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blender-archive/source/blender/sequencer/SEQ_time.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

67 lines
2.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Scene;
struct Sequence;
struct rctf;
/**
* Initialize given rectangle with the Scene's timeline boundaries.
*
* \param scene: the Scene instance whose timeline boundaries are extracted from
* \param rect: output parameter to be filled with timeline boundaries
*/
void SEQ_timeline_init_boundbox(const struct Scene *scene, struct rctf *rect);
/**
* Stretch the given rectangle to include the given strips boundaries
*
* \param seqbase: ListBase in which strips are located
* \param rect: output parameter to be filled with strips' boundaries
*/
void SEQ_timeline_expand_boundbox(const struct ListBase *seqbase, struct rctf *rect);
/**
* Define boundary rectangle of sequencer timeline and fill in rect data
*
* \param scene: Scene in which strips are located
* \param seqbase: ListBase in which strips are located
* \param rect: data structure describing rectangle, that will be filled in by this function
*/
void SEQ_timeline_boundbox(const struct Scene *scene,
const struct ListBase *seqbase,
struct rctf *rect);
float SEQ_time_sequence_get_fps(struct Scene *scene, struct Sequence *seq);
int SEQ_time_find_next_prev_edit(struct Scene *scene,
int timeline_frame,
short side,
bool do_skip_mute,
bool do_center,
bool do_unselected);
void SEQ_time_update_sequence(struct Scene *scene, struct ListBase *seqbase, struct Sequence *seq);
void SEQ_time_update_recursive(struct Scene *scene, struct Sequence *changed_seq);
/**
* Test if strip intersects with timeline frame.
* \note This checks if strip would be rendered at this frame. For rendering it is assumed, that
* timeline frame has width of 1 frame and therefore ends at timeline_frame + 1
*
* \param seq: Sequence to be checked
* \param timeline_frame: absolute frame position
* \return true if strip intersects with timeline frame.
*/
bool SEQ_time_strip_intersects_frame(const struct Sequence *seq, int timeline_frame);
void SEQ_time_update_meta_strip_range(struct Scene *scene, struct Sequence *seq_meta);
#ifdef __cplusplus
}
#endif