- Move functions that handle animation to own file - `animation.c` - Refactor `SEQ_offset_animdata` and `SEQ_free_animdata` functions - Add function `SEQ_fcurves_by_strip_get` to provide more granular and explicit way for operators to handle animation - Remove function `SEQ_dupe_animdata`, do curve duplication explicitly in operator code, which makes more sense to do. Further this function was also used for renaming strips which makes no sense. - Refactor usage of function `SEQ_free_animdata` and remove XXX comment. Now this functiuon is no longer called when `Sequence` data is freed implicitly, it is done explicitly in high level function `SEQ_edit_remove_flagged_sequences` Reviewed By: sergey Differential Revision: https://developer.blender.org/D13852
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2022 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GSet;
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struct ListBase;
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struct Scene;
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struct Sequence;
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void SEQ_free_animdata(struct Scene *scene, struct Sequence *seq);
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void SEQ_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
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struct GSet *SEQ_fcurves_by_strip_get(const struct Sequence *seq, struct ListBase *fcurve_base);
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#ifdef __cplusplus
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}
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#endif
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