Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2004 Blender Foundation. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ListBase;
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struct Scene;
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struct Sequence;
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struct rctf;
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/**
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* Initialize given rectangle with the Scene's timeline boundaries.
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*
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* \param scene: the Scene instance whose timeline boundaries are extracted from
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* \param rect: output parameter to be filled with timeline boundaries
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*/
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void SEQ_timeline_init_boundbox(const struct Scene *scene, struct rctf *rect);
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/**
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* Stretch the given rectangle to include the given strips boundaries
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*
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* \param seqbase: ListBase in which strips are located
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* \param rect: output parameter to be filled with strips' boundaries
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*/
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void SEQ_timeline_expand_boundbox(const struct ListBase *seqbase, struct rctf *rect);
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/**
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* Define boundary rectangle of sequencer timeline and fill in rect data
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*
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* \param scene: Scene in which strips are located
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* \param seqbase: ListBase in which strips are located
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* \param rect: data structure describing rectangle, that will be filled in by this function
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*/
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void SEQ_timeline_boundbox(const struct Scene *scene,
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const struct ListBase *seqbase,
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struct rctf *rect);
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float SEQ_time_sequence_get_fps(struct Scene *scene, struct Sequence *seq);
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int SEQ_time_find_next_prev_edit(struct Scene *scene,
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int timeline_frame,
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short side,
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bool do_skip_mute,
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bool do_center,
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bool do_unselected);
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void SEQ_time_update_sequence(struct Scene *scene, struct ListBase *seqbase, struct Sequence *seq);
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void SEQ_time_update_recursive(struct Scene *scene, struct Sequence *changed_seq);
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/**
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* Test if strip intersects with timeline frame.
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* \note This checks if strip would be rendered at this frame. For rendering it is assumed, that
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* timeline frame has width of 1 frame and therefore ends at timeline_frame + 1
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*
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* \param seq: Sequence to be checked
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* \param timeline_frame: absolute frame position
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* \return true if strip intersects with timeline frame.
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*/
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bool SEQ_time_strip_intersects_frame(const struct Sequence *seq, int timeline_frame);
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void SEQ_time_update_meta_strip_range(struct Scene *scene, struct Sequence *seq_meta);
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#ifdef __cplusplus
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}
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#endif
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