- Window: added .GetCursorPos()
- Lamp: updated for NoDiffuse and NoSpecular modes
- Registry: new module to handle persistent data
- vector: made it correctly print only 3 values when vec->size==3:
Fixes nmvert coords printed with a 4th 0.0 coordinate
- Text: fixed crash on startup (Python 2.3, linux):
added definition of the Text pyobject earlier, in Types.c
100 lines
4.3 KiB
C++
100 lines
4.3 KiB
C++
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* This submodule was introduced as a way to preserve configured data in
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* scripts. A very simple idea: the script writer saves this data in a dict
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* and registers this dict in the "Registry" dict. This way we can discard
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* the global interpreter dictionary after a script is executed, since the
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* data meant to be kept was copied to the Registry elsewhere. The current
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* implementation is naive: scripts can deliberately mess with data saved by
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* other scripts. This is so new script versions can delete older entries, if
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* they need to. XXX Or should we block this? */
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#ifndef EXPP_REGISTRY_H
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#define EXPP_REGISTRY_H
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#include <Python.h>
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#include <stdio.h>
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#include "gen_utils.h"
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#include "modules.h"
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/* the Registry dictionary, declare here, defined in ../BPY_interface.c */
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PyObject *bpy_registryDict = NULL;
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/*****************************************************************************/
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/* Python API function prototypes for the Registry module. */
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/*****************************************************************************/
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static PyObject *M_Registry_Keys (PyObject *self);
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static PyObject *M_Registry_GetKey (PyObject *self, PyObject *args);
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static PyObject *M_Registry_SetKey (PyObject *self, PyObject *args);
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static PyObject *M_Registry_RemoveKey (PyObject *self, PyObject *args);
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/*****************************************************************************/
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/* The following string definitions are used for documentation strings. */
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/* In Python these will be written to the console when doing a */
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/* Blender.Registry.__doc__ */
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/*****************************************************************************/
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char M_Registry_doc[] =
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"The Blender Registry module (persistent data cache)\n\n\
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Use this module to store configuration data that a script can reload\n\
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when it is executed again.\n";
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char M_Registry_Keys_doc[] =
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"() - Get all keys in the Registry dictionary.\n\n\
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Each key references another dict with saved data from a specific script.\n";
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char M_Registry_GetKey_doc[] =
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"(name) - Get a specific entry (dict) from the Registry dictionary\n\
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(name) - a string that references a specific script.\n";
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char M_Registry_SetKey_doc[] =
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"(key, dict) - Store an entry in the Registry dictionary.\n\
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If an entry with the same 'key' already exists, it is substituted.\n\
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(key) - the string to use as a key for the dict being saved.\n\
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(dict) - a dictionary with the data to be stored.\n";
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char M_Registry_RemoveKey_doc[] =
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"(key) - Remove the dict with key 'key' from the Registry.\n";
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/*****************************************************************************/
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/* Python method structure definition for Blender.Registry module: */
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/*****************************************************************************/
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struct PyMethodDef M_Registry_methods[] = {
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{"Keys", (PyCFunction)M_Registry_Keys, METH_VARARGS, M_Registry_Keys_doc},
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{"GetKey", M_Registry_GetKey, METH_VARARGS, M_Registry_GetKey_doc},
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{"SetKey", M_Registry_SetKey, METH_VARARGS, M_Registry_SetKey_doc},
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{"RemoveKey", M_Registry_RemoveKey, METH_VARARGS, M_Registry_RemoveKey_doc},
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{NULL, NULL, 0, NULL}
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};
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#endif /* EXPP_REGISTRY_H */
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