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blender-archive/source/blender/sequencer/intern/disk_cache.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

41 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. All rights reserved. */
/** \file
* \ingroup sequencer
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ImBuf;
struct Main;
struct Scene;
struct SeqCacheKey;
struct SeqDiskCache;
struct Sequence;
struct SeqDiskCache *seq_disk_cache_create(struct Main *bmain, struct Scene *scene);
void seq_disk_cache_free(struct SeqDiskCache *disk_cache);
bool seq_disk_cache_is_enabled(struct Main *bmain);
struct ImBuf *seq_disk_cache_read_file(struct SeqDiskCache *disk_cache, struct SeqCacheKey *key);
bool seq_disk_cache_write_file(struct SeqDiskCache *disk_cache,
struct SeqCacheKey *key,
struct ImBuf *ibuf);
bool seq_disk_cache_enforce_limits(struct SeqDiskCache *disk_cache);
void seq_disk_cache_invalidate(struct SeqDiskCache *disk_cache,
struct Scene *scene,
struct Sequence *seq,
struct Sequence *seq_changed,
int invalidate_types);
#ifdef __cplusplus
}
#endif