The fix adds support for storing edge/face/partial visiblity data to the sculpt mode undo data. (This may also be useful for multires.)
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BDR_SCULPTMODE_H
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#define BDR_SCULPTMODE_H
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struct uiBlock;
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struct BrushData;
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struct Mesh;
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struct Object;
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struct Scene;
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struct ScrArea;
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typedef struct PropsetData {
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short origloc[2];
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short origsize;
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char origstrength;
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unsigned int tex;
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} PropsetData;
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/* Memory */
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void sculptmode_init(struct Scene *);
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void sculptmode_free_all(struct Scene *);
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/* Undo */
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void sculptmode_undo_push(char *str, int verts, int pmv, int fe);
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void sculptmode_undo();
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void sculptmode_redo();
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void sculptmode_undo_menu();
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/* Interface */
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void sculptmode_draw_interface_tools(struct uiBlock *block,unsigned short cx, unsigned short cy);
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void sculptmode_draw_interface_textures(struct uiBlock *block,unsigned short cx, unsigned short cy);
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void sculptmode_rem_tex(void*,void*);
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void sculptmode_propset(const unsigned short event);
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void sculptmode_selectbrush_menu();
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void sculptmode_draw_mesh();
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struct BrushData *sculptmode_brush();
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void sculptmode_update_tex();
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void sculpt();
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void set_sculpt_object(struct Object *ob);
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void set_sculptmode();
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/* Partial Mesh Visibility */
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void sculptmode_revert_pmv(struct Mesh *me);
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void sculptmode_pmv_off(struct Mesh *me);
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void sculptmode_pmv(int mode);
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#endif
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