Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "DNA_space_types.h"
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#include "BLI_hash.hh"
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namespace blender {
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template<> struct DefaultHash<SpreadsheetColumnID> {
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uint64_t operator()(const SpreadsheetColumnID &column_id) const
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{
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return get_default_hash(StringRef(column_id.name));
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}
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};
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} // namespace blender
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inline bool operator==(const SpreadsheetColumnID &a, const SpreadsheetColumnID &b)
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{
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using blender::StringRef;
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return StringRef(a.name) == StringRef(b.name);
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}
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namespace blender::ed::spreadsheet {
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SpreadsheetColumnID *spreadsheet_column_id_new();
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SpreadsheetColumnID *spreadsheet_column_id_copy(const SpreadsheetColumnID *src_column_id);
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void spreadsheet_column_id_free(SpreadsheetColumnID *column_id);
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SpreadsheetColumn *spreadsheet_column_new(SpreadsheetColumnID *column_id);
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SpreadsheetColumn *spreadsheet_column_copy(const SpreadsheetColumn *src_column);
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void spreadsheet_column_assign_runtime_data(SpreadsheetColumn *column,
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eSpreadsheetColumnValueType data_type,
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const StringRefNull display_name);
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void spreadsheet_column_free(SpreadsheetColumn *column);
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} // namespace blender::ed::spreadsheet
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