This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender
Clément Foucault 6842c549bb EEVEE: SSRayTrace: Cleanup/Refactor
This is a major rewrite that improves the screen space raytracing
a little bit.

This also decouple ray preparation from raytracing to be reuse in other
part of the code.

This changes a few things:
- Reflections have lower grazing angle failure
- Reflections have less self intersection issues
- Contact shadows are now fully opaque (faster)

Unrelated but some self intersection / incorrect bad rays are caused by
the ray reconstruction technique used by the SSR. This is not fixed by
this commit but I added a TODO.
2021-03-08 17:25:16 +01:00
..
2021-03-08 17:25:16 +01:00
2021-02-17 16:26:24 +01:00
2021-02-14 20:58:04 +11:00
2021-02-15 19:03:32 +01:00