Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup sequencer
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ImBuf;
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struct Main;
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struct Scene;
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struct SeqCacheKey;
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struct SeqDiskCache;
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struct Sequence;
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struct SeqDiskCache *seq_disk_cache_create(struct Main *bmain, struct Scene *scene);
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void seq_disk_cache_free(struct SeqDiskCache *disk_cache);
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bool seq_disk_cache_is_enabled(struct Main *bmain);
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struct ImBuf *seq_disk_cache_read_file(struct SeqDiskCache *disk_cache, struct SeqCacheKey *key);
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bool seq_disk_cache_write_file(struct SeqDiskCache *disk_cache,
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struct SeqCacheKey *key,
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struct ImBuf *ibuf);
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bool seq_disk_cache_enforce_limits(struct SeqDiskCache *disk_cache);
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void seq_disk_cache_invalidate(struct SeqDiskCache *disk_cache,
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struct Scene *scene,
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struct Sequence *seq,
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struct Sequence *seq_changed,
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int invalidate_types);
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#ifdef __cplusplus
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}
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#endif
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