When this works correctly, we should be able to feed in an existing depsgraph instance, and get out a "filtered" copy of it that contains only the subset of nodes needed to evaluate what we're interested in. The current implementation only filters on ID blocks/nodes, and starts by building a full new depsgraph instance first. I'd originally intended to do it per operation instead, copying over individual nodes as appropriate to have the smallest and least memory intensive graph possible. However, I ended up running into into problems with function binding + COW arguments, hence the current slow solution.
279 lines
9.8 KiB
C++
279 lines
9.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/DEG_depsgraph.h
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* \ingroup depsgraph
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*
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* Public API for Depsgraph
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*
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* Dependency Graph
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* ================
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*
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* The dependency graph tracks relations between various pieces of data in
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* a Blender file, but mainly just those which make up scene data. It is used
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* to determine the set of operations need to ensure that all data has been
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* correctly evaluated in response to changes, based on dependencies and visibility
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* of affected data.
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*
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*
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* Evaluation Engine
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* =================
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*
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* The evaluation takes the operation-nodes the Depsgraph has tagged for updating,
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* and schedules them up for being evaluated/executed such that the all dependency
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* relationship constraints are satisfied.
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*/
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/* ************************************************* */
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/* Forward-defined typedefs for core types
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* - These are used in all depsgraph code and by all callers of Depsgraph API...
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*/
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#ifndef __DEG_DEPSGRAPH_H__
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#define __DEG_DEPSGRAPH_H__
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/* Dependency Graph */
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typedef struct Depsgraph Depsgraph;
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/* ------------------------------------------------ */
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struct Main;
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struct PointerRNA;
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struct PropertyRNA;
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struct RenderEngineType;
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struct Scene;
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struct ViewLayer;
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typedef enum eEvaluationMode {
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DAG_EVAL_VIEWPORT = 0, /* evaluate for OpenGL viewport */
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DAG_EVAL_RENDER = 1, /* evaluate for render purposes */
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DAG_EVAL_BACKGROUND = 2, /* evaluate in background for baking/caching */
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} eEvaluationMode;
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/* DagNode->eval_flags */
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enum {
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/* Regardless to curve->path animation flag path is to be evaluated anyway,
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* to meet dependencies with such a things as curve modifier and other guys
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* who're using curve deform, where_on_path and so.
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*/
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DAG_EVAL_NEED_CURVE_PATH = 1,
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ************************************************ */
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/* Depsgraph API */
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/* CRUD ------------------------------------------- */
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// Get main depsgraph instance from context!
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/* Create new Depsgraph instance */
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// TODO: what args are needed here? What's the building-graph entry point?
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Depsgraph *DEG_graph_new(struct Scene *scene,
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struct ViewLayer *view_layer,
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eEvaluationMode mode);
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/* Free Depsgraph itself and all its data */
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void DEG_graph_free(Depsgraph *graph);
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/* Node Types Registry ---------------------------- */
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/* Register all node types */
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void DEG_register_node_types(void);
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/* Free node type registry on exit */
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void DEG_free_node_types(void);
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/* Update Tagging -------------------------------- */
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/* Update dependency graph when visible scenes/layers changes. */
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void DEG_graph_on_visible_update(struct Main *bmain, Depsgraph *depsgraph);
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/* Update all dependency graphs when visible scenes/layers changes. */
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void DEG_on_visible_update(struct Main *bmain, const bool do_time);
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/* Tag given ID for an update in all the dependency graphs. */
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typedef enum eDepsgraph_Tag {
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/* Object transformation changed, corresponds to OB_RECALC_OB. */
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DEG_TAG_TRANSFORM = (1 << 0),
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/* Object geometry changed, corresponds to OB_RECALC_DATA. */
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DEG_TAG_GEOMETRY = (1 << 1),
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/* Time changed and animation is to be re-evaluated, OB_RECALC_TIME. */
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DEG_TAG_TIME = (1 << 2),
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/* Particle system changed; values are aligned with PSYS_RECALC_xxx. */
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DEG_TAG_PSYS_REDO = (1 << 3),
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DEG_TAG_PSYS_RESET = (1 << 4),
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DEG_TAG_PSYS_TYPE = (1 << 5),
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DEG_TAG_PSYS_CHILD = (1 << 6),
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DEG_TAG_PSYS_PHYS = (1 << 7),
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DEG_TAG_PSYS_ALL = (DEG_TAG_PSYS_REDO |
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DEG_TAG_PSYS_RESET |
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DEG_TAG_PSYS_TYPE |
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DEG_TAG_PSYS_CHILD |
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DEG_TAG_PSYS_PHYS),
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/* Update copy on write component without flushing down the road. */
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DEG_TAG_COPY_ON_WRITE = (1 << 8),
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/* Tag shading components for update.
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* Only parameters of material changed).
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*/
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DEG_TAG_SHADING_UPDATE = (1 << 9),
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DEG_TAG_SELECT_UPDATE = (1 << 10),
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DEG_TAG_BASE_FLAGS_UPDATE = (1 << 11),
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/* Only inform editors about the change. Don't modify datablock itself. */
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DEG_TAG_EDITORS_UPDATE = (1 << 12),
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} eDepsgraph_Tag;
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const char *DEG_update_tag_as_string(eDepsgraph_Tag flag);
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void DEG_id_tag_update(struct ID *id, int flag);
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void DEG_id_tag_update_ex(struct Main *bmain, struct ID *id, int flag);
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void DEG_graph_id_tag_update(struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct ID *id,
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int flag);
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/* Mark a particular datablock type as having changing. This does
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* not cause any updates but is used by external render engines to detect if for
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* example a datablock was removed.
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*/
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void DEG_id_type_tag(struct Main *bmain, short id_type);
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void DEG_ids_clear_recalc(struct Main *bmain, Depsgraph *depsgraph);
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/* Update Flushing ------------------------------- */
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/* Flush updates for IDs in a single scene. */
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void DEG_graph_flush_update(struct Main *bmain, Depsgraph *depsgraph);
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/* Check if something was changed in the database and inform
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* editors about this.
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*/
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void DEG_ids_check_recalc(struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct ViewLayer *view_layer,
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bool time);
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/* ************************************************ */
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/* Evaluation Engine API */
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/* Graph Evaluation ----------------------------- */
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/* Frame changed recalculation entry point
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* < context_type: context to perform evaluation for
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* < ctime: (frame) new frame to evaluate values on
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*/
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void DEG_evaluate_on_framechange(struct Main *bmain,
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Depsgraph *graph,
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float ctime);
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/* Data changed recalculation entry point.
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* < context_type: context to perform evaluation for
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*/
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void DEG_evaluate_on_refresh(Depsgraph *graph);
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bool DEG_needs_eval(Depsgraph *graph);
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/* Editors Integration -------------------------- */
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/* Mechanism to allow editors to be informed of depsgraph updates,
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* to do their own updates based on changes.
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*/
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typedef struct DEGEditorUpdateContext {
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struct Main *bmain;
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struct Depsgraph *depsgraph;
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struct Scene *scene;
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struct ViewLayer *view_layer;
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} DEGEditorUpdateContext;
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typedef void (*DEG_EditorUpdateIDCb)(
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const DEGEditorUpdateContext *update_ctx,
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struct ID *id);
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typedef void (*DEG_EditorUpdateSceneCb)(
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const DEGEditorUpdateContext *update_ctx, int updated);
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/* Set callbacks which are being called when depsgraph changes. */
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void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func,
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DEG_EditorUpdateSceneCb scene_func);
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/* Evaluation ----------------------------------- */
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bool DEG_is_active(const struct Depsgraph *depsgraph);
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void DEG_make_active(struct Depsgraph *depsgraph);
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void DEG_make_inactive(struct Depsgraph *depsgraph);
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/* Evaluation Debug ------------------------------ */
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void DEG_debug_print_begin(struct Depsgraph *depsgraph);
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void DEG_debug_print_eval(struct Depsgraph *depsgraph,
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const char *function_name,
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const char *object_name,
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const void *object_address);
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void DEG_debug_print_eval_subdata(struct Depsgraph *depsgraph,
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const char *function_name,
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const char *object_name,
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const void *object_address,
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const char *subdata_comment,
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const char *subdata_name,
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const void *subdata_address);
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void DEG_debug_print_eval_subdata_index(struct Depsgraph *depsgraph,
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const char *function_name,
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const char *object_name,
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const void *object_address,
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const char *subdata_comment,
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const char *subdata_name,
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const void *subdata_address,
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const int subdata_index);
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void DEG_debug_print_eval_parent_typed(struct Depsgraph *depsgraph,
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const char *function_name,
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const char *object_name,
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const void *object_address,
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const char *parent_comment,
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const char *parent_name,
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const void *parent_address);
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void DEG_debug_print_eval_time(struct Depsgraph *depsgraph,
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const char *function_name,
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const char *object_name,
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const void *object_address,
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float time);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* __DEG_DEPSGRAPH_H__ */
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