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Brecht Van Lommel 678d37fe4e Sculpt: now uses it's own Undo stack like editmesh. The main advantage here is
that it is able to store changes in the mesh more compact than global undo.

It doesn't integrate well with multires yet, will tackle that when I start
looking into multires, for now still focusing on sculpt on regular meshes.
2009-11-04 20:56:46 +00:00
..
2009-11-02 11:20:31 +00:00
2009-09-28 03:19:52 +00:00
2009-11-02 17:25:15 +00:00
2009-10-06 17:01:00 +00:00