Added a less 'strict' solver step size control. Cuts down needed loops to a 1/5 in 'regular' collision situations. So why be a maths smartass when we want to do a skirt in a breeze :) Is on by default, old mode can be turned on with the 'O' button beside the RK-limit. Some minor fixes to the UI
155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
/**
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004-2005 by Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef DNA_OBJECT_FORCE_H
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#define DNA_OBJECT_FORCE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct PartDeflect {
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short deflect; /* Deflection flag - does mesh deflect particles*/
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short forcefield; /* Force field type, do the vertices attract / repel particles ? */
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short flag; /* general settings flag */
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short pad;
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float pdef_damp; /* Damping factor for particle deflection */
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float pdef_rdamp; /* Random element of damping for deflection */
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float pdef_perm; /* Chance of particle passing through mesh */
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float f_strength; /* The strength of the force (+ or - ) */
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float f_power; /* The power law - real gravitation is 2 (square) */
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float maxdist; /* if indicated, use this maximum */
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float pdef_sbdamp; /* Damping factor for softbody deflection */
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float pdef_sbift; /* inner face thickness for softbody deflection */
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float pdef_sboft; /* outer face thickness for softbody deflection */
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} PartDeflect;
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typedef struct SBVertex {
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float vec[4];
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} SBVertex;
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typedef struct SoftBody {
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/* dynamic data */
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int totpoint, totspring;
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struct BodyPoint *bpoint; /* not saved in file */
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struct BodySpring *bspring; /* not saved in file */
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float ctime; /* last time calculated */
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/* part of UI: */
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/* general options */
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float nodemass; /* softbody mass of *vertex* */
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float grav; /* softbody amount of gravitaion to apply */
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float mediafrict; /* friction to env */
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float rklimit; /* error limit for ODE solver */
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float physics_speed;/* user control over simulation speed */
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/* goal */
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float goalspring; /* softbody goal springs */
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float goalfrict; /* softbody goal springs friction */
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float mingoal; /* quick limits for goal */
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float maxgoal;
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float defgoal; /* default goal for vertices without vgroup */
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short vertgroup; /* index starting at 1 */
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short fuzzyness; /* */
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/* springs */
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float inspring; /* softbody inner springs */
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float infrict; /* softbody inner springs friction */
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/* baking */
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int sfra, efra;
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int interval;
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short local, solverflags; /* local==1: use local coords for baking */
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SBVertex **keys; /* array of size totpointkey */
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int totpointkey, totkey; /* if totpointkey != totpoint or totkey!- (efra-sfra)/interval -> free keys */
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float secondspring;
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/* self collision*/
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float colball; /* fixed collision ball size if > 0 */
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float balldamp; /* cooling down collision response */
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float ballstiff; /* pressure the ball is loaded with */
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short sbc_mode;
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short aeroedge,
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minloops,
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maxloops,
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choke,
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pad3,pad4,pad5
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;
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struct SBScratch *scratch; /* scratch pad/cache on live time not saved in file */
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} SoftBody;
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/* pd->forcefield: Effector Fields types */
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#define PFIELD_FORCE 1
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#define PFIELD_VORTEX 2
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#define PFIELD_MAGNET 3
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#define PFIELD_WIND 4
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#define PFIELD_GUIDE 5
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/* pd->flag: various settings */
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#define PFIELD_USEMAX 1
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#define PDEFLE_DEFORM 2
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#define PFIELD_GUIDE_PATH_ADD 4
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/* ob->softflag */
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#define OB_SB_ENABLE 1
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#define OB_SB_GOAL 2
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#define OB_SB_EDGES 4
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#define OB_SB_QUADS 8
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#define OB_SB_POSTDEF 16
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#define OB_SB_REDO 32
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#define OB_SB_BAKESET 64
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#define OB_SB_BAKEDO 128
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#define OB_SB_RESET 256
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#define OB_SB_SELF 512
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#define OB_SB_FACECOLL 1024
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#define OB_SB_EDGECOLL 2048
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#define OB_SB_COLLFINAL 4096
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#define SBSO_MONITOR 1
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#define SBSO_OLDERR 2
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#ifdef __cplusplus
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}
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#endif
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#endif
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