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blender-archive/source/blender/compositor/intern/COM_Enums.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

65 lines
1.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. */
#include "COM_Enums.h"
namespace blender::compositor {
void expand_area_for_sampler(rcti &area, PixelSampler sampler)
{
switch (sampler) {
case PixelSampler::Nearest:
break;
case PixelSampler::Bilinear:
area.xmax += 1;
area.ymax += 1;
break;
case PixelSampler::Bicubic:
area.xmin -= 1;
area.xmax += 2;
area.ymin -= 1;
area.ymax += 2;
break;
}
}
std::ostream &operator<<(std::ostream &os, const eCompositorPriority &priority)
{
switch (priority) {
case eCompositorPriority::High: {
os << "Priority::High";
break;
}
case eCompositorPriority::Medium: {
os << "Priority::Medium";
break;
}
case eCompositorPriority::Low: {
os << "Priority::Low";
break;
}
}
return os;
}
std::ostream &operator<<(std::ostream &os, const eWorkPackageState &execution_state)
{
switch (execution_state) {
case eWorkPackageState::NotScheduled: {
os << "ExecutionState::NotScheduled";
break;
}
case eWorkPackageState::Scheduled: {
os << "ExecutionState::Scheduled";
break;
}
case eWorkPackageState::Executed: {
os << "ExecutionState::Executed";
break;
}
}
return os;
}
} // namespace blender::compositor