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blender-archive/source/blender/io/common/intern/object_identifier.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

90 lines
2.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. All rights reserved. */
#include "IO_abstract_hierarchy_iterator.h"
#include "BKE_duplilist.h"
extern "C" {
#include <climits> /* For INT_MAX. */
}
#include <cstring>
#include <sstream>
namespace blender::io {
ObjectIdentifier::ObjectIdentifier(Object *object,
Object *duplicated_by,
const PersistentID &persistent_id)
: object(object), duplicated_by(duplicated_by), persistent_id(persistent_id)
{
}
ObjectIdentifier ObjectIdentifier::for_real_object(Object *object)
{
return ObjectIdentifier(object, nullptr, PersistentID());
}
ObjectIdentifier ObjectIdentifier::for_hierarchy_context(const HierarchyContext *context)
{
if (context == nullptr) {
return for_graph_root();
}
if (context->duplicator != nullptr) {
return ObjectIdentifier(context->object, context->duplicator, context->persistent_id);
}
return for_real_object(context->object);
}
ObjectIdentifier ObjectIdentifier::for_duplicated_object(const DupliObject *dupli_object,
Object *duplicated_by)
{
return ObjectIdentifier(dupli_object->ob, duplicated_by, PersistentID(dupli_object));
}
ObjectIdentifier ObjectIdentifier::for_graph_root()
{
return ObjectIdentifier(nullptr, nullptr, PersistentID());
}
bool ObjectIdentifier::is_root() const
{
return object == nullptr;
}
bool operator<(const ObjectIdentifier &obj_ident_a, const ObjectIdentifier &obj_ident_b)
{
if (obj_ident_a.object != obj_ident_b.object) {
return obj_ident_a.object < obj_ident_b.object;
}
if (obj_ident_a.duplicated_by != obj_ident_b.duplicated_by) {
return obj_ident_a.duplicated_by < obj_ident_b.duplicated_by;
}
if (obj_ident_a.duplicated_by == nullptr) {
/* Both are real objects, no need to check the persistent ID. */
return false;
}
/* Same object, both are duplicated, use the persistent IDs to determine order. */
return obj_ident_a.persistent_id < obj_ident_b.persistent_id;
}
bool operator==(const ObjectIdentifier &obj_ident_a, const ObjectIdentifier &obj_ident_b)
{
if (obj_ident_a.object != obj_ident_b.object) {
return false;
}
if (obj_ident_a.duplicated_by != obj_ident_b.duplicated_by) {
return false;
}
if (obj_ident_a.duplicated_by == nullptr) {
return true;
}
/* Same object, both are duplicated, use the persistent IDs to determine equality. */
return obj_ident_a.persistent_id == obj_ident_b.persistent_id;
}
} // namespace blender::io