Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
56 lines
2.0 KiB
C
56 lines
2.0 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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#include "../node_shader_util.h"
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/* **************** OUTPUT ******************** */
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static bNodeSocketTemplate sh_node_bsdf_transparent_in[] = {
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{SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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{-1, 0, ""},
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};
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static bNodeSocketTemplate sh_node_bsdf_transparent_out[] = {
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{SOCK_SHADER, 0, N_("BSDF")},
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{-1, 0, ""},
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};
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static int node_shader_gpu_bsdf_transparent(GPUMaterial *mat,
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bNode *node,
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bNodeExecData *UNUSED(execdata),
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GPUNodeStack *in,
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GPUNodeStack *out)
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{
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return GPU_stack_link(mat, node, "node_bsdf_transparent", in, out);
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}
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/* node type definition */
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void register_node_type_sh_bsdf_transparent(void)
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{
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static bNodeType ntype;
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sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER, 0);
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node_type_socket_templates(&ntype, sh_node_bsdf_transparent_in, sh_node_bsdf_transparent_out);
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node_type_init(&ntype, NULL);
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node_type_storage(&ntype, "", NULL, NULL);
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node_type_gpu(&ntype, node_shader_gpu_bsdf_transparent);
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nodeRegisterType(&ntype);
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}
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