Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
35 lines
1020 B
C++
35 lines
1020 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_PixelateNode.h"
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#include "COM_PixelateOperation.h"
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namespace blender::compositor {
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PixelateNode::PixelateNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void PixelateNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *input_socket = this->get_input_socket(0);
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NodeOutput *output_socket = this->get_output_socket(0);
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DataType datatype = input_socket->get_data_type();
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if (input_socket->is_linked()) {
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NodeOutput *link = input_socket->get_link();
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datatype = link->get_data_type();
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}
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PixelateOperation *operation = new PixelateOperation(datatype);
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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