some list with those
int bvh_traverse(CollisionTree *tree1, CollisionTree *tree2, LinkNode **collision_list);
// update bounding volumes, needs updated positions in bvh->x
void bvh_update_from_mvert(BVH * bvh, MVert *x, unsigned int numverts, MVert *xnew, int moving);
void bvh_update_from_float3(BVH * bvh, float (*x)[3], unsigned int numverts, float (*xnew)[3], int moving);
void bvh_update_from_float4(BVH * bvh, float (*x)[4], unsigned int numverts, float (*xnew)[4], int moving);
LinkNode *BLI_linklist_append_fast (LinkNode **listp, void *ptr);
// move Collision modifier object inter-frame with step = [0,1]
// defined in collisions.c
void collision_move_object(CollisionModifierData *collmd, float step, float prevstep);
// interface for collision functions
void collisions_compute_barycentric (float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3);
void interpolateOnTriangle(float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3);
/////////////////////////////////////////////////
#endif