This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
240 lines
7.1 KiB
Python
240 lines
7.1 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Operator
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from bpy.props import (
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EnumProperty,
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IntProperty,
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)
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from bpy.app.translations import pgettext_tip as tip_
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class MeshMirrorUV(Operator):
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"""Copy mirror UV coordinates on the X axis based on a mirrored mesh"""
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bl_idname = "mesh.faces_mirror_uv"
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bl_label = "Copy Mirrored UV Coords"
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bl_options = {'REGISTER', 'UNDO'}
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direction: EnumProperty(
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name="Axis Direction",
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items=(
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('POSITIVE', "Positive", ""),
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('NEGATIVE', "Negative", ""),
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),
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)
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precision: IntProperty(
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name="Precision",
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description=("Tolerance for finding vertex duplicates"),
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min=1, max=16,
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soft_min=1, soft_max=16,
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default=3,
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)
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# Returns has_active_UV_layer, double_warn.
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def do_mesh_mirror_UV(self, mesh, DIR):
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precision = self.precision
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double_warn = 0
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if not mesh.uv_layers.active:
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# has_active_UV_layer, double_warn
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return False, 0
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# mirror lookups
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mirror_gt = {}
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mirror_lt = {}
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vcos = (v.co.to_tuple(precision) for v in mesh.vertices)
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for i, co in enumerate(vcos):
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if co[0] >= 0.0:
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double_warn += co in mirror_gt
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mirror_gt[co] = i
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if co[0] <= 0.0:
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double_warn += co in mirror_lt
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mirror_lt[co] = i
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vmap = {}
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for mirror_a, mirror_b in ((mirror_gt, mirror_lt),
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(mirror_lt, mirror_gt)):
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for co, i in mirror_a.items():
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nco = (-co[0], co[1], co[2])
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j = mirror_b.get(nco)
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if j is not None:
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vmap[i] = j
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polys = mesh.polygons
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loops = mesh.loops
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uv_loops = mesh.uv_layers.active.data
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nbr_polys = len(polys)
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mirror_pm = {}
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pmap = {}
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puvs = [None] * nbr_polys
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puvs_cpy = [None] * nbr_polys
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puvsel = [None] * nbr_polys
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pcents = [None] * nbr_polys
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vidxs = [None] * nbr_polys
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for i, p in enumerate(polys):
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lstart = lend = p.loop_start
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lend += p.loop_total
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puvs[i] = tuple(uv.uv for uv in uv_loops[lstart:lend])
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puvs_cpy[i] = tuple(uv.copy() for uv in puvs[i])
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puvsel[i] = (False not in
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(uv.select for uv in uv_loops[lstart:lend]))
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# Vert idx of the poly.
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vidxs[i] = tuple(l.vertex_index for l in loops[lstart:lend])
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pcents[i] = p.center
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# Preparing next step finding matching polys.
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mirror_pm[tuple(sorted(vidxs[i]))] = i
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for i in range(nbr_polys):
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# Find matching mirror poly.
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tvidxs = [vmap.get(j) for j in vidxs[i]]
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if None not in tvidxs:
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tvidxs.sort()
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j = mirror_pm.get(tuple(tvidxs))
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if j is not None:
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pmap[i] = j
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for i, j in pmap.items():
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if not puvsel[i] or not puvsel[j]:
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continue
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elif DIR == 0 and pcents[i][0] < 0.0:
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continue
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elif DIR == 1 and pcents[i][0] > 0.0:
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continue
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# copy UVs
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uv1 = puvs[i]
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uv2 = puvs_cpy[j]
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# get the correct rotation
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v1 = vidxs[j]
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v2 = tuple(vmap[k] for k in vidxs[i])
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if len(v1) == len(v2):
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for k in range(len(v1)):
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k_map = v1.index(v2[k])
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uv1[k].xy = - (uv2[k_map].x - 0.5) + 0.5, uv2[k_map].y
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# has_active_UV_layer, double_warn
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return True, double_warn
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@classmethod
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def poll(cls, context):
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obj = context.view_layer.objects.active
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return (obj and obj.type == 'MESH')
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def execute(self, context):
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DIR = (self.direction == 'NEGATIVE')
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total_no_active_UV = 0
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total_duplicates = 0
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meshes_with_duplicates = 0
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ob = context.view_layer.objects.active
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is_editmode = (ob.mode == 'EDIT')
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if is_editmode:
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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meshes = [ob.data for ob in context.view_layer.objects.selected
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if ob.type == 'MESH' and ob.data.library is None]
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for mesh in meshes:
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mesh.tag = False
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for mesh in meshes:
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if mesh.tag:
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continue
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mesh.tag = True
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has_active_UV_layer, double_warn = self.do_mesh_mirror_UV(mesh, DIR)
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if not has_active_UV_layer:
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total_no_active_UV = total_no_active_UV + 1
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elif double_warn:
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total_duplicates += double_warn
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meshes_with_duplicates = meshes_with_duplicates + 1
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if is_editmode:
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bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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if total_duplicates and total_no_active_UV:
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self.report({'WARNING'},
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tip_("%d mesh(es) with no active UV layer, "
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"%d duplicates found in %d mesh(es), mirror may be incomplete")
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% (total_no_active_UV,
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total_duplicates,
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meshes_with_duplicates))
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elif total_no_active_UV:
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self.report({'WARNING'},
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tip_("%d mesh(es) with no active UV layer")
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% (total_no_active_UV,))
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elif total_duplicates:
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self.report({'WARNING'},
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tip_("%d duplicates found in %d mesh(es), mirror may be incomplete")
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% (total_duplicates, meshes_with_duplicates))
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return {'FINISHED'}
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class MeshSelectNext(Operator):
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"""Select the next element (using selection order)"""
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bl_idname = "mesh.select_next_item"
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bl_label = "Select Next Element"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return (context.mode == 'EDIT_MESH')
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def execute(self, context):
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import bmesh
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from .bmesh import find_adjacent
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obj = context.active_object
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me = obj.data
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bm = bmesh.from_edit_mesh(me)
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if find_adjacent.select_next(bm, self.report):
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bm.select_flush_mode()
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bmesh.update_edit_mesh(me, loop_triangles=False)
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return {'FINISHED'}
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class MeshSelectPrev(Operator):
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"""Select the previous element (using selection order)"""
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bl_idname = "mesh.select_prev_item"
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bl_label = "Select Previous Element"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return (context.mode == 'EDIT_MESH')
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def execute(self, context):
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import bmesh
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from .bmesh import find_adjacent
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obj = context.active_object
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me = obj.data
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bm = bmesh.from_edit_mesh(me)
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if find_adjacent.select_prev(bm, self.report):
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bm.select_flush_mode()
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bmesh.update_edit_mesh(me, loop_triangles=False)
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return {'FINISHED'}
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classes = (
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MeshMirrorUV,
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MeshSelectNext,
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MeshSelectPrev,
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)
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