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blender-archive/extern/audaspace/include/devices/I3DDevice.h
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b + 0a4e170c28 + 11f9a23a28 + 7b27b10fa6
2018-02-01 09:22:57 -02:00

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/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file I3DDevice.h
* @ingroup devices
* Defines the I3DDevice interface as well as the different distance models.
*/
#include "util/Math3D.h"
AUD_NAMESPACE_BEGIN
/**
* Possible distance models for the 3D device.
*
* The distance models supported are the same as documented in the [OpenAL Specification](http://openal.org/).
*/
enum DistanceModel
{
DISTANCE_MODEL_INVALID = 0,
DISTANCE_MODEL_INVERSE,
DISTANCE_MODEL_INVERSE_CLAMPED,
DISTANCE_MODEL_LINEAR,
DISTANCE_MODEL_LINEAR_CLAMPED,
DISTANCE_MODEL_EXPONENT,
DISTANCE_MODEL_EXPONENT_CLAMPED
};
/**
* @interface I3DDevice
* The I3DDevice interface represents an output device for 3D sound.
*
* The interface has been modelled after the OpenAL 1.1 API,
* see the [OpenAL Specification](http://openal.org/) for lots of details.
*/
class AUD_API I3DDevice
{
public:
/**
* Retrieves the listener location.
* \return The listener location.
*/
virtual Vector3 getListenerLocation() const=0;
/**
* Sets the listener location.
* \param location The new location.
* \note The location is not updated with the velocity and
* remains constant until the next call of this method.
*/
virtual void setListenerLocation(const Vector3& location)=0;
/**
* Retrieves the listener velocity.
* \return The listener velocity.
*/
virtual Vector3 getListenerVelocity() const=0;
/**
* Sets the listener velocity.
* \param velocity The new velocity.
* \note This velocity does not change the position of the listener
* over time, it is simply used for the calculation of the doppler effect.
*/
virtual void setListenerVelocity(const Vector3& velocity)=0;
/**
* Retrieves the listener orientation.
* \return The listener orientation as quaternion.
*/
virtual Quaternion getListenerOrientation() const=0;
/**
* Sets the listener orientation.
* \param orientation The new orientation as quaternion.
* \note The coordinate system used is right handed and the listener
* by default is oriented looking in the negative z direction with the
* positive y axis as up direction.
*/
virtual void setListenerOrientation(const Quaternion& orientation)=0;
/**
* Retrieves the speed of sound.
* This value is needed for doppler effect calculation.
* \return The speed of sound.
*/
virtual float getSpeedOfSound() const=0;
/**
* Sets the speed of sound.
* This value is needed for doppler effect calculation.
* \param speed The new speed of sound.
*/
virtual void setSpeedOfSound(float speed)=0;
/**
* Retrieves the doppler factor.
* This value is a scaling factor for the velocity vectors of sources and
* listener which is used while calculating the doppler effect.
* \return The doppler factor.
*/
virtual float getDopplerFactor() const=0;
/**
* Sets the doppler factor.
* This value is a scaling factor for the velocity vectors of sources and
* listener which is used while calculating the doppler effect.
* \param factor The new doppler factor.
*/
virtual void setDopplerFactor(float factor)=0;
/**
* Retrieves the distance model.
* \return The distance model.
*/
virtual DistanceModel getDistanceModel() const=0;
/**
* Sets the distance model.
* \param model distance model.
*/
virtual void setDistanceModel(DistanceModel model)=0;
};
AUD_NAMESPACE_END