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blender-archive/extern/audaspace/plugins/jack/JackLibrary.cpp
Joerg Mueller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

60 lines
1.5 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#define JACK_LIBRARY_IMPLEMENTATION
#include <string>
#include <array>
#include "JackLibrary.h"
#ifdef DYNLOAD_JACK
#include "plugin/PluginManager.h"
#endif
AUD_NAMESPACE_BEGIN
bool loadJACK()
{
#ifdef DYNLOAD_JACK
std::array<const std::string, 5> names = {"libjack.so", "libjack.so.0", "libjack.so.1", "libjack.so.2", "libjack.dll"};
void* handle = nullptr;
for(auto& name : names)
{
handle = PluginManager::openLibrary(name);
if(handle)
break;
}
if (!handle)
return false;
#define JACK_SYMBOL(sym) AUD_##sym = reinterpret_cast<decltype(&sym)>(PluginManager::lookupLibrary(handle, #sym))
#else
#define JACK_SYMBOL(sym) AUD_##sym = &sym
#endif
#include "JackSymbols.h"
#undef JACK_SYMBOL
return AUD_jack_client_open != nullptr;
}
AUD_NAMESPACE_END