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blender-archive/source/blender/python/bmesh
Campbell Barton 7a9ad029dd Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.

To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.

This is used as a bake-target when not using Cycles too.
2017-05-24 23:38:15 +10:00
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2012-02-23 05:20:09 +00:00
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2012-03-21 05:33:37 +00:00
2012-03-16 05:03:13 +00:00
2012-02-23 05:20:09 +00:00