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blender-archive/source/blender/blenkernel/BKE_vfontdata.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

51 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once
/** \file
* \ingroup bke
* \brief A structure to represent vector fonts,
* and to load them from PostScript fonts.
*/
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct PackedFile;
struct VFont;
typedef struct VFontData {
struct GHash *characters;
char name[128];
float scale;
/* Calculated from the font. */
float em_height;
float ascender;
} VFontData;
typedef struct VChar {
ListBase nurbsbase;
unsigned int index;
float width;
} VChar;
/**
* Construct a new #VFontData structure from free-type font data in `pf`.
*
* \param pf: The font data.
* \retval A new #VFontData structure, or NULL if unable to load.
*/
VFontData *BKE_vfontdata_from_freetypefont(struct PackedFile *pf);
VFontData *BKE_vfontdata_copy(const VFontData *vfont_src, int flag);
VChar *BKE_vfontdata_char_from_freetypefont(struct VFont *vfont, unsigned long character);
VChar *BKE_vfontdata_char_copy(const VChar *vchar_src);
#ifdef __cplusplus
}
#endif