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blender-archive/extern/audaspace/plugins/jack/JackSynchronizer.cpp
Joerg Mueller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

59 lines
1.5 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "JackSynchronizer.h"
#include "JackDevice.h"
AUD_NAMESPACE_BEGIN
JackSynchronizer::JackSynchronizer(JackDevice* device) :
m_device(device)
{
}
void JackSynchronizer::seek(std::shared_ptr<IHandle> handle, float time)
{
m_device->seekPlayback(time);
}
float JackSynchronizer::getPosition(std::shared_ptr<IHandle> handle)
{
return m_device->getPlaybackPosition();
}
void JackSynchronizer::play()
{
m_device->startPlayback();
}
void JackSynchronizer::stop()
{
m_device->stopPlayback();
}
void JackSynchronizer::setSyncCallback(ISynchronizer::syncFunction function, void* data)
{
m_device->setSyncCallback(function, data);
}
int JackSynchronizer::isPlaying()
{
return m_device->doesPlayback();
}
AUD_NAMESPACE_END