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blender-archive/source/blender/editors/sculpt_paint/paint_intern.h
Campbell Barton 928becec60 UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
2019-05-01 20:32:38 +10:00

402 lines
16 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edsculpt
*/
#ifndef __PAINT_INTERN_H__
#define __PAINT_INTERN_H__
struct ARegion;
struct Brush;
struct ColorManagedDisplay;
struct ColorSpace;
struct ImagePool;
struct ListBase;
struct MTex;
struct Object;
struct Paint;
struct PaintCurve;
struct PaintStroke;
struct PointerRNA;
struct RegionView3D;
struct Scene;
struct UndoStep;
struct VPaint;
struct ViewContext;
struct bContext;
struct rcti;
struct wmEvent;
struct wmOperator;
struct wmOperatorType;
struct wmWindowManager;
enum ePaintMode;
typedef struct CoNo {
float co[3];
float no[3];
} CoNo;
/* paint_stroke.c */
typedef bool (*StrokeGetLocation)(struct bContext *C, float location[3], const float mouse[2]);
typedef bool (*StrokeTestStart)(struct bContext *C, struct wmOperator *op, const float mouse[2]);
typedef void (*StrokeUpdateStep)(struct bContext *C,
struct PaintStroke *stroke,
struct PointerRNA *itemptr);
typedef void (*StrokeRedraw)(const struct bContext *C, struct PaintStroke *stroke, bool final);
typedef void (*StrokeDone)(const struct bContext *C, struct PaintStroke *stroke);
struct PaintStroke *paint_stroke_new(struct bContext *C,
struct wmOperator *op,
StrokeGetLocation get_location,
StrokeTestStart test_start,
StrokeUpdateStep update_step,
StrokeRedraw redraw,
StrokeDone done,
int event_type);
void paint_stroke_data_free(struct wmOperator *op);
bool paint_space_stroke_enabled(struct Brush *br, enum ePaintMode mode);
bool paint_supports_dynamic_size(struct Brush *br, enum ePaintMode mode);
bool paint_supports_dynamic_tex_coords(struct Brush *br, enum ePaintMode mode);
bool paint_supports_smooth_stroke(struct Brush *br, enum ePaintMode mode);
bool paint_supports_texture(enum ePaintMode mode);
bool paint_supports_jitter(enum ePaintMode mode);
struct wmKeyMap *paint_stroke_modal_keymap(struct wmKeyConfig *keyconf);
int paint_stroke_modal(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
int paint_stroke_exec(struct bContext *C, struct wmOperator *op);
void paint_stroke_cancel(struct bContext *C, struct wmOperator *op);
bool paint_stroke_flipped(struct PaintStroke *stroke);
bool paint_stroke_inverted(struct PaintStroke *stroke);
struct ViewContext *paint_stroke_view_context(struct PaintStroke *stroke);
void *paint_stroke_mode_data(struct PaintStroke *stroke);
float paint_stroke_distance_get(struct PaintStroke *stroke);
void paint_stroke_set_mode_data(struct PaintStroke *stroke, void *mode_data);
bool paint_poll(struct bContext *C);
void paint_cursor_start(struct bContext *C, bool (*poll)(struct bContext *C));
void paint_cursor_start_explicit(struct Paint *p,
struct wmWindowManager *wm,
bool (*poll)(struct bContext *C));
void paint_cursor_delete_textures(void);
/* paint_vertex.c */
bool weight_paint_poll(struct bContext *C);
bool weight_paint_poll_ignore_tool(bContext *C);
bool weight_paint_mode_poll(struct bContext *C);
bool vertex_paint_poll(struct bContext *C);
bool vertex_paint_poll_ignore_tool(struct bContext *C);
bool vertex_paint_mode_poll(struct bContext *C);
typedef void (*VPaintTransform_Callback)(const float col[3],
const void *user_data,
float r_col[3]);
void PAINT_OT_weight_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_weight_paint(struct wmOperatorType *ot);
void PAINT_OT_weight_set(struct wmOperatorType *ot);
enum {
WPAINT_GRADIENT_TYPE_LINEAR,
WPAINT_GRADIENT_TYPE_RADIAL,
};
void PAINT_OT_weight_gradient(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint(struct wmOperatorType *ot);
unsigned int vpaint_get_current_col(struct Scene *scene, struct VPaint *vp, bool secondary);
/* paint_vertex_color_utils.c */
unsigned int ED_vpaint_blend_tool(const int tool,
const uint col,
const uint paintcol,
const int alpha_i);
bool ED_vpaint_color_transform(struct Object *ob,
VPaintTransform_Callback vpaint_tx_fn,
const void *user_data);
/* paint_vertex_weight_utils.c */
float ED_wpaint_blend_tool(const int tool,
const float weight,
const float paintval,
const float alpha);
/* Utility for tools to ensure vertex groups exist before they begin. */
enum eWPaintFlag {
WPAINT_ENSURE_MIRROR = (1 << 0),
};
struct WPaintVGroupIndex {
int active;
int mirror;
};
bool ED_wpaint_ensure_data(struct bContext *C,
struct ReportList *reports,
enum eWPaintFlag flag,
struct WPaintVGroupIndex *vgroup_index);
int ED_wpaint_mirror_vgroup_ensure(struct Object *ob, const int vgroup_active);
/* paint_vertex_color_ops.c */
void PAINT_OT_vertex_color_set(struct wmOperatorType *ot);
void PAINT_OT_vertex_color_from_weight(struct wmOperatorType *ot);
void PAINT_OT_vertex_color_smooth(struct wmOperatorType *ot);
void PAINT_OT_vertex_color_brightness_contrast(struct wmOperatorType *ot);
void PAINT_OT_vertex_color_hsv(struct wmOperatorType *ot);
void PAINT_OT_vertex_color_invert(struct wmOperatorType *ot);
void PAINT_OT_vertex_color_levels(struct wmOperatorType *ot);
/* paint_vertex_weight_ops.c */
void PAINT_OT_weight_from_bones(struct wmOperatorType *ot);
void PAINT_OT_weight_sample(struct wmOperatorType *ot);
void PAINT_OT_weight_sample_group(struct wmOperatorType *ot);
/* paint_vertex_proj.c */
struct VertProjHandle;
struct VertProjHandle *ED_vpaint_proj_handle_create(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
struct CoNo **r_vcosnos);
void ED_vpaint_proj_handle_update(struct Depsgraph *depsgraph,
struct VertProjHandle *vp_handle,
/* runtime vars */
struct ARegion *ar,
const float mval_fl[2]);
void ED_vpaint_proj_handle_free(struct VertProjHandle *vp_handle);
/* paint_image.c */
typedef struct ImagePaintPartialRedraw {
int x1, y1, x2, y2; /* XXX, could use 'rcti' */
int enabled;
} ImagePaintPartialRedraw;
#define IMAPAINT_TILE_BITS 6
#define IMAPAINT_TILE_SIZE (1 << IMAPAINT_TILE_BITS)
#define IMAPAINT_TILE_NUMBER(size) (((size) + IMAPAINT_TILE_SIZE - 1) >> IMAPAINT_TILE_BITS)
bool image_texture_paint_poll(struct bContext *C);
void imapaint_image_update(struct SpaceImage *sima,
struct Image *image,
struct ImBuf *ibuf,
short texpaint);
struct ImagePaintPartialRedraw *get_imapaintpartial(void);
void set_imapaintpartial(struct ImagePaintPartialRedraw *ippr);
void imapaint_region_tiles(
struct ImBuf *ibuf, int x, int y, int w, int h, int *tx, int *ty, int *tw, int *th);
int get_imapaint_zoom(struct bContext *C, float *zoomx, float *zoomy);
void *paint_2d_new_stroke(struct bContext *, struct wmOperator *, int mode);
void paint_2d_redraw(const struct bContext *C, void *ps, bool final);
void paint_2d_stroke_done(void *ps);
void paint_2d_stroke(void *ps,
const float prev_mval[2],
const float mval[2],
const bool eraser,
float pressure,
float distance,
float size);
void paint_2d_bucket_fill(const struct bContext *C,
const float color[3],
struct Brush *br,
const float mouse_init[2],
void *ps);
void paint_2d_gradient_fill(const struct bContext *C,
struct Brush *br,
const float mouse_init[2],
const float mouse_final[2],
void *ps);
void *paint_proj_new_stroke(struct bContext *C, struct Object *ob, const float mouse[2], int mode);
void paint_proj_stroke(const struct bContext *C,
void *ps,
const float prevmval_i[2],
const float mval_i[2],
const bool eraser,
float pressure,
float distance,
float size);
void paint_proj_redraw(const struct bContext *C, void *pps, bool final);
void paint_proj_stroke_done(void *ps);
void paint_brush_color_get(struct Scene *scene,
struct Brush *br,
bool color_correction,
bool invert,
float distance,
float pressure,
float color[3],
struct ColorManagedDisplay *display);
bool paint_use_opacity_masking(struct Brush *brush);
void paint_brush_init_tex(struct Brush *brush);
void paint_brush_exit_tex(struct Brush *brush);
void PAINT_OT_grab_clone(struct wmOperatorType *ot);
void PAINT_OT_sample_color(struct wmOperatorType *ot);
void PAINT_OT_brush_colors_flip(struct wmOperatorType *ot);
void PAINT_OT_texture_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_project_image(struct wmOperatorType *ot);
void PAINT_OT_image_from_view(struct wmOperatorType *ot);
void PAINT_OT_add_texture_paint_slot(struct wmOperatorType *ot);
void PAINT_OT_image_paint(struct wmOperatorType *ot);
void PAINT_OT_add_simple_uvs(struct wmOperatorType *ot);
/* paint_image_undo.c */
void *image_undo_find_tile(ListBase *undo_tiles,
struct Image *ima,
struct ImBuf *ibuf,
int x_tile,
int y_tile,
unsigned short **mask,
bool validate);
void *image_undo_push_tile(ListBase *undo_tiles,
struct Image *ima,
struct ImBuf *ibuf,
struct ImBuf **tmpibuf,
int x_tile,
int y_tile,
unsigned short **,
bool **valid,
bool proj,
bool find_prev);
void image_undo_remove_masks(void);
void image_undo_init_locks(void);
void image_undo_end_locks(void);
struct ListBase *ED_image_undosys_step_get_tiles(struct UndoStep *us_p);
struct ListBase *ED_image_undo_get_tiles(void);
/* sculpt_uv.c */
void SCULPT_OT_uv_sculpt_stroke(struct wmOperatorType *ot);
/* paint_utils.c */
/* Convert the object-space axis-aligned bounding box (expressed as
* its minimum and maximum corners) into a screen-space rectangle,
* returns zero if the result is empty */
bool paint_convert_bb_to_rect(struct rcti *rect,
const float bb_min[3],
const float bb_max[3],
const struct ARegion *ar,
struct RegionView3D *rv3d,
struct Object *ob);
/* Get four planes in object-space that describe the projection of
* screen_rect from screen into object-space (essentially converting a
* 2D screens-space bounding box into four 3D planes) */
void paint_calc_redraw_planes(float planes[4][4],
const struct ARegion *ar,
struct Object *ob,
const struct rcti *screen_rect);
float paint_calc_object_space_radius(struct ViewContext *vc,
const float center[3],
float pixel_radius);
float paint_get_tex_pixel(
const struct MTex *mtex, float u, float v, struct ImagePool *pool, int thread);
void paint_get_tex_pixel_col(const struct MTex *mtex,
float u,
float v,
float rgba[4],
struct ImagePool *pool,
int thread,
bool convert,
struct ColorSpace *colorspace);
void paint_sample_color(
struct bContext *C, struct ARegion *ar, int x, int y, bool texpaint_proj, bool palette);
void paint_stroke_operator_properties(struct wmOperatorType *ot);
void BRUSH_OT_curve_preset(struct wmOperatorType *ot);
void PAINT_OT_face_select_linked(struct wmOperatorType *ot);
void PAINT_OT_face_select_linked_pick(struct wmOperatorType *ot);
void PAINT_OT_face_select_all(struct wmOperatorType *ot);
void PAINT_OT_face_select_hide(struct wmOperatorType *ot);
void PAINT_OT_face_select_reveal(struct wmOperatorType *ot);
void PAINT_OT_vert_select_all(struct wmOperatorType *ot);
void PAINT_OT_vert_select_ungrouped(struct wmOperatorType *ot);
bool vert_paint_poll(struct bContext *C);
bool mask_paint_poll(struct bContext *C);
bool paint_curve_poll(struct bContext *C);
bool facemask_paint_poll(struct bContext *C);
void flip_v3_v3(float out[3], const float in[3], const char symm);
void flip_qt_qt(float out[3], const float in[3], const char symm);
/* stroke operator */
typedef enum BrushStrokeMode {
BRUSH_STROKE_NORMAL,
BRUSH_STROKE_INVERT,
BRUSH_STROKE_SMOOTH,
} BrushStrokeMode;
/* paint_hide.c */
typedef enum {
PARTIALVIS_HIDE,
PARTIALVIS_SHOW,
} PartialVisAction;
typedef enum {
PARTIALVIS_INSIDE,
PARTIALVIS_OUTSIDE,
PARTIALVIS_ALL,
PARTIALVIS_MASKED,
} PartialVisArea;
void PAINT_OT_hide_show(struct wmOperatorType *ot);
/* paint_mask.c */
typedef enum {
PAINT_MASK_FLOOD_VALUE,
PAINT_MASK_FLOOD_VALUE_INVERSE,
PAINT_MASK_INVERT,
} PaintMaskFloodMode;
void PAINT_OT_mask_flood_fill(struct wmOperatorType *ot);
void PAINT_OT_mask_lasso_gesture(struct wmOperatorType *ot);
/* paint_curve.c */
void PAINTCURVE_OT_new(struct wmOperatorType *ot);
void PAINTCURVE_OT_add_point(struct wmOperatorType *ot);
void PAINTCURVE_OT_delete_point(struct wmOperatorType *ot);
void PAINTCURVE_OT_select(struct wmOperatorType *ot);
void PAINTCURVE_OT_slide(struct wmOperatorType *ot);
void PAINTCURVE_OT_draw(struct wmOperatorType *ot);
void PAINTCURVE_OT_cursor(struct wmOperatorType *ot);
/* image painting blur kernel */
typedef struct {
float *wdata; /* actual kernel */
int side; /* kernel side */
int side_squared; /* data side */
int pixel_len; /* pixels around center that kernel is wide */
} BlurKernel;
enum eBlurKernelType;
/* can be extended to other blur kernels later */
BlurKernel *paint_new_blur_kernel(struct Brush *br, bool proj);
void paint_delete_blur_kernel(BlurKernel *);
/* paint curve defines */
#define PAINT_CURVE_NUM_SEGMENTS 40
#endif /* __PAINT_INTERN_H__ */