* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
49 lines
1.8 KiB
Python
Executable File
49 lines
1.8 KiB
Python
Executable File
sca_gamelogic_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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Import ('python_include')
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sca_gamelogic_env.Append (CCFLAGS = cflags)
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sca_gamelogic_env.Append (CXXFLAGS = cxxflags)
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sca_gamelogic_env.Append (CPPDEFINES = defines)
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source_files = ['SCA_ANDController.cpp',
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'SCA_AlwaysEventManager.cpp',
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'SCA_AlwaysSensor.cpp',
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'SCA_EventManager.cpp',
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'SCA_ExpressionController.cpp',
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'SCA_IActuator.cpp',
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'SCA_IController.cpp',
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'SCA_IInputDevice.cpp',
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'SCA_ILogicBrick.cpp',
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'SCA_IObject.cpp',
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'SCA_IScene.cpp',
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'SCA_ISensor.cpp',
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'SCA_KeyboardManager.cpp',
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'SCA_KeyboardSensor.cpp',
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'SCA_LogicManager.cpp',
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'SCA_MouseManager.cpp',
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'SCA_MouseSensor.cpp',
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'SCA_ORController.cpp',
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'SCA_PropertyActuator.cpp',
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'SCA_PropertyEventManager.cpp',
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'SCA_PropertySensor.cpp',
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'SCA_PythonController.cpp',
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'SCA_RandomActuator.cpp',
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'SCA_RandomEventManager.cpp',
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'SCA_RandomNumberGenerator.cpp',
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'SCA_RandomSensor.cpp',
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'SCA_TimeEventManager.cpp']
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sca_gamelogic_env.Append (CPPPATH=['.',
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'#/source/kernel/gen_system',
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'#/intern/string',
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'#/source/gameengine/Expressions',
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'#/intern/moto/include',
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python_include,
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])
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sca_gamelogic_env.Library (target='#/lib/SCA_GameLogic', source=source_files)
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