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blender-archive/scripts/startup/bl_operators/mesh.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

240 lines
7.1 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Operator
from bpy.props import (
EnumProperty,
IntProperty,
)
from bpy.app.translations import pgettext_tip as tip_
class MeshMirrorUV(Operator):
"""Copy mirror UV coordinates on the X axis based on a mirrored mesh"""
bl_idname = "mesh.faces_mirror_uv"
bl_label = "Copy Mirrored UV Coords"
bl_options = {'REGISTER', 'UNDO'}
direction: EnumProperty(
name="Axis Direction",
items=(
('POSITIVE', "Positive", ""),
('NEGATIVE', "Negative", ""),
),
)
precision: IntProperty(
name="Precision",
description=("Tolerance for finding vertex duplicates"),
min=1, max=16,
soft_min=1, soft_max=16,
default=3,
)
# Returns has_active_UV_layer, double_warn.
def do_mesh_mirror_UV(self, mesh, DIR):
precision = self.precision
double_warn = 0
if not mesh.uv_layers.active:
# has_active_UV_layer, double_warn
return False, 0
# mirror lookups
mirror_gt = {}
mirror_lt = {}
vcos = (v.co.to_tuple(precision) for v in mesh.vertices)
for i, co in enumerate(vcos):
if co[0] >= 0.0:
double_warn += co in mirror_gt
mirror_gt[co] = i
if co[0] <= 0.0:
double_warn += co in mirror_lt
mirror_lt[co] = i
vmap = {}
for mirror_a, mirror_b in ((mirror_gt, mirror_lt),
(mirror_lt, mirror_gt)):
for co, i in mirror_a.items():
nco = (-co[0], co[1], co[2])
j = mirror_b.get(nco)
if j is not None:
vmap[i] = j
polys = mesh.polygons
loops = mesh.loops
uv_loops = mesh.uv_layers.active.data
nbr_polys = len(polys)
mirror_pm = {}
pmap = {}
puvs = [None] * nbr_polys
puvs_cpy = [None] * nbr_polys
puvsel = [None] * nbr_polys
pcents = [None] * nbr_polys
vidxs = [None] * nbr_polys
for i, p in enumerate(polys):
lstart = lend = p.loop_start
lend += p.loop_total
puvs[i] = tuple(uv.uv for uv in uv_loops[lstart:lend])
puvs_cpy[i] = tuple(uv.copy() for uv in puvs[i])
puvsel[i] = (False not in
(uv.select for uv in uv_loops[lstart:lend]))
# Vert idx of the poly.
vidxs[i] = tuple(l.vertex_index for l in loops[lstart:lend])
pcents[i] = p.center
# Preparing next step finding matching polys.
mirror_pm[tuple(sorted(vidxs[i]))] = i
for i in range(nbr_polys):
# Find matching mirror poly.
tvidxs = [vmap.get(j) for j in vidxs[i]]
if None not in tvidxs:
tvidxs.sort()
j = mirror_pm.get(tuple(tvidxs))
if j is not None:
pmap[i] = j
for i, j in pmap.items():
if not puvsel[i] or not puvsel[j]:
continue
elif DIR == 0 and pcents[i][0] < 0.0:
continue
elif DIR == 1 and pcents[i][0] > 0.0:
continue
# copy UVs
uv1 = puvs[i]
uv2 = puvs_cpy[j]
# get the correct rotation
v1 = vidxs[j]
v2 = tuple(vmap[k] for k in vidxs[i])
if len(v1) == len(v2):
for k in range(len(v1)):
k_map = v1.index(v2[k])
uv1[k].xy = - (uv2[k_map].x - 0.5) + 0.5, uv2[k_map].y
# has_active_UV_layer, double_warn
return True, double_warn
@classmethod
def poll(cls, context):
obj = context.view_layer.objects.active
return (obj and obj.type == 'MESH')
def execute(self, context):
DIR = (self.direction == 'NEGATIVE')
total_no_active_UV = 0
total_duplicates = 0
meshes_with_duplicates = 0
ob = context.view_layer.objects.active
is_editmode = (ob.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
meshes = [ob.data for ob in context.view_layer.objects.selected
if ob.type == 'MESH' and ob.data.library is None]
for mesh in meshes:
mesh.tag = False
for mesh in meshes:
if mesh.tag:
continue
mesh.tag = True
has_active_UV_layer, double_warn = self.do_mesh_mirror_UV(mesh, DIR)
if not has_active_UV_layer:
total_no_active_UV = total_no_active_UV + 1
elif double_warn:
total_duplicates += double_warn
meshes_with_duplicates = meshes_with_duplicates + 1
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
if total_duplicates and total_no_active_UV:
self.report({'WARNING'},
tip_("%d mesh(es) with no active UV layer, "
"%d duplicates found in %d mesh(es), mirror may be incomplete")
% (total_no_active_UV,
total_duplicates,
meshes_with_duplicates))
elif total_no_active_UV:
self.report({'WARNING'},
tip_("%d mesh(es) with no active UV layer")
% (total_no_active_UV,))
elif total_duplicates:
self.report({'WARNING'},
tip_("%d duplicates found in %d mesh(es), mirror may be incomplete")
% (total_duplicates, meshes_with_duplicates))
return {'FINISHED'}
class MeshSelectNext(Operator):
"""Select the next element (using selection order)"""
bl_idname = "mesh.select_next_item"
bl_label = "Select Next Element"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
import bmesh
from .bmesh import find_adjacent
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
if find_adjacent.select_next(bm, self.report):
bm.select_flush_mode()
bmesh.update_edit_mesh(me, loop_triangles=False)
return {'FINISHED'}
class MeshSelectPrev(Operator):
"""Select the previous element (using selection order)"""
bl_idname = "mesh.select_prev_item"
bl_label = "Select Previous Element"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
import bmesh
from .bmesh import find_adjacent
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
if find_adjacent.select_prev(bm, self.report):
bm.select_flush_mode()
bmesh.update_edit_mesh(me, loop_triangles=False)
return {'FINISHED'}
classes = (
MeshMirrorUV,
MeshSelectNext,
MeshSelectPrev,
)