- small additions and fixes to enable the demo mode;
- Added sleep() to Blender.sys and 17 new functions to Blender.Window module:
things to help demo script writing and as a bonus read / write access to Blender's input event queue;
- updates in docs, those interested please check Window.py in python/api2_2x/doc/ to read about the new Blender.Window functions.
----
Demo mode should be working well now for (I) playing rt animation -- aka ALT+A -- and (II) rendering pics and anims and playing anims. I'll still add access to radiosity data and functions.
PS: Joseph Gilbert made (II) possible with the Scene.Render module he added for 2.32. He's been coding great things for bpython, so I'd like to take the chance to point that and thank him here.
518 lines
18 KiB
C
518 lines
18 KiB
C
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten, Willian P. Germano, Joseph Gilbert
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include <stdio.h>
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/* for open, close in Blender_Load */
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#include <fcntl.h>
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include "BLI_winstuff.h"
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#include <io.h>
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#endif
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#include <BIF_usiblender.h>
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#include <BLI_blenlib.h>
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#include <BLO_writefile.h>
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#include <BKE_exotic.h>
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#include <BKE_global.h>
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#include <BKE_packedFile.h>
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#include <BKE_object.h>
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#include <BPI_script.h>
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#include <BSE_headerbuttons.h>
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#include <DNA_ID.h>
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#include <DNA_object_types.h>
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#include <DNA_scene_types.h>
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#include <DNA_screen_types.h> /* for SPACE_VIEW3D */
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#include <DNA_space_types.h> /* for SPACE_VIEW3D */
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#include <DNA_userdef_types.h>
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#include <BKE_ipo.h>
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#include <blendef.h>
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#include "gen_utils.h"
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#include "modules.h"
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#include "../BPY_extern.h" /* for bpy_gethome() */
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/* From Window.h, used here by Blender_Redraw */
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PyObject *M_Window_Redraw(PyObject *self, PyObject *args);
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/**********************************************************/
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/* Python API function prototypes for the Blender module. */
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/**********************************************************/
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static PyObject *Blender_Set (PyObject *self, PyObject *args);
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static PyObject *Blender_Get (PyObject *self, PyObject *args);
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static PyObject *Blender_Redraw(PyObject *self, PyObject *args);
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static PyObject *Blender_ReleaseGlobalDict(PyObject *self, PyObject *args);
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static PyObject *Blender_Quit(PyObject *self);
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static PyObject *Blender_Load(PyObject *self, PyObject *args);
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static PyObject *Blender_Save(PyObject *self, PyObject *args);
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/*****************************************************************************/
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/* The following string definitions are used for documentation strings. */
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/* In Python these will be written to the console when doing a */
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/* Blender.__doc__ */
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/*****************************************************************************/
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static char Blender_Set_doc[] =
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"(request, data) - Update settings in Blender\n\
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\n\
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(request) A string identifying the setting to change\n\
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'curframe' - Sets the current frame using the number in data";
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static char Blender_Get_doc[] =
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"(request) - Retrieve settings from Blender\n\
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\n\
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(request) A string indentifying the data to be returned\n\
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'curframe' - Returns the current animation frame\n\
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'curtime' - Returns the current animation time\n\
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'staframe' - Returns the start frame of the animation\n\
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'endframe' - Returns the end frame of the animation\n\
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'filename' - Returns the name of the last file read or written\n\
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'datadir' - Returns the dir where scripts can save their data, if available\n\
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'version' - Returns the Blender version number";
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static char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
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static char Blender_ReleaseGlobalDict_doc[] =
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"Deprecated, please use the Blender.Registry module solution instead.";
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static char Blender_Quit_doc[] =
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"() - Quit Blender. The current data is saved as 'quit.blend' before leaving.";
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static char Blender_Load_doc[] =
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"(filename) - Load the given file.\n\
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Supported formats:\n\
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Blender, DXF, Inventor 1.0 ASCII, VRML 1.0 asc, STL, Videoscape, radiogour.\n\
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\n\
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Notes:\n\
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1 - () - an empty argument loads the default .B.blend file;\n\
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2 - if the substring '.B.blend' occurs inside 'filename', the default\n\
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.B.blend file is loaded;\n\
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3 - If a Blender file is loaded the script ends immediately.\n\
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4 - The current data is always preserved as an autosave file, for safety;\n\
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5 - This function only works if the script where it's executed is the\n\
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only one running at the moment.";
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static char Blender_Save_doc[] =
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"(filename) - Save data to a file based on the filename's extension.\n\
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Supported are: Blender's .blend and the builtin exporters:\n\
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VRML 1.0 (.wrl), Videoscape (.obj), DXF (.dxf) and STL (.stl)\n\
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(filename) - A filename with one of the supported extensions.\n\
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Note 1: 'filename' should not contain the substring \".B.blend\" in it.\n\
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Note 2: only .blend raises an error if file wasn't saved.\n\
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\tYou can use Blender.sys.exists(filename) to make sure the file was saved\n\
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\twhen writing to one of the other formats.";
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/*****************************************************************************/
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/* Python method structure definition. */
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/*****************************************************************************/
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static struct PyMethodDef Blender_methods[] = {
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{"Set", Blender_Set, METH_VARARGS, Blender_Set_doc},
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{"Get", Blender_Get, METH_VARARGS, Blender_Get_doc},
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{"Redraw", Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
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{"Quit", (PyCFunction)Blender_Quit, METH_NOARGS, Blender_Quit_doc},
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{"Load", Blender_Load, METH_VARARGS, Blender_Load_doc},
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{"Save", Blender_Save, METH_VARARGS, Blender_Save_doc},
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{"ReleaseGlobalDict", &Blender_ReleaseGlobalDict,
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METH_VARARGS, Blender_ReleaseGlobalDict_doc},
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{NULL, NULL, 0, NULL}
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};
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/*****************************************************************************/
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/* Global variables */
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/*****************************************************************************/
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PyObject *g_blenderdict;
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/*****************************************************************************/
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/* Function: Blender_Set */
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/* Python equivalent: Blender.Set */
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/*****************************************************************************/
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static PyObject *Blender_Set (PyObject *self, PyObject *args)
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{
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char * name;
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PyObject * arg;
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int framenum;
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if (!PyArg_ParseTuple(args, "sO", &name, &arg))
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{
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/* TODO: Do we need to generate a nice error message here? */
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return (NULL);
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}
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if (StringEqual (name, "curframe"))
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{
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if (!PyArg_Parse(arg, "i", &framenum))
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{
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/* TODO: Do we need to generate a nice error message here? */
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return (NULL);
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}
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G.scene->r.cfra = framenum;
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update_for_newframe();
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}
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else
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{
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return (EXPP_ReturnPyObjError (PyExc_AttributeError,
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"bad request identifier"));
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}
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return ( EXPP_incr_ret (Py_None) );
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}
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/*****************************************************************************/
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/* Function: Blender_Get */
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/* Python equivalent: Blender.Get */
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/*****************************************************************************/
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static PyObject *Blender_Get (PyObject *self, PyObject *args)
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{
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PyObject * object;
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PyObject * dict;
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char * str;
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if (!PyArg_ParseTuple (args, "O", &object))
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{
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/* TODO: Do we need to generate a nice error message here? */
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return (NULL);
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}
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if (PyString_Check (object))
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{
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str = PyString_AsString (object);
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if (StringEqual (str, "curframe"))
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{
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return ( PyInt_FromLong (G.scene->r.cfra) );
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}
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if (StringEqual (str, "curtime"))
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{
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return ( PyFloat_FromDouble (frame_to_float (G.scene->r.cfra) ) );
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}
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if (StringEqual (str, "staframe"))
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{
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return ( PyInt_FromLong (G.scene->r.sfra) );
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}
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if (StringEqual (str, "endframe"))
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{
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return ( PyInt_FromLong (G.scene->r.efra) );
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}
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if (StringEqual (str, "filename"))
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{
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return ( PyString_FromString (G.sce) );
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}
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if (StringEqual (str, "datadir"))
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{
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char datadir[FILE_MAXDIR];
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BLI_make_file_string("/", datadir, bpy_gethome(), "bpydata/");
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if (BLI_exists(datadir)) return PyString_FromString(datadir);
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else return EXPP_incr_ret (Py_None);
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}
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/* According to the old file (opy_blender.c), the following if
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statement is a quick hack and needs some clean up. */
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if (StringEqual (str, "vrmloptions"))
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{
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dict = PyDict_New ();
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PyDict_SetItemString (dict, "twoside",
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PyInt_FromLong (U.vrmlflag & USER_VRML_TWOSIDED));
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PyDict_SetItemString (dict, "layers",
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PyInt_FromLong (U.vrmlflag & USER_VRML_LAYERS));
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PyDict_SetItemString (dict, "autoscale",
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PyInt_FromLong (U.vrmlflag & USER_VRML_AUTOSCALE));
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return (dict);
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} /* End 'quick hack' part. */
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if (StringEqual (str, "version"))
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{
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return ( PyInt_FromLong (G.version) );
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}
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/* TODO: Do we want to display a usefull message here that the
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requested data is unknown?
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else
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{
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return (EXPP_ReturnPyObjError (..., "message") );
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}
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*/
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}
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else
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{
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return (EXPP_ReturnPyObjError (PyExc_AttributeError,
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"expected string argument"));
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}
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return (EXPP_ReturnPyObjError (PyExc_AttributeError,
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"bad request identifier"));
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}
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/*****************************************************************************/
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/* Function: Blender_Redraw */
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/* Python equivalent: Blender.Redraw */
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/*****************************************************************************/
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static PyObject *Blender_Redraw(PyObject *self, PyObject *args)
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{
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int wintype = SPACE_VIEW3D;
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if (!PyArg_ParseTuple (args, "|i", &wintype))
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{
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return EXPP_ReturnPyObjError (PyExc_TypeError,
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"expected int argument (or nothing)");
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}
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return M_Window_Redraw(self, Py_BuildValue("(i)", wintype));
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}
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/*****************************************************************************/
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/* Function: Blender_ReleaseGlobalDict */
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/* Python equivalent: Blender.ReleaseGlobalDict */
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/* Description: Deprecated function. */
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/*****************************************************************************/
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static PyObject *Blender_ReleaseGlobalDict(PyObject *self, PyObject *args)
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{
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Py_INCREF(Py_None);
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return Py_None;
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}
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/*****************************************************************************/
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/* Function: Blender_Quit */
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/* Python equivalent: Blender.Quit */
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/*****************************************************************************/
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static PyObject *Blender_Quit(PyObject *self)
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{
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BIF_write_autosave(); /* save the current data first */
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exit_usiblender(); /* renames last autosave to quit.blend */
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Py_INCREF(Py_None);
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return Py_None;
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}
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/**
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* Blender.Load
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* loads Blender's .blend, DXF, radiogour(?), STL, Videoscape,
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* Inventor 1.0 ASCII, VRML 1.0 asc.
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*/
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static PyObject *Blender_Load(PyObject *self, PyObject *args)
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{
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char *fname = NULL;
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Script *script = NULL;
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char str[32];
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int file, is_blend_file = 0;
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if (!PyArg_ParseTuple(args, "|s", &fname))
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return EXPP_ReturnPyObjError(PyExc_TypeError,
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"expected filename string or nothing (for default file) as argument");
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if (fname && !BLI_exists(fname))
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return EXPP_ReturnPyObjError(PyExc_AttributeError,
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"requested file doesn't exist!");
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/* We won't let a new .blend file be loaded if there are still other
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* scripts running, since loading a new file will close and remove them. */
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if (G.main->script.first != G.main->script.last)
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return EXPP_ReturnPyObjError(PyExc_RuntimeError,
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"there are other scripts running at the Scripts win, close them first!");
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if (fname) {
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file = open(fname, O_BINARY|O_RDONLY);
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if (file <= 0) {
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return EXPP_ReturnPyObjError(PyExc_RuntimeError,
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"cannot open file!");
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}
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else {
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read(file, str, 31);
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close(file);
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if (strncmp(str, "BLEN", 4) == 0) is_blend_file = 1;
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}
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}
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else is_blend_file = 1; /* no arg given means default: .B.blend */
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if (is_blend_file) {
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int during_slink = during_scriptlink();
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/* when loading a .blend file from a scriptlink, the scriptlink pointer
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* in BPY_do_pyscript becomes invalid during a loop. Inform it here.
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* Also do not allow a nested scriptlink (called from inside another)
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* to load .blend files, to avoid nasty problems. */
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if (during_slink >= 1) {
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if (during_slink == 1)
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disable_where_scriptlink(-1);
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else {
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return EXPP_ReturnPyObjError(PyExc_EnvironmentError,
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"Blender.Load: cannot load .blend files from a nested scriptlink.");
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}
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}
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/* trick: mark the script so that its script struct won't be freed after
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* the script is executed (to avoid a double free warning on exit): */
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script = G.main->script.first;
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if (script) script->flags |= SCRIPT_GUI;
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BIF_write_autosave(); /* for safety let's preserve the current data */
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}
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|
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/* for safety, any filename with .B.blend is considered the default one.
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* It doesn't seem necessary to compare file attributes (like st_ino and
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* st_dev, according to the glibc info pages) to find out if the given
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* filename, that may have been given with a twisted misgiving path, is the
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* default one for sure. Taking any .B.blend file as the default is good
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* enough here. Note: the default file requires extra clean-up done by
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* BIF_read_homefile: freeing the user theme data. */
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if (!fname || (strstr(fname, ".B.blend") && is_blend_file))
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BIF_read_homefile();
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else
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BIF_read_file(fname);
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Py_INCREF(Py_None);
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return Py_None;
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}
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static PyObject *Blender_Save(PyObject *self, PyObject *args)
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{
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char *fname = NULL;
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int overwrite = 0, len = 0;
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char *error = NULL;
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Library *li;
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if (!PyArg_ParseTuple(args, "s|i", &fname, &overwrite))
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return EXPP_ReturnPyObjError(PyExc_TypeError,
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"expected filename and optional int (overwrite flag) as arguments");
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|
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for (li = G.main->library.first; li; li = li->id.next) {
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if (BLI_streq(li->name, fname)) {
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return EXPP_ReturnPyObjError(PyExc_AttributeError,
|
|
"cannot overwrite used library");
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}
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}
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|
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/* for safety, any filename with .B.blend is considered the default one
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* and not accepted here. */
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if (strstr(fname, ".B.blend"))
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return EXPP_ReturnPyObjError(PyExc_AttributeError,
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"filename can't contain the substring \".B.blend\" in it.");
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|
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len = strlen(fname);
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|
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if (len > FILE_MAXFILE)
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return EXPP_ReturnPyObjError(PyExc_AttributeError,
|
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"filename is too long!");
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else if (BLI_exists(fname) && !overwrite)
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return EXPP_ReturnPyObjError(PyExc_AttributeError,
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"file already exists and overwrite flag was not given.");
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disable_where_script(1); /* to avoid error popups in the write_* functions */
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if (BLI_testextensie(fname, ".blend")) {
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if (G.fileflags & G_AUTOPACK) packAll();
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if (!BLO_write_file(fname, G.fileflags, &error)) {
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disable_where_script(0);
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return EXPP_ReturnPyObjError(PyExc_SystemError, error);
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}
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}
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else if (BLI_testextensie(fname, ".dxf"))
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write_dxf(fname);
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else if (BLI_testextensie(fname, ".stl"))
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write_stl(fname);
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else if (BLI_testextensie(fname, ".wrl"))
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write_vrml(fname);
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else if (BLI_testextensie(fname, ".obj"))
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write_videoscape(fname);
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else {
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disable_where_script(0);
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return EXPP_ReturnPyObjError(PyExc_AttributeError,
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"unknown file extension.");
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}
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disable_where_script(0);
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Py_INCREF(Py_None);
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return Py_None;
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}
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/*****************************************************************************/
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/* Function: initBlender */
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/*****************************************************************************/
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void M_Blender_Init (void)
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{
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PyObject * module;
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PyObject * dict;
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g_blenderdict = NULL;
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/* TODO: create a docstring for the Blender module */
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module = Py_InitModule3("Blender", Blender_methods, NULL);
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types_InitAll(); /* set all our pytypes to &PyType_Type*/
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dict = PyModule_GetDict (module);
|
|
g_blenderdict = dict;
|
|
|
|
Py_INCREF(Py_False);
|
|
PyDict_SetItemString(dict, "bylink", Py_False);
|
|
Py_INCREF(Py_None);
|
|
PyDict_SetItemString(dict, "link", Py_None);
|
|
PyDict_SetItemString(dict, "event", PyString_FromString(""));
|
|
|
|
PyDict_SetItemString (dict, "Types", Types_Init());
|
|
PyDict_SetItemString (dict, "sys", sys_Init());
|
|
PyDict_SetItemString (dict, "Registry", Registry_Init());
|
|
PyDict_SetItemString (dict, "Scene", Scene_Init());
|
|
PyDict_SetItemString (dict, "Object", Object_Init());
|
|
PyDict_SetItemString (dict, "Material", Material_Init());
|
|
PyDict_SetItemString (dict, "Camera", Camera_Init());
|
|
PyDict_SetItemString (dict, "Lamp", Lamp_Init());
|
|
PyDict_SetItemString (dict, "Lattice", Lattice_Init());
|
|
PyDict_SetItemString (dict, "Curve", Curve_Init());
|
|
PyDict_SetItemString (dict, "Armature", Armature_Init());
|
|
PyDict_SetItemString (dict, "Ipo", Ipo_Init());
|
|
PyDict_SetItemString (dict, "IpoCurve", IpoCurve_Init());
|
|
PyDict_SetItemString (dict, "Metaball", Metaball_Init());
|
|
PyDict_SetItemString (dict, "Image", Image_Init());
|
|
PyDict_SetItemString (dict, "Window", Window_Init());
|
|
PyDict_SetItemString (dict, "Draw", Draw_Init());
|
|
PyDict_SetItemString (dict, "BGL", BGL_Init());
|
|
PyDict_SetItemString (dict, "Effect", Effect_Init());
|
|
PyDict_SetItemString (dict, "Text", Text_Init());
|
|
PyDict_SetItemString (dict, "World", World_Init());
|
|
PyDict_SetItemString (dict, "Texture", Texture_Init());
|
|
PyDict_SetItemString (dict, "NMesh", NMesh_Init());
|
|
PyDict_SetItemString (dict, "Noise", Noise_Init());
|
|
PyDict_SetItemString (dict, "Mathutils",Mathutils_Init());
|
|
PyDict_SetItemString (dict, "Library", Library_Init());
|
|
|
|
PyModule_AddIntConstant(module, "TRUE", 1);
|
|
PyModule_AddIntConstant(module, "FALSE", 0);
|
|
}
|