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blender-archive/source/blender/nodes/shader/nodes/node_shader_rgb.c
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

52 lines
1.7 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup shdnodes
*/
#include "node_shader_util.h"
/* **************** RGB ******************** */
static bNodeSocketTemplate sh_node_rgb_out[] = {
{SOCK_RGBA, 0, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f},
{-1, 0, ""},
};
static int gpu_shader_rgb(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
GPUNodeLink *link = GPU_uniformbuffer_link_out(mat, node, out, 0);
return GPU_stack_link(mat, node, "set_rgba", in, out, link);
}
void register_node_type_sh_rgb(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, sh_node_rgb_out);
node_type_gpu(&ntype, gpu_shader_rgb);
nodeRegisterType(&ntype);
}