I need to access this functionality from modifier code. Therefore it should not be in the nodes module.
71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "node_geometry_util.hh"
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#include "node_util.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_pointcloud.h"
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namespace blender::nodes {
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using bke::GeometryInstanceGroup;
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/**
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* Update the availability of a group of input sockets with the same name,
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* used for switching between attribute inputs or single values.
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*
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* \param mode: Controls which socket of the group to make available.
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* \param name_is_available: If false, make all sockets with this name unavailable.
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*/
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void update_attribute_input_socket_availabilities(bNode &node,
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const StringRef name,
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const GeometryNodeAttributeInputMode mode,
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const bool name_is_available)
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{
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const GeometryNodeAttributeInputMode mode_ = (GeometryNodeAttributeInputMode)mode;
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LISTBASE_FOREACH (bNodeSocket *, socket, &node.inputs) {
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if (name == socket->name) {
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const bool socket_is_available =
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name_is_available &&
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((socket->type == SOCK_STRING && mode_ == GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE) ||
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(socket->type == SOCK_FLOAT && mode_ == GEO_NODE_ATTRIBUTE_INPUT_FLOAT) ||
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(socket->type == SOCK_VECTOR && mode_ == GEO_NODE_ATTRIBUTE_INPUT_VECTOR) ||
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(socket->type == SOCK_RGBA && mode_ == GEO_NODE_ATTRIBUTE_INPUT_COLOR));
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nodeSetSocketAvailability(socket, socket_is_available);
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}
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}
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}
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} // namespace blender::nodes
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bool geo_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
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{
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return STREQ(ntree->idname, "GeometryNodeTree");
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}
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void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
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{
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node_type_base(ntype, type, name, nclass, flag);
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ntype->poll = geo_node_poll_default;
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ntype->update_internal_links = node_update_internal_links_default;
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ntype->insert_link = node_insert_link_default;
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}
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