Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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#include "BCSampleData.h"
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#include "collada_utils.h"
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BCSample::~BCSample()
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{
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BCBoneMatrixMap::iterator it;
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for (it = bonemats.begin(); it != bonemats.end(); ++it) {
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delete it->second;
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}
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}
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void BCSample::add_bone_matrix(Bone *bone, Matrix &mat)
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{
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BCMatrix *matrix;
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BCBoneMatrixMap::const_iterator it = bonemats.find(bone);
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if (it != bonemats.end()) {
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throw std::invalid_argument("bone " + std::string(bone->name) + " already defined before");
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}
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matrix = new BCMatrix(mat);
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bonemats[bone] = matrix;
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}
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bool BCSample::get_value(std::string channel_target, const int array_index, float *val) const
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{
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std::string bname = bc_string_before(channel_target, ".");
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std::string channel_type = bc_string_after(channel_target, ".");
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const BCMatrix *matrix = &obmat;
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if (bname != channel_target) {
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bname = bname.substr(2);
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bname = bc_string_before(bname, "\"");
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BCBoneMatrixMap::const_iterator it;
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for (it = bonemats.begin(); it != bonemats.end(); ++it) {
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Bone *bone = it->first;
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if (bname == bone->name) {
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matrix = it->second;
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break;
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}
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}
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}
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else {
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matrix = &obmat;
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}
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if (channel_type == "location") {
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*val = matrix->location()[array_index];
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}
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else if (channel_type == "scale") {
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*val = matrix->scale()[array_index];
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}
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else if (channel_type == "rotation" || channel_type == "rotation_euler") {
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*val = matrix->rotation()[array_index];
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}
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else if (channel_type == "rotation_quaternion") {
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*val = matrix->quat()[array_index];
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}
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else {
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*val = 0;
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return false;
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}
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return true;
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}
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const BCMatrix *BCSample::get_matrix(Bone *bone) const
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{
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BCBoneMatrixMap::const_iterator it = bonemats.find(bone);
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if (it == bonemats.end()) {
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return nullptr;
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}
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return it->second;
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}
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const BCMatrix &BCSample::get_matrix() const
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{
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return obmat;
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}
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