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This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
64a0bcd10af187c47dc35a7eadbe99a2c1e68726
blender-archive/source/blender/gpu/intern
History
Brecht Van Lommel 5bd1bb4899 Fix for bug #17809: crash with glsl materials and nodes refresh,
didn't attach to the right materials to the lamp.
2008-10-11 18:52:36 +00:00
..
gpu_codegen.c
Fix for bug #17684: GLSL bug with shadows and material nodes,
2008-10-04 22:21:46 +00:00
gpu_codegen.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
gpu_draw.c
Fix for bug #17722: sun light in the texture viewmode was broken.
2008-10-02 23:04:28 +00:00
gpu_extensions.c
Patch #8461, by Rob Hausauer
2008-09-20 13:02:06 +00:00
gpu_material.c
Fix for bug #17809: crash with glsl materials and nodes refresh,
2008-10-11 18:52:36 +00:00
gpu_shader_material.glsl
GLSL: small optimization if Use Alpha is disabled for textures.
2008-09-05 20:34:35 +00:00
gpu_shader_material.glsl.c
GLSL: small optimization if Use Alpha is disabled for textures.
2008-09-05 20:34:35 +00:00
gpu_shader_vertex.glsl
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
gpu_shader_vertex.glsl.c
Fix glsl vertex shader string that was not 0 terminated, no idea
2008-09-15 11:39:49 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
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