This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/extern/audaspace/plugins/libsndfile/SndFile.h
Joerg Mueller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

61 lines
1.7 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
#ifdef LIBSNDFILE_PLUGIN
#define AUD_BUILD_PLUGIN
#endif
/**
* @file SndFile.h
* @ingroup plugin
* The SndFile class.
*/
#include "file/IFileInput.h"
#include "file/IFileOutput.h"
AUD_NAMESPACE_BEGIN
/**
* This plugin class reads and writes sounds via libsndfile.
*/
class AUD_PLUGIN_API SndFile : public IFileInput, public IFileOutput
{
private:
// delete copy constructor and operator=
SndFile(const SndFile&) = delete;
SndFile& operator=(const SndFile&) = delete;
public:
/**
* Creates a new libsndfile plugin.
*/
SndFile();
/**
* Registers this plugin.
*/
static void registerPlugin();
virtual std::shared_ptr<IReader> createReader(std::string filename);
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer);
virtual std::shared_ptr<IWriter> createWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate);
};
AUD_NAMESPACE_END