All these files were removed since accidental commit, revert and merge in 2.8.ea31f0ac3b+0a4e170c28+11f9a23a28+7b27b10fa6
130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file AnimateableProperty.h
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* @ingroup sequence
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* Defines the AnimateableProperty class as well as existing property types.
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*/
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#include "util/Buffer.h"
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#include "util/ILockable.h"
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#include <mutex>
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#include <list>
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AUD_NAMESPACE_BEGIN
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/// Possible animatable properties for Sequencer Factories and Entries.
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enum AnimateablePropertyType
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{
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AP_VOLUME,
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AP_PANNING,
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AP_PITCH,
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AP_LOCATION,
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AP_ORIENTATION
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};
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/**
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* This class saves animation data for float properties.
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*/
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class AUD_API AnimateableProperty : private Buffer
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{
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private:
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struct Unknown {
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int start;
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int end;
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Unknown(int start, int end) :
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start(start), end(end) {}
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};
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/// The count of floats for a single property.
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const int m_count;
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/// Whether the property is animated or not.
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bool m_isAnimated;
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/// The mutex for locking.
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std::recursive_mutex m_mutex;
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/// The list of unknown buffer areas.
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std::list<Unknown> m_unknown;
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// delete copy constructor and operator=
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AnimateableProperty(const AnimateableProperty&) = delete;
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AnimateableProperty& operator=(const AnimateableProperty&) = delete;
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void AUD_LOCAL updateUnknownCache(int start, int end);
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public:
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/**
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* Creates a new animateable property.
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* \param count The count of floats for a single property.
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*/
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AnimateableProperty(int count = 1);
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/**
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* Creates a new animateable property.
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* \param count The count of floats for a single property.
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* \param value The value that the property should get initialized with.
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* All count floats will be initialized to the same value.
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*/
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AnimateableProperty(int count, float value);
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/**
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* Destroys the animateable property.
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*/
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~AnimateableProperty();
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/**
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* Returns the count of floats for a single property.
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* \return The count of floats stored per frame.
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*/
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int getCount() const;
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/**
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* Writes the properties value and marks it non-animated.
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* \param data The new value.
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*/
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void write(const float* data);
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/**
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* Writes the properties value and marks it animated.
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* \param data The new value.
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* \param position The position in the animation in frames.
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* \param count The count of frames to write.
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*/
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void write(const float* data, int position, int count);
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/**
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* Reads the properties value.
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* \param position The position in the animation in frames.
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* \param[out] out Where to write the value to.
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*/
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void read(float position, float* out);
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/**
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* Returns whether the property is animated.
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* \return Whether the property is animated.
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*/
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bool isAnimated() const;
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};
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AUD_NAMESPACE_END
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