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blender-archive/scripts/startup/bl_operators/object_randomize_transform.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

179 lines
5.0 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Operator
from mathutils import Vector
def randomize_selected(context, seed, delta,
loc, rot, scale, scale_even, _scale_min):
import random
from random import uniform
random.seed(seed)
def rand_vec(vec_range):
return Vector(uniform(-val, val) for val in vec_range)
for obj in context.selected_objects:
if loc:
if delta:
obj.delta_location += rand_vec(loc)
else:
obj.location += rand_vec(loc)
else: # otherwise the values change under us
uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
if rot:
vec = rand_vec(rot)
rotation_mode = obj.rotation_mode
if rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
obj.rotation_mode = 'XYZ'
if delta:
obj.delta_rotation_euler[0] += vec[0]
obj.delta_rotation_euler[1] += vec[1]
obj.delta_rotation_euler[2] += vec[2]
else:
obj.rotation_euler[0] += vec[0]
obj.rotation_euler[1] += vec[1]
obj.rotation_euler[2] += vec[2]
obj.rotation_mode = rotation_mode
else:
uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
if scale:
if delta:
org_sca_x, org_sca_y, org_sca_z = obj.delta_scale
else:
org_sca_x, org_sca_y, org_sca_z = obj.scale
sca_x, sca_y, sca_z = (uniform(-scale[0] + 2.0, scale[0]),
uniform(-scale[1] + 2.0, scale[1]),
uniform(-scale[2] + 2.0, scale[2]))
if scale_even:
aX = sca_x * org_sca_x
aY = sca_x * org_sca_y
aZ = sca_x * org_sca_z
else:
aX = sca_x * org_sca_x
aY = sca_y * org_sca_y
aZ = sca_z * org_sca_z
if delta:
obj.delta_scale = aX, aY, aZ
else:
obj.scale = aX, aY, aZ
else:
uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
from bpy.props import (
BoolProperty,
FloatVectorProperty,
IntProperty,
)
class RandomizeLocRotSize(Operator):
"""Randomize objects location, rotation, and scale"""
bl_idname = "object.randomize_transform"
bl_label = "Randomize Transform"
bl_options = {'REGISTER', 'UNDO'}
random_seed: IntProperty(
name="Random Seed",
description="Seed value for the random generator",
min=0,
max=10000,
default=0,
)
use_delta: BoolProperty(
name="Transform Delta",
description=("Randomize delta transform values "
"instead of regular transform"),
default=False,
)
use_loc: BoolProperty(
name="Randomize Location",
description="Randomize the location values",
default=True,
)
loc: FloatVectorProperty(
name="Location",
description=("Maximum distance the objects "
"can spread over each axis"),
min=-100.0,
max=100.0,
default=(0.0, 0.0, 0.0),
subtype='TRANSLATION',
)
use_rot: BoolProperty(
name="Randomize Rotation",
description="Randomize the rotation values",
default=True,
)
rot: FloatVectorProperty(
name="Rotation",
description="Maximum rotation over each axis",
min=-3.141592, # math.pi
max=+3.141592,
default=(0.0, 0.0, 0.0),
subtype='EULER',
)
use_scale: BoolProperty(
name="Randomize Scale",
description="Randomize the scale values",
default=True,
)
scale_even: BoolProperty(
name="Scale Even",
description="Use the same scale value for all axis",
default=False,
)
'''scale_min: FloatProperty(
name="Minimum Scale Factor",
description="Lowest scale percentage possible",
min=-1.0, max=1.0, precision=3,
default=0.15,
)'''
scale: FloatVectorProperty(
name="Scale",
description="Maximum scale randomization over each axis",
min=-100.0,
max=100.0,
default=(1.0, 1.0, 1.0),
)
@classmethod
def poll(cls, context):
return context.mode == 'OBJECT'
def execute(self, context):
seed = self.random_seed
delta = self.use_delta
loc = None if not self.use_loc else self.loc
rot = None if not self.use_rot else Vector(self.rot)
scale = None if not self.use_scale else self.scale
scale_even = self.scale_even
#scale_min = self.scale_min
scale_min = 0
randomize_selected(context, seed, delta,
loc, rot, scale, scale_even, scale_min)
return {'FINISHED'}
classes = (
RandomizeLocRotSize,
)