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blender-archive/source/blender/windowmanager/intern/wm_gesture.c
Clément Foucault dd171f7743 Cleanup: GPUShader: Rename GPU_shader_uniform_vector
Rename to `GPU_shader_uniform_float/int_ex` to make more sense as a
general purpose function.
2023-02-13 11:22:38 +01:00

476 lines
13 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup wm
*
* Gestures (cursor motions) creating, evaluating and drawing, shared between operators.
*/
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_vec_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_bitmap_draw_2d.h"
#include "BLI_blenlib.h"
#include "BLI_lasso_2d.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_state.h"
#include "BIF_glutil.h"
wmGesture *WM_gesture_new(wmWindow *window, const ARegion *region, const wmEvent *event, int type)
{
wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture");
BLI_addtail(&window->gesture, gesture);
gesture->type = type;
gesture->event_type = event->type;
gesture->event_modifier = event->modifier;
gesture->event_keymodifier = event->keymodifier;
gesture->winrct = region->winrct;
gesture->user_data.use_free = true; /* Free if userdata is set. */
gesture->modal_state = GESTURE_MODAL_NOP;
gesture->move = false;
int xy[2];
WM_event_drag_start_xy(event, xy);
if (ELEM(type,
WM_GESTURE_RECT,
WM_GESTURE_CROSS_RECT,
WM_GESTURE_CIRCLE,
WM_GESTURE_STRAIGHTLINE)) {
rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new");
gesture->customdata = rect;
rect->xmin = xy[0] - gesture->winrct.xmin;
rect->ymin = xy[1] - gesture->winrct.ymin;
if (type == WM_GESTURE_CIRCLE) {
/* caller is responsible for initializing 'xmax' to radius. */
}
else {
rect->xmax = xy[0] - gesture->winrct.xmin;
rect->ymax = xy[1] - gesture->winrct.ymin;
}
}
else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) {
short *lasso;
gesture->points_alloc = 1024;
gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc,
"lasso points");
lasso[0] = xy[0] - gesture->winrct.xmin;
lasso[1] = xy[1] - gesture->winrct.ymin;
gesture->points = 1;
}
return gesture;
}
void WM_gesture_end(wmWindow *win, wmGesture *gesture)
{
BLI_remlink(&win->gesture, gesture);
MEM_freeN(gesture->customdata);
WM_generic_user_data_free(&gesture->user_data);
MEM_freeN(gesture);
}
void WM_gestures_free_all(wmWindow *win)
{
while (win->gesture.first) {
WM_gesture_end(win, win->gesture.first);
}
}
void WM_gestures_remove(wmWindow *win)
{
while (win->gesture.first) {
WM_gesture_end(win, win->gesture.first);
}
}
bool WM_gesture_is_modal_first(const wmGesture *gesture)
{
if (gesture == NULL) {
return true;
}
return (gesture->is_active_prev == false);
}
/* ******************* gesture draw ******************* */
static void wm_gesture_draw_line_active_side(rcti *rect, const bool flip)
{
GPUVertFormat *format = immVertexFormat();
uint shdr_pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint shdr_col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
GPU_blend(GPU_BLEND_ALPHA);
immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR);
const float gradient_length = 150.0f * U.pixelsize;
float line_dir[2];
float gradient_dir[2];
float gradient_point[2][2];
const float line_start[2] = {rect->xmin, rect->ymin};
const float line_end[2] = {rect->xmax, rect->ymax};
const float color_line_gradient_start[4] = {0.2f, 0.2f, 0.2f, 0.4f};
const float color_line_gradient_end[4] = {0.0f, 0.0f, 0.0f, 0.0f};
sub_v2_v2v2(line_dir, line_end, line_start);
normalize_v2(line_dir);
ortho_v2_v2(gradient_dir, line_dir);
if (!flip) {
mul_v2_fl(gradient_dir, -1.0f);
}
mul_v2_fl(gradient_dir, gradient_length);
add_v2_v2v2(gradient_point[0], line_start, gradient_dir);
add_v2_v2v2(gradient_point[1], line_end, gradient_dir);
immBegin(GPU_PRIM_TRIS, 6);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_start));
immVertex2f(shdr_pos, line_start[0], line_start[1]);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_start));
immVertex2f(shdr_pos, line_end[0], line_end[1]);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_end));
immVertex2f(shdr_pos, gradient_point[1][0], gradient_point[1][1]);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_start));
immVertex2f(shdr_pos, line_start[0], line_start[1]);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_end));
immVertex2f(shdr_pos, gradient_point[1][0], gradient_point[1][1]);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_end));
immVertex2f(shdr_pos, gradient_point[0][0], gradient_point[0][1]);
immEnd();
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
}
static void wm_gesture_draw_line(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
if (gt->draw_active_side) {
wm_gesture_draw_line_active_side(rect, gt->use_flip);
}
uint shdr_pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniform4f("color", 0.4f, 0.4f, 0.4f, 1.0f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 8.0f);
immUniform1f("udash_factor", 0.5f);
float xmin = (float)rect->xmin;
float ymin = (float)rect->ymin;
immBegin(GPU_PRIM_LINES, 2);
immVertex2f(shdr_pos, xmin, ymin);
immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax);
immEnd();
immUnbindProgram();
}
static void wm_gesture_draw_rect(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
uint shdr_pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
GPU_blend(GPU_BLEND_ALPHA);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniform4f("color", 0.4f, 0.4f, 0.4f, 1.0f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 8.0f);
immUniform1f("udash_factor", 0.5f);
imm_draw_box_wire_2d(
shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax);
immUnbindProgram();
/* draws a diagonal line in the lined box to test wm_gesture_draw_line */
// wm_gesture_draw_line(gt);
}
static void wm_gesture_draw_circle(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
GPU_blend(GPU_BLEND_ALPHA);
const uint shdr_pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniform4f("color", 0.4f, 0.4f, 0.4f, 1.0f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 4.0f);
immUniform1f("udash_factor", 0.5f);
imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
immUnbindProgram();
}
struct LassoFillData {
uchar *px;
int width;
};
static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data)
{
struct LassoFillData *data = user_data;
uchar *col = &(data->px[(y * data->width) + x]);
memset(col, 0x10, x_end - x);
}
static void draw_filled_lasso(wmGesture *gt)
{
const short *lasso = (short *)gt->customdata;
const int mcoords_len = gt->points;
int(*mcoords)[2] = MEM_mallocN(sizeof(*mcoords) * (mcoords_len + 1), __func__);
int i;
rcti rect;
const float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
for (i = 0; i < mcoords_len; i++, lasso += 2) {
mcoords[i][0] = lasso[0];
mcoords[i][1] = lasso[1];
}
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin);
BLI_rcti_isect(&gt->winrct, &rect, &rect);
BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin);
/* Highly unlikely this will fail, but could crash if (mcoords_len == 0). */
if (BLI_rcti_is_empty(&rect) == false) {
const int w = BLI_rcti_size_x(&rect);
const int h = BLI_rcti_size_y(&rect);
uchar *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__);
struct LassoFillData lasso_fill_data = {pixel_buf, w};
BLI_bitmap_draw_2d_poly_v2i_n(rect.xmin,
rect.ymin,
rect.xmax,
rect.ymax,
mcoords,
mcoords_len,
draw_filled_lasso_px_cb,
&lasso_fill_data);
GPU_blend(GPU_BLEND_ADDITIVE_PREMULT);
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
GPU_shader_bind(state.shader);
GPU_shader_uniform_float_ex(
state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red);
immDrawPixelsTexTiled(
&state, rect.xmin, rect.ymin, w, h, GPU_R8, false, pixel_buf, 1.0f, 1.0f, NULL);
GPU_shader_unbind();
MEM_freeN(pixel_buf);
GPU_blend(GPU_BLEND_NONE);
}
MEM_freeN(mcoords);
}
static void wm_gesture_draw_lasso(wmGesture *gt, bool filled)
{
const short *lasso = (short *)gt->customdata;
int i;
if (filled) {
draw_filled_lasso(gt);
}
const int numverts = gt->points;
/* Nothing to draw, do early output. */
if (numverts < 2) {
return;
}
const uint shdr_pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniform4f("color", 0.4f, 0.4f, 0.4f, 1.0f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 2.0f);
immUniform1f("udash_factor", 0.5f);
immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts);
for (i = 0; i < gt->points; i++, lasso += 2) {
immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]);
}
immEnd();
immUnbindProgram();
}
static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
float x1, x2, y1, y2;
const uint shdr_pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniform4f("color", 0.4f, 0.4f, 0.4f, 1.0f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 8.0f);
immUniform1f("udash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 4);
x1 = (float)(rect->xmin - winsize_x);
y1 = (float)rect->ymin;
x2 = (float)(rect->xmin + winsize_x);
y2 = y1;
immVertex2f(shdr_pos, x1, y1);
immVertex2f(shdr_pos, x2, y2);
x1 = (float)rect->xmin;
y1 = (float)(rect->ymin - winsize_y);
x2 = x1;
y2 = (float)(rect->ymin + winsize_y);
immVertex2f(shdr_pos, x1, y1);
immVertex2f(shdr_pos, x2, y2);
immEnd();
immUnbindProgram();
}
void wm_gesture_draw(wmWindow *win)
{
wmGesture *gt = (wmGesture *)win->gesture.first;
GPU_line_width(1.0f);
for (; gt; gt = gt->next) {
/* all in subwindow space */
wmViewport(&gt->winrct);
if (gt->type == WM_GESTURE_RECT) {
wm_gesture_draw_rect(gt);
}
else if (gt->type == WM_GESTURE_CIRCLE) {
wm_gesture_draw_circle(gt);
}
else if (gt->type == WM_GESTURE_CROSS_RECT) {
if (gt->is_active) {
wm_gesture_draw_rect(gt);
}
else {
wm_gesture_draw_cross(win, gt);
}
}
else if (gt->type == WM_GESTURE_LINES) {
wm_gesture_draw_lasso(gt, false);
}
else if (gt->type == WM_GESTURE_LASSO) {
wm_gesture_draw_lasso(gt, true);
}
else if (gt->type == WM_GESTURE_STRAIGHTLINE) {
wm_gesture_draw_line(gt);
}
}
}
void wm_gesture_tag_redraw(wmWindow *win)
{
bScreen *screen = WM_window_get_active_screen(win);
if (screen) {
screen->do_draw_gesture = true;
}
}