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blender-archive/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.c
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

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without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

83 lines
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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 Blender Foundation.
* All rights reserved.
*/
#include "../node_shader_util.h"
#include "RE_render_ext.h"
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_tex_pointdensity_in[] = {
{SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{-1, 0, ""},
};
static bNodeSocketTemplate sh_node_tex_pointdensity_out[] = {
{SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, 0, N_("Density"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{-1, 0, ""},
};
static void node_shader_init_tex_pointdensity(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderTexPointDensity *point_density = MEM_callocN(sizeof(NodeShaderTexPointDensity),
"new pd node");
point_density->resolution = 100;
point_density->radius = 0.3f;
point_density->space = SHD_POINTDENSITY_SPACE_OBJECT;
point_density->color_source = SHD_POINTDENSITY_COLOR_PARTAGE;
node->storage = point_density;
}
static void node_shader_free_tex_pointdensity(bNode *node)
{
NodeShaderTexPointDensity *point_density = node->storage;
PointDensity *pd = &point_density->pd;
RE_point_density_free(pd);
BKE_texture_pointdensity_free_data(pd);
memset(pd, 0, sizeof(*pd));
MEM_freeN(point_density);
}
static void node_shader_copy_tex_pointdensity(bNodeTree *UNUSED(dest_ntree),
bNode *dest_node,
bNode *src_node)
{
dest_node->storage = MEM_dupallocN(src_node->storage);
NodeShaderTexPointDensity *point_density = dest_node->storage;
PointDensity *pd = &point_density->pd;
memset(pd, 0, sizeof(*pd));
}
/* node type definition */
void register_node_type_sh_tex_pointdensity(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_POINTDENSITY, "Point Density", NODE_CLASS_TEXTURE, 0);
node_type_socket_templates(&ntype, sh_node_tex_pointdensity_in, sh_node_tex_pointdensity_out);
node_type_init(&ntype, node_shader_init_tex_pointdensity);
node_type_storage(&ntype,
"NodeShaderTexPointDensity",
node_shader_free_tex_pointdensity,
node_shader_copy_tex_pointdensity);
nodeRegisterType(&ntype);
}