This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
201 lines
8.8 KiB
C++
201 lines
8.8 KiB
C++
/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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/** \file draw_cache.h
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* \ingroup draw
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*/
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#ifndef __DRAW_CACHE_H__
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#define __DRAW_CACHE_H__
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struct GPUBatch;
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struct GPUMaterial;
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struct ModifierData;
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struct Object;
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struct PTCacheEdit;
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void DRW_shape_cache_free(void);
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void DRW_shape_cache_reset(void);
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/* 3D cursor */
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struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines);
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/* Common Shapes */
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struct GPUBatch *DRW_cache_fullscreen_quad_get(void);
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struct GPUBatch *DRW_cache_quad_get(void);
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struct GPUBatch *DRW_cache_cube_get(void);
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struct GPUBatch *DRW_cache_sphere_get(void);
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struct GPUBatch *DRW_cache_single_vert_get(void);
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struct GPUBatch *DRW_cache_single_line_get(void);
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struct GPUBatch *DRW_cache_single_line_endpoints_get(void);
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struct GPUBatch *DRW_cache_screenspace_circle_get(void);
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/* Common Object */
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struct GPUBatch *DRW_cache_object_wire_outline_get(struct Object *ob);
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struct GPUBatch *DRW_cache_object_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_object_surface_material_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
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char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
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void DRW_cache_object_face_wireframe_get(
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Object *ob, struct GPUTexture **r_vert_tx, struct GPUTexture **r_faceid_tx, int *r_tri_count);
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/* Empties */
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struct GPUBatch *DRW_cache_plain_axes_get(void);
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struct GPUBatch *DRW_cache_single_arrow_get(void);
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struct GPUBatch *DRW_cache_empty_cube_get(void);
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struct GPUBatch *DRW_cache_circle_get(void);
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struct GPUBatch *DRW_cache_square_get(void);
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struct GPUBatch *DRW_cache_empty_sphere_get(void);
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struct GPUBatch *DRW_cache_empty_cylinder_get(void);
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struct GPUBatch *DRW_cache_empty_cone_get(void);
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struct GPUBatch *DRW_cache_empty_capsule_cap_get(void);
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struct GPUBatch *DRW_cache_empty_capsule_body_get(void);
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struct GPUBatch *DRW_cache_arrows_get(void);
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struct GPUBatch *DRW_cache_axis_names_get(void);
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struct GPUBatch *DRW_cache_image_plane_get(void);
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struct GPUBatch *DRW_cache_image_plane_wire_get(void);
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/* Force Field */
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struct GPUBatch *DRW_cache_field_wind_get(void);
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struct GPUBatch *DRW_cache_field_force_get(void);
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struct GPUBatch *DRW_cache_field_vortex_get(void);
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struct GPUBatch *DRW_cache_field_tube_limit_get(void);
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struct GPUBatch *DRW_cache_field_cone_limit_get(void);
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/* Grease Pencil */
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struct GPUBatch *DRW_cache_gpencil_axes_get(void);
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/* Lamps */
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struct GPUBatch *DRW_cache_lamp_get(void);
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struct GPUBatch *DRW_cache_lamp_shadows_get(void);
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struct GPUBatch *DRW_cache_lamp_sunrays_get(void);
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struct GPUBatch *DRW_cache_lamp_area_square_get(void);
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struct GPUBatch *DRW_cache_lamp_area_disk_get(void);
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struct GPUBatch *DRW_cache_lamp_hemi_get(void);
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struct GPUBatch *DRW_cache_lamp_spot_get(void);
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struct GPUBatch *DRW_cache_lamp_spot_square_get(void);
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/* Camera */
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struct GPUBatch *DRW_cache_camera_get(void);
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struct GPUBatch *DRW_cache_camera_frame_get(void);
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struct GPUBatch *DRW_cache_camera_tria_get(void);
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/* Speaker */
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struct GPUBatch *DRW_cache_speaker_get(void);
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/* Probe */
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struct GPUBatch *DRW_cache_lightprobe_cube_get(void);
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struct GPUBatch *DRW_cache_lightprobe_grid_get(void);
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struct GPUBatch *DRW_cache_lightprobe_planar_get(void);
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/* Bones */
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struct GPUBatch *DRW_cache_bone_octahedral_get(void);
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struct GPUBatch *DRW_cache_bone_octahedral_wire_get(void);
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struct GPUBatch *DRW_cache_bone_box_get(void);
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struct GPUBatch *DRW_cache_bone_box_wire_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_solid_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_outline_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_head_wire_outline_get(void);
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struct GPUBatch *DRW_cache_bone_point_get(void);
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struct GPUBatch *DRW_cache_bone_point_wire_outline_get(void);
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struct GPUBatch *DRW_cache_bone_stick_get(void);
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struct GPUBatch *DRW_cache_bone_arrows_get(void);
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/* Meshes */
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struct GPUBatch *DRW_cache_mesh_surface_overlay_get(struct Object *ob);
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void DRW_cache_mesh_wire_overlay_get(
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struct Object *ob,
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struct GPUBatch **r_tris, struct GPUBatch **r_ledges, struct GPUBatch **r_lverts);
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void DRW_cache_mesh_normals_overlay_get(
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struct Object *ob,
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struct GPUBatch **r_tris, struct GPUBatch **r_ledges, struct GPUBatch **r_lverts);
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struct GPUBatch *DRW_cache_face_centers_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_wire_outline_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool use_wire, bool use_sel);
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struct GPUBatch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob);
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struct GPUBatch **DRW_cache_mesh_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
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char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
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struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
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void DRW_cache_mesh_sculpt_coords_ensure(struct Object *ob);
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/* Curve */
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struct GPUBatch *DRW_cache_curve_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_curve_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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struct GPUBatch *DRW_cache_curve_surface_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_wire_get(struct Object *ob);
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/* edit-mode */
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struct GPUBatch *DRW_cache_curve_edge_normal_get(struct Object *ob, float normal_size);
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struct GPUBatch *DRW_cache_curve_edge_overlay_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_vert_overlay_get(struct Object *ob);
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/* Font */
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struct GPUBatch *DRW_cache_text_edge_wire_get(struct Object *ob);
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struct GPUBatch *DRW_cache_text_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_text_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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/* edit-mode */
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struct GPUBatch *DRW_cache_text_cursor_overlay_get(struct Object *ob);
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struct GPUBatch *DRW_cache_text_select_overlay_get(struct Object *ob);
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/* Surface */
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struct GPUBatch *DRW_cache_surf_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_surf_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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/* Lattice */
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struct GPUBatch *DRW_cache_lattice_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight);
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struct GPUBatch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
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/* Particles */
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struct GPUBatch *DRW_cache_particles_get_hair(
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struct Object *object, struct ParticleSystem *psys, struct ModifierData *md);
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struct GPUBatch *DRW_cache_particles_get_dots(
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struct Object *object, struct ParticleSystem *psys);
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struct GPUBatch *DRW_cache_particles_get_edit_strands(
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struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_edit_inner_points(
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struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_edit_tip_points(
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struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_prim(int type);
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/* Metaball */
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struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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#endif /* __DRAW_CACHE_H__ */
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