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blender-archive/source/blender/blenkernel/BKE_mesh_mirror.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

43 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Main;
struct Mesh;
struct MirrorModifierData;
struct Object;
struct Mesh *BKE_mesh_mirror_bisect_on_mirror_plane_for_modifier(struct MirrorModifierData *mmd,
const struct Mesh *mesh,
int axis,
const float plane_co[3],
float plane_no[3]);
void BKE_mesh_mirror_apply_mirror_on_axis(struct Main *bmain,
struct Mesh *mesh,
int axis,
float dist);
/**
* \warning This should _not_ be used to modify original meshes since
* it doesn't handle shape-keys, use #BKE_mesh_mirror_apply_mirror_on_axis instead.
*/
struct Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(struct MirrorModifierData *mmd,
struct Object *ob,
const struct Mesh *mesh,
int axis,
bool use_correct_order_on_merge);
#ifdef __cplusplus
}
#endif