========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
5497 lines
134 KiB
C
5497 lines
134 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "BMF_Api.h"
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#include "IMB_imbuf.h"
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#include "MTC_matrixops.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_constraint_types.h" // for drawing constraint
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#include "DNA_effect_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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#include "DNA_particle_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_world_types.h"
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// FSPARTICLE
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#include "DNA_object_fluidsim.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "BLI_edgehash.h"
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#include "BLI_rand.h"
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#include "BKE_utildefines.h"
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#include "BKE_curve.h"
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#include "BKE_constraint.h" // for the get_constraint_target function
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_ipo.h"
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#include "BKE_key.h"
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#include "BKE_lattice.h"
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#include "BKE_mesh.h"
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#include "BKE_material.h"
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#include "BKE_mball.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_anim.h" //for the where_on_path function
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#include "BKE_particle.h"
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#include "BKE_utildefines.h"
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#ifdef WITH_VERSE
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#include "BKE_verse.h"
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#endif
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#include "BIF_editarmature.h"
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#include "BIF_editdeform.h"
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#include "BIF_editmesh.h"
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#include "BIF_editparticle.h"
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#include "BIF_glutil.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BIF_mywindow.h"
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#include "BIF_resources.h"
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#include "BIF_retopo.h"
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#include "BIF_screen.h"
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#include "BIF_space.h"
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#include "BIF_toolbox.h"
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#include "BDR_drawmesh.h"
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#include "BDR_drawobject.h"
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#include "BDR_editobject.h"
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#include "BDR_sculptmode.h"
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#include "BDR_vpaint.h"
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#include "BSE_drawview.h"
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#include "BSE_node.h"
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#include "BSE_trans_types.h"
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#include "BSE_view.h"
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#include "blendef.h"
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#include "mydevice.h"
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#include "nla.h"
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#include "BKE_deform.h"
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/* pretty stupid */
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/* extern Lattice *editLatt; already in BKE_lattice.h */
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/* editcurve.c */
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extern ListBase editNurb;
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/* editmball.c */
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extern ListBase editelems;
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static void draw_bounding_volume(Object *ob);
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static void drawcube_size(float size);
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static void drawcircle_size(float size);
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/* ************* Setting OpenGL Material ************ */
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// Materials start counting at # one....
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#define MAXMATBUF (MAXMAT + 1)
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static float matbuf[MAXMATBUF][2][4];
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static int totmat_gl= 0;
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int set_gl_material(int nr)
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{
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static int last_gl_matnr= -1;
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static int last_ret_val= 1;
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/* prevent index to use un-initialized array items */
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if(nr>totmat_gl) nr= totmat_gl;
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if(nr<0) {
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last_gl_matnr= -1;
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last_ret_val= 1;
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}
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else if(nr<MAXMATBUF && nr!=last_gl_matnr) {
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matbuf[nr][0]);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matbuf[nr][1]);
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last_gl_matnr = nr;
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last_ret_val= matbuf[nr][0][3]!=0.0;
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/* matbuf alpha: 0.0 = skip draw, 1.0 = no blending, else blend */
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if(matbuf[nr][0][3]!= 0.0 && matbuf[nr][0][3]!= 1.0) {
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glEnable(GL_BLEND);
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}
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else
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glDisable(GL_BLEND);
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}
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return last_ret_val;
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}
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/* returns 1: when there's alpha needed to be drawn in a 2nd pass */
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int init_gl_materials(Object *ob, int check_alpha)
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{
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extern Material defmaterial; // render module abuse...
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Material *ma;
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int a, has_alpha= 0;
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if(ob->totcol==0) {
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matbuf[0][0][0]= defmaterial.r;
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matbuf[0][0][1]= defmaterial.g;
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matbuf[0][0][2]= defmaterial.b;
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matbuf[0][0][3]= 1.0;
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matbuf[0][1][0]= defmaterial.specr;
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matbuf[0][1][1]= defmaterial.specg;
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matbuf[0][1][2]= defmaterial.specb;
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matbuf[0][1][3]= 1.0;
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/* do material 1 too, for displists! */
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QUATCOPY(matbuf[1][0], matbuf[0][0]);
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QUATCOPY(matbuf[1][1], matbuf[0][1]);
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}
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for(a=1; a<=ob->totcol; a++) {
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ma= give_current_material(ob, a);
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ma= editnode_get_active_material(ma);
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if(ma==NULL) ma= &defmaterial;
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if(a<MAXMATBUF) {
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if (ma->mode & MA_SHLESS) {
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matbuf[a][0][0]= 2*ma->r;
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matbuf[a][0][1]= 2*ma->g;
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matbuf[a][0][2]= 2*ma->b;
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} else {
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matbuf[a][0][0]= (ma->ref+ma->emit)*ma->r;
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matbuf[a][0][1]= (ma->ref+ma->emit)*ma->g;
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matbuf[a][0][2]= (ma->ref+ma->emit)*ma->b;
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}
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/* draw transparent, not in pick-select, nor editmode */
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if(check_alpha && !(G.f & G_PICKSEL) && (ob->dtx & OB_DRAWTRANSP) && !(G.obedit && G.obedit->data==ob->data)) {
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if(G.vd->transp) { // drawing the transparent pass
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if(ma->alpha==1.0) matbuf[a][0][3]= 0.0; // means skip solid
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else matbuf[a][0][3]= ma->alpha;
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}
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else { // normal pass
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if(ma->alpha==1.0) matbuf[a][0][3]= 1.0;
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else {
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matbuf[a][0][3]= 0.0; // means skip transparent
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has_alpha= 1; // return value, to indicate adding to after-draw queue
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}
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}
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}
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else
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matbuf[a][0][3]= 1.0;
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if (!(ma->mode & MA_SHLESS)) {
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matbuf[a][1][0]= ma->spec*ma->specr;
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matbuf[a][1][1]= ma->spec*ma->specg;
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matbuf[a][1][2]= ma->spec*ma->specb;
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matbuf[a][1][3]= 1.0;
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}
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}
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}
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totmat_gl= ob->totcol;
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set_gl_material(-1); // signal for static variable
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return has_alpha;
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}
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/***/
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static unsigned int colortab[24]=
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{0x0, 0xFF88FF, 0xFFBBFF,
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0x403000, 0xFFFF88, 0xFFFFBB,
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0x104040, 0x66CCCC, 0x77CCCC,
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0x104010, 0x55BB55, 0x66FF66,
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0xFFFFFF
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};
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static float cube[8][3] = {
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{-1.0, -1.0, -1.0},
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{-1.0, -1.0, 1.0},
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{-1.0, 1.0, 1.0},
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{-1.0, 1.0, -1.0},
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{ 1.0, -1.0, -1.0},
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{ 1.0, -1.0, 1.0},
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{ 1.0, 1.0, 1.0},
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{ 1.0, 1.0, -1.0},
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};
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/* ----------------- OpenGL Circle Drawing - Tables for Optimised Drawing Speed ------------------ */
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/* 32 values of sin function (still same result!) */
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static float sinval[32] = {
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0.00000000,
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0.20129852,
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0.39435585,
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0.57126821,
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0.72479278,
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0.84864425,
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0.93775213,
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0.98846832,
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0.99871650,
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0.96807711,
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0.89780453,
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0.79077573,
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0.65137248,
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0.48530196,
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0.29936312,
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0.10116832,
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-0.10116832,
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-0.29936312,
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-0.48530196,
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-0.65137248,
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-0.79077573,
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-0.89780453,
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-0.96807711,
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-0.99871650,
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-0.98846832,
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-0.93775213,
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-0.84864425,
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-0.72479278,
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-0.57126821,
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-0.39435585,
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-0.20129852,
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0.00000000
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};
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/* 32 values of cos function (still same result!) */
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static float cosval[32] ={
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1.00000000,
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0.97952994,
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0.91895781,
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0.82076344,
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0.68896691,
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0.52896401,
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0.34730525,
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0.15142777,
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-0.05064916,
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-0.25065253,
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-0.44039415,
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-0.61210598,
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-0.75875812,
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-0.87434661,
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-0.95413925,
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-0.99486932,
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-0.99486932,
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-0.95413925,
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-0.87434661,
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-0.75875812,
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-0.61210598,
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-0.44039415,
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-0.25065253,
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-0.05064916,
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0.15142777,
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0.34730525,
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0.52896401,
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0.68896691,
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0.82076344,
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0.91895781,
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0.97952994,
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1.00000000
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};
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/* flag is same as for draw_object */
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void drawaxes(float size, int flag, char drawtype)
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{
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int axis;
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float v1[3]= {0.0, 0.0, 0.0};
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float v2[3]= {0.0, 0.0, 0.0};
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float v3[3]= {0.0, 0.0, 0.0};
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switch(drawtype) {
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case OB_PLAINAXES:
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for (axis=0; axis<3; axis++) {
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float v1[3]= {0.0, 0.0, 0.0};
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float v2[3]= {0.0, 0.0, 0.0};
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glBegin(GL_LINES);
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v1[axis]= size;
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v2[axis]= -size;
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glVertex3fv(v1);
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glVertex3fv(v2);
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glEnd();
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}
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break;
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case OB_SINGLE_ARROW:
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glBegin(GL_LINES);
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/* in positive z direction only */
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v1[2]= size;
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glVertex3fv(v1);
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glVertex3fv(v2);
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glEnd();
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/* square pyramid */
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glBegin(GL_TRIANGLES);
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v2[0]= size*0.035; v2[1] = size*0.035;
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v3[0]= size*-0.035; v3[1] = size*0.035;
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v2[2]= v3[2]= size*0.75;
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for (axis=0; axis<4; axis++) {
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if (axis % 2 == 1) {
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v2[0] *= -1;
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v3[1] *= -1;
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} else {
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v2[1] *= -1;
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v3[0] *= -1;
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}
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glVertex3fv(v1);
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glVertex3fv(v2);
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glVertex3fv(v3);
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}
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glEnd();
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break;
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case OB_CUBE:
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drawcube_size(size);
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break;
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case OB_CIRCLE:
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drawcircle_size(size);
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break;
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case OB_ARROWS:
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default:
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for (axis=0; axis<3; axis++) {
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float v1[3]= {0.0, 0.0, 0.0};
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float v2[3]= {0.0, 0.0, 0.0};
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int arrow_axis= (axis==0)?1:0;
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glBegin(GL_LINES);
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v2[axis]= size;
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glVertex3fv(v1);
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glVertex3fv(v2);
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v1[axis]= size*0.8;
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v1[arrow_axis]= -size*0.125;
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glVertex3fv(v1);
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glVertex3fv(v2);
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v1[arrow_axis]= size*0.125;
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glVertex3fv(v1);
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glVertex3fv(v2);
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glEnd();
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v2[axis]+= size*0.125;
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glRasterPos3fv(v2);
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|
|
|
// patch for 3d cards crashing on glSelect for text drawing (IBM)
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if((flag & DRAW_PICKING) == 0) {
|
|
if (axis==0)
|
|
BMF_DrawString(G.font, "x");
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|
else if (axis==1)
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|
BMF_DrawString(G.font, "y");
|
|
else
|
|
BMF_DrawString(G.font, "z");
|
|
}
|
|
}
|
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break;
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|
}
|
|
}
|
|
|
|
/* circle for object centers, special_color is for library or ob users */
|
|
static void drawcentercircle(float *vec, int selstate, int special_color)
|
|
{
|
|
View3D *v3d= G.vd;
|
|
float size;
|
|
|
|
size= v3d->persmat[0][3]*vec[0]+ v3d->persmat[1][3]*vec[1]+ v3d->persmat[2][3]*vec[2]+ v3d->persmat[3][3];
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|
size*= v3d->pixsize*((float)U.obcenter_dia*0.5f);
|
|
|
|
/* using gldepthfunc guarantees that it does write z values, but not checks for it, so centers remain visible independt order of drawing */
|
|
if(v3d->zbuf) glDepthFunc(GL_ALWAYS);
|
|
glEnable(GL_BLEND);
|
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|
|
if(special_color) {
|
|
#ifdef WITH_VERSE
|
|
if (selstate==VERSE) glColor4ub(0x00, 0xFF, 0x00, 155);
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|
else if (selstate==ACTIVE || selstate==SELECT) glColor4ub(0x88, 0xFF, 0xFF, 155);
|
|
#else
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|
if (selstate==ACTIVE || selstate==SELECT) glColor4ub(0x88, 0xFF, 0xFF, 155);
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|
#endif
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else glColor4ub(0x55, 0xCC, 0xCC, 155);
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}
|
|
else {
|
|
if (selstate == ACTIVE) BIF_ThemeColorShadeAlpha(TH_ACTIVE, 0, -80);
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|
else if (selstate == SELECT) BIF_ThemeColorShadeAlpha(TH_SELECT, 0, -80);
|
|
else if (selstate == DESELECT) BIF_ThemeColorShadeAlpha(TH_TRANSFORM, 0, -80);
|
|
}
|
|
drawcircball(GL_POLYGON, vec, size, v3d->viewinv);
|
|
|
|
BIF_ThemeColorShadeAlpha(TH_WIRE, 0, -30);
|
|
drawcircball(GL_LINE_LOOP, vec, size, v3d->viewinv);
|
|
|
|
glDisable(GL_BLEND);
|
|
if(v3d->zbuf) glDepthFunc(GL_LEQUAL);
|
|
}
|
|
|
|
|
|
void drawsolidcube(float size)
|
|
{
|
|
float n[3];
|
|
|
|
glPushMatrix();
|
|
glScalef(size, size, size);
|
|
|
|
n[0]=0; n[1]=0; n[2]=0;
|
|
glBegin(GL_QUADS);
|
|
n[0]= -1.0;
|
|
glNormal3fv(n);
|
|
glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
|
|
n[0]=0;
|
|
glEnd();
|
|
|
|
glBegin(GL_QUADS);
|
|
n[1]= -1.0;
|
|
glNormal3fv(n);
|
|
glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
|
|
n[1]=0;
|
|
glEnd();
|
|
|
|
glBegin(GL_QUADS);
|
|
n[0]= 1.0;
|
|
glNormal3fv(n);
|
|
glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
|
|
n[0]=0;
|
|
glEnd();
|
|
|
|
glBegin(GL_QUADS);
|
|
n[1]= 1.0;
|
|
glNormal3fv(n);
|
|
glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
|
|
n[1]=0;
|
|
glEnd();
|
|
|
|
glBegin(GL_QUADS);
|
|
n[2]= 1.0;
|
|
glNormal3fv(n);
|
|
glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
|
|
n[2]=0;
|
|
glEnd();
|
|
|
|
glBegin(GL_QUADS);
|
|
n[2]= -1.0;
|
|
glNormal3fv(n);
|
|
glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
|
|
glEnd();
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
static void drawcube(void)
|
|
{
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
|
|
glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
|
|
glVertex3fv(cube[7]); glVertex3fv(cube[4]);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(cube[1]); glVertex3fv(cube[5]);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(cube[2]); glVertex3fv(cube[6]);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(cube[3]); glVertex3fv(cube[7]);
|
|
glEnd();
|
|
}
|
|
|
|
/* draws a cube on given the scaling of the cube, assuming that
|
|
* all required matrices have been set (used for drawing empties)
|
|
*/
|
|
static void drawcube_size(float size)
|
|
{
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3f(-size,-size,-size); glVertex3f(-size,-size,size);glVertex3f(-size,size,size); glVertex3f(-size,size,-size);
|
|
glVertex3f(-size,-size,-size); glVertex3f(size,-size,-size);glVertex3f(size,-size,size); glVertex3f(size,size,size);
|
|
glVertex3f(size,size,-size); glVertex3f(size,-size,-size);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3f(-size,-size,size); glVertex3f(size,-size,size);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3f(-size,size,size); glVertex3f(size,size,size);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3f(-size,size,-size); glVertex3f(size,size,-size);
|
|
glEnd();
|
|
}
|
|
|
|
/* this is an unused (old) cube-drawing function based on a given size */
|
|
#if 0
|
|
static void drawcube_size(float *size)
|
|
{
|
|
|
|
glPushMatrix();
|
|
glScalef(size[0], size[1], size[2]);
|
|
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
|
|
glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
|
|
glVertex3fv(cube[7]); glVertex3fv(cube[4]);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(cube[1]); glVertex3fv(cube[5]);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(cube[2]); glVertex3fv(cube[6]);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(cube[3]); glVertex3fv(cube[7]);
|
|
glEnd();
|
|
|
|
glPopMatrix();
|
|
}
|
|
#endif
|
|
|
|
static void drawshadbuflimits(Lamp *la, float mat[][4])
|
|
{
|
|
float sta[3], end[3], lavec[3];
|
|
|
|
lavec[0]= -mat[2][0];
|
|
lavec[1]= -mat[2][1];
|
|
lavec[2]= -mat[2][2];
|
|
Normalize(lavec);
|
|
|
|
sta[0]= mat[3][0]+ la->clipsta*lavec[0];
|
|
sta[1]= mat[3][1]+ la->clipsta*lavec[1];
|
|
sta[2]= mat[3][2]+ la->clipsta*lavec[2];
|
|
|
|
end[0]= mat[3][0]+ la->clipend*lavec[0];
|
|
end[1]= mat[3][1]+ la->clipend*lavec[1];
|
|
end[2]= mat[3][2]+ la->clipend*lavec[2];
|
|
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(sta);
|
|
glVertex3fv(end);
|
|
glEnd();
|
|
|
|
glPointSize(3.0);
|
|
bglBegin(GL_POINTS);
|
|
bglVertex3fv(sta);
|
|
bglVertex3fv(end);
|
|
bglEnd();
|
|
glPointSize(1.0);
|
|
}
|
|
|
|
|
|
|
|
static void spotvolume(float *lvec, float *vvec, float inp)
|
|
{
|
|
/* camera is at 0,0,0 */
|
|
float temp[3],plane[3],mat1[3][3],mat2[3][3],mat3[3][3],mat4[3][3],q[4],co,si,angle;
|
|
|
|
Normalize(lvec);
|
|
Normalize(vvec); /* is this the correct vector ? */
|
|
|
|
Crossf(temp,vvec,lvec); /* equation for a plane through vvec en lvec */
|
|
Crossf(plane,lvec,temp); /* a plane perpendicular to this, parrallel with lvec */
|
|
|
|
Normalize(plane);
|
|
|
|
/* now we've got two equations: one of a cone and one of a plane, but we have
|
|
three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */
|
|
|
|
/* rotate around cross product vector of (0,0,1) and plane normal, dot product degrees */
|
|
/* according definition, we derive cross product is (plane[1],-plane[0],0), en cos = plane[2]);*/
|
|
|
|
/* translating this comment to english didnt really help me understanding the math! :-) (ton) */
|
|
|
|
q[1] = plane[1] ;
|
|
q[2] = -plane[0] ;
|
|
q[3] = 0 ;
|
|
Normalize(&q[1]);
|
|
|
|
angle = saacos(plane[2])/2.0;
|
|
co = cos(angle);
|
|
si = sqrt(1-co*co);
|
|
|
|
q[0] = co;
|
|
q[1] *= si;
|
|
q[2] *= si;
|
|
q[3] = 0;
|
|
|
|
QuatToMat3(q,mat1);
|
|
|
|
/* rotate lamp vector now over acos(inp) degrees */
|
|
|
|
vvec[0] = lvec[0] ;
|
|
vvec[1] = lvec[1] ;
|
|
vvec[2] = lvec[2] ;
|
|
|
|
Mat3One(mat2);
|
|
co = inp;
|
|
si = sqrt(1-inp*inp);
|
|
|
|
mat2[0][0] = co;
|
|
mat2[1][0] = -si;
|
|
mat2[0][1] = si;
|
|
mat2[1][1] = co;
|
|
Mat3MulMat3(mat3,mat2,mat1);
|
|
|
|
mat2[1][0] = si;
|
|
mat2[0][1] = -si;
|
|
Mat3MulMat3(mat4,mat2,mat1);
|
|
Mat3Transp(mat1);
|
|
|
|
Mat3MulMat3(mat2,mat1,mat3);
|
|
Mat3MulVecfl(mat2,lvec);
|
|
Mat3MulMat3(mat2,mat1,mat4);
|
|
Mat3MulVecfl(mat2,vvec);
|
|
|
|
return;
|
|
}
|
|
|
|
static void drawlamp(Object *ob)
|
|
{
|
|
Lamp *la;
|
|
View3D *v3d= G.vd;
|
|
float vec[3], lvec[3], vvec[3], circrad, x,y,z;
|
|
float pixsize, lampsize;
|
|
float imat[4][4], curcol[4];
|
|
char col[4];
|
|
|
|
la= ob->data;
|
|
|
|
/* we first draw only the screen aligned & fixed scale stuff */
|
|
glPushMatrix();
|
|
myloadmatrix(G.vd->viewmat);
|
|
|
|
/* lets calculate the scale: */
|
|
pixsize= v3d->persmat[0][3]*ob->obmat[3][0]+ v3d->persmat[1][3]*ob->obmat[3][1]+ v3d->persmat[2][3]*ob->obmat[3][2]+ v3d->persmat[3][3];
|
|
pixsize*= v3d->pixsize;
|
|
lampsize= pixsize*((float)U.obcenter_dia*0.5f);
|
|
|
|
/* and view aligned matrix: */
|
|
Mat4CpyMat4(imat, G.vd->viewinv);
|
|
Normalize(imat[0]);
|
|
Normalize(imat[1]);
|
|
|
|
/* for AA effects */
|
|
glGetFloatv(GL_CURRENT_COLOR, curcol);
|
|
curcol[3]= 0.6;
|
|
glColor4fv(curcol);
|
|
|
|
if(ob->id.us>1) {
|
|
if (ob==OBACT || (ob->flag & SELECT)) glColor4ub(0x88, 0xFF, 0xFF, 155);
|
|
else glColor4ub(0x77, 0xCC, 0xCC, 155);
|
|
}
|
|
|
|
/* Inner Circle */
|
|
VECCOPY(vec, ob->obmat[3]);
|
|
glEnable(GL_BLEND);
|
|
drawcircball(GL_LINE_LOOP, vec, lampsize, imat);
|
|
glDisable(GL_BLEND);
|
|
drawcircball(GL_POLYGON, vec, lampsize, imat);
|
|
|
|
/* restore */
|
|
if(ob->id.us>1)
|
|
glColor4fv(curcol);
|
|
|
|
/* Outer circle */
|
|
circrad = 3.0f*lampsize;
|
|
drawcircball(GL_LINE_LOOP, vec, circrad, imat);
|
|
|
|
setlinestyle(3);
|
|
|
|
/* draw dashed outer circle if shadow is on. remember some lamps can't have certain shadows! */
|
|
if (la->type!=LA_HEMI) {
|
|
if ((la->mode & LA_SHAD_RAY) ||
|
|
((la->mode & LA_SHAD_BUF) && (la->type==LA_SPOT)) )
|
|
{
|
|
drawcircball(GL_LINE_LOOP, vec, circrad + 3.0f*pixsize, imat);
|
|
}
|
|
}
|
|
|
|
/* draw the pretty sun rays */
|
|
if(la->type==LA_SUN) {
|
|
float v1[3], v2[3], mat[3][3];
|
|
short axis;
|
|
|
|
/* setup a 45 degree rotation matrix */
|
|
VecRotToMat3(imat[2], M_PI/4.0f, mat);
|
|
|
|
/* vectors */
|
|
VECCOPY(v1, imat[0]);
|
|
VecMulf(v1, circrad*1.2f);
|
|
VECCOPY(v2, imat[0]);
|
|
VecMulf(v2, circrad*2.5f);
|
|
|
|
/* center */
|
|
glTranslatef(vec[0], vec[1], vec[2]);
|
|
|
|
setlinestyle(3);
|
|
|
|
glBegin(GL_LINES);
|
|
for (axis=0; axis<8; axis++) {
|
|
glVertex3fv(v1);
|
|
glVertex3fv(v2);
|
|
Mat3MulVecfl(mat, v1);
|
|
Mat3MulVecfl(mat, v2);
|
|
}
|
|
glEnd();
|
|
|
|
glTranslatef(-vec[0], -vec[1], -vec[2]);
|
|
|
|
}
|
|
|
|
if (la->type==LA_LOCAL) {
|
|
if(la->mode & LA_SPHERE) {
|
|
drawcircball(GL_LINE_LOOP, vec, la->dist, imat);
|
|
}
|
|
/* yafray: for photonlight also draw lightcone as for spot */
|
|
}
|
|
|
|
glPopMatrix(); /* back in object space */
|
|
vec[0]= vec[1]= vec[2]= 0.0f;
|
|
|
|
if ((la->type==LA_SPOT) || (la->type==LA_YF_PHOTON)) {
|
|
lvec[0]=lvec[1]= 0.0;
|
|
lvec[2] = 1.0;
|
|
x = G.vd->persmat[0][2];
|
|
y = G.vd->persmat[1][2];
|
|
z = G.vd->persmat[2][2];
|
|
vvec[0]= x*ob->obmat[0][0] + y*ob->obmat[0][1] + z*ob->obmat[0][2];
|
|
vvec[1]= x*ob->obmat[1][0] + y*ob->obmat[1][1] + z*ob->obmat[1][2];
|
|
vvec[2]= x*ob->obmat[2][0] + y*ob->obmat[2][1] + z*ob->obmat[2][2];
|
|
|
|
y = cos( M_PI*la->spotsize/360.0 );
|
|
spotvolume(lvec, vvec, y);
|
|
x = -la->dist;
|
|
lvec[0] *= x ;
|
|
lvec[1] *= x ;
|
|
lvec[2] *= x;
|
|
vvec[0] *= x ;
|
|
vvec[1] *= x ;
|
|
vvec[2] *= x;
|
|
|
|
/* draw the angled sides of the cone */
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(vvec);
|
|
glVertex3fv(vec);
|
|
glVertex3fv(lvec);
|
|
glEnd();
|
|
|
|
z = x*sqrt(1.0 - y*y);
|
|
x *= y;
|
|
|
|
/* draw the circle/square at the end of the cone */
|
|
glTranslatef(0.0, 0.0 , x);
|
|
if(la->mode & LA_SQUARE) {
|
|
vvec[0]= fabs(z);
|
|
vvec[1]= fabs(z);
|
|
vvec[2]= 0.0;
|
|
glBegin(GL_LINE_LOOP);
|
|
glVertex3fv(vvec);
|
|
vvec[1]= -fabs(z);
|
|
glVertex3fv(vvec);
|
|
vvec[0]= -fabs(z);
|
|
glVertex3fv(vvec);
|
|
vvec[1]= fabs(z);
|
|
glVertex3fv(vvec);
|
|
glEnd();
|
|
}
|
|
else circ(0.0, 0.0, fabs(z));
|
|
|
|
/* draw the circle/square representing spotbl */
|
|
if(la->type==LA_SPOT) {
|
|
float spotblcirc = fabs(z)*(1 - pow(la->spotblend, 2));
|
|
/* make sure the line is always visible - prevent it from reaching the outer border (or 0)
|
|
* values are kinda arbitrary - just what seemed to work well */
|
|
if (spotblcirc == 0) spotblcirc = 0.15;
|
|
else if (spotblcirc == fabs(z)) spotblcirc = fabs(z) - 0.07;
|
|
circ(0.0, 0.0, spotblcirc);
|
|
}
|
|
|
|
}
|
|
else if ELEM(la->type, LA_HEMI, LA_SUN) {
|
|
|
|
/* draw the line from the circle along the dist */
|
|
glBegin(GL_LINE_STRIP);
|
|
vec[2] = -circrad;
|
|
glVertex3fv(vec);
|
|
vec[2]= -la->dist;
|
|
glVertex3fv(vec);
|
|
glEnd();
|
|
|
|
if(la->type==LA_HEMI) {
|
|
/* draw the hemisphere curves */
|
|
short axis, steps, dir;
|
|
float outdist, zdist, mul;
|
|
vec[0]=vec[1]=vec[2]= 0.0;
|
|
outdist = 0.14; mul = 1.4; dir = 1;
|
|
|
|
setlinestyle(4);
|
|
/* loop over the 4 compass points, and draw each arc as a LINE_STRIP */
|
|
for (axis=0; axis<4; axis++) {
|
|
float v[3]= {0.0, 0.0, 0.0};
|
|
zdist = 0.02;
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
for (steps=0; steps<6; steps++) {
|
|
if (axis == 0 || axis == 1) { /* x axis up, x axis down */
|
|
/* make the arcs start at the edge of the energy circle */
|
|
if (steps == 0) v[0] = dir*circrad;
|
|
else v[0] = v[0] + dir*(steps*outdist);
|
|
} else if (axis == 2 || axis == 3) { /* y axis up, y axis down */
|
|
/* make the arcs start at the edge of the energy circle */
|
|
if (steps == 0) v[1] = dir*circrad;
|
|
else v[1] = v[1] + dir*(steps*outdist);
|
|
}
|
|
|
|
v[2] = v[2] - steps*zdist;
|
|
|
|
glVertex3fv(v);
|
|
|
|
zdist = zdist * mul;
|
|
}
|
|
|
|
glEnd();
|
|
/* flip the direction */
|
|
dir = -dir;
|
|
}
|
|
}
|
|
} else if(la->type==LA_AREA) {
|
|
setlinestyle(3);
|
|
if(la->area_shape==LA_AREA_SQUARE)
|
|
fdrawbox(-la->area_size*0.5, -la->area_size*0.5, la->area_size*0.5, la->area_size*0.5);
|
|
else if(la->area_shape==LA_AREA_RECT)
|
|
fdrawbox(-la->area_size*0.5, -la->area_sizey*0.5, la->area_size*0.5, la->area_sizey*0.5);
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3f(0.0,0.0,-circrad);
|
|
glVertex3f(0.0,0.0,-la->dist);
|
|
glEnd();
|
|
}
|
|
|
|
/* and back to viewspace */
|
|
myloadmatrix(G.vd->viewmat);
|
|
VECCOPY(vec, ob->obmat[3]);
|
|
|
|
setlinestyle(0);
|
|
|
|
if(la->type==LA_SPOT && (la->mode & LA_SHAD_BUF) ) {
|
|
drawshadbuflimits(la, ob->obmat);
|
|
}
|
|
|
|
BIF_GetThemeColor4ubv(TH_LAMP, col);
|
|
glColor4ub(col[0], col[1], col[2], col[3]);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
if (vec[2]>0) vec[2] -= circrad;
|
|
else vec[2] += circrad;
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(vec);
|
|
vec[2]= 0;
|
|
glVertex3fv(vec);
|
|
glEnd();
|
|
|
|
glPointSize(2.0);
|
|
glBegin(GL_POINTS);
|
|
glVertex3fv(vec);
|
|
glEnd();
|
|
glPointSize(1.0);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
/* restore for drawing extra stuff */
|
|
glColor3fv(curcol);
|
|
|
|
}
|
|
|
|
static void draw_limit_line(float sta, float end, unsigned int col)
|
|
{
|
|
glBegin(GL_LINES);
|
|
glVertex3f(0.0, 0.0, -sta);
|
|
glVertex3f(0.0, 0.0, -end);
|
|
glEnd();
|
|
|
|
glPointSize(3.0);
|
|
glBegin(GL_POINTS);
|
|
cpack(col);
|
|
glVertex3f(0.0, 0.0, -sta);
|
|
glVertex3f(0.0, 0.0, -end);
|
|
glEnd();
|
|
glPointSize(1.0);
|
|
}
|
|
|
|
|
|
/* yafray: draw camera focus point (cross, similar to aqsis code in tuhopuu) */
|
|
/* qdn: now also enabled for Blender to set focus point for defocus composit node */
|
|
static void draw_focus_cross(float dist, float size)
|
|
{
|
|
glBegin(GL_LINES);
|
|
glVertex3f(-size, 0.f, -dist);
|
|
glVertex3f(size, 0.f, -dist);
|
|
glVertex3f(0.f, -size, -dist);
|
|
glVertex3f(0.f, size, -dist);
|
|
glEnd();
|
|
}
|
|
|
|
/* flag similar to draw_object() */
|
|
static void drawcamera(Object *ob, int flag)
|
|
{
|
|
/* a standing up pyramid with (0,0,0) as top */
|
|
Camera *cam;
|
|
World *wrld;
|
|
float vec[8][4], tmat[4][4], fac, facx, facy, depth;
|
|
int i;
|
|
|
|
cam= ob->data;
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
if(G.vd->persp>=2 && cam->type==CAM_ORTHO && ob==G.vd->camera) {
|
|
facx= 0.5*cam->ortho_scale*1.28;
|
|
facy= 0.5*cam->ortho_scale*1.024;
|
|
depth= -cam->clipsta-0.1;
|
|
}
|
|
else {
|
|
fac= cam->drawsize;
|
|
if(G.vd->persp>=2 && ob==G.vd->camera) fac= cam->clipsta+0.1; /* that way it's always visible */
|
|
|
|
depth= - fac*cam->lens/16.0;
|
|
facx= fac*1.28;
|
|
facy= fac*1.024;
|
|
}
|
|
|
|
vec[0][0]= 0.0; vec[0][1]= 0.0; vec[0][2]= 0.001; /* GLBUG: for picking at iris Entry (well thats old!) */
|
|
vec[1][0]= facx; vec[1][1]= facy; vec[1][2]= depth;
|
|
vec[2][0]= facx; vec[2][1]= -facy; vec[2][2]= depth;
|
|
vec[3][0]= -facx; vec[3][1]= -facy; vec[3][2]= depth;
|
|
vec[4][0]= -facx; vec[4][1]= facy; vec[4][2]= depth;
|
|
|
|
glBegin(GL_LINE_LOOP);
|
|
glVertex3fv(vec[1]);
|
|
glVertex3fv(vec[2]);
|
|
glVertex3fv(vec[3]);
|
|
glVertex3fv(vec[4]);
|
|
glEnd();
|
|
|
|
|
|
if(G.vd->persp>=2 && ob==G.vd->camera) return;
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(vec[2]);
|
|
glVertex3fv(vec[0]);
|
|
glVertex3fv(vec[1]);
|
|
glVertex3fv(vec[4]);
|
|
glVertex3fv(vec[0]);
|
|
glVertex3fv(vec[3]);
|
|
glEnd();
|
|
|
|
|
|
/* arrow on top */
|
|
vec[0][2]= depth;
|
|
|
|
|
|
/* draw an outline arrow for inactive cameras and filled
|
|
* for active cameras. We actually draw both outline+filled
|
|
* for active cameras so the wire can be seen side-on */
|
|
for (i=0;i<2;i++) {
|
|
if (i==0) glBegin(GL_LINE_LOOP);
|
|
else if (i==1 && (ob == G.vd->camera)) glBegin(GL_TRIANGLES);
|
|
else break;
|
|
|
|
vec[0][0]= -0.7*cam->drawsize;
|
|
vec[0][1]= 1.1*cam->drawsize;
|
|
glVertex3fv(vec[0]);
|
|
|
|
vec[0][0]= 0.0;
|
|
vec[0][1]= 1.8*cam->drawsize;
|
|
glVertex3fv(vec[0]);
|
|
|
|
vec[0][0]= 0.7*cam->drawsize;
|
|
vec[0][1]= 1.1*cam->drawsize;
|
|
glVertex3fv(vec[0]);
|
|
|
|
glEnd();
|
|
}
|
|
|
|
if(flag==0) {
|
|
if(cam->flag & (CAM_SHOWLIMITS+CAM_SHOWMIST)) {
|
|
myloadmatrix(G.vd->viewmat);
|
|
Mat4CpyMat4(vec, ob->obmat);
|
|
Mat4Ortho(vec);
|
|
mymultmatrix(vec);
|
|
|
|
MTC_Mat4SwapMat4(G.vd->persmat, tmat);
|
|
mygetsingmatrix(G.vd->persmat);
|
|
|
|
if(cam->flag & CAM_SHOWLIMITS) {
|
|
draw_limit_line(cam->clipsta, cam->clipend, 0x77FFFF);
|
|
/* qdn: was yafray only, now also enabled for Blender to be used with defocus composit node */
|
|
draw_focus_cross(dof_camera(ob), cam->drawsize);
|
|
}
|
|
|
|
wrld= G.scene->world;
|
|
if(cam->flag & CAM_SHOWMIST)
|
|
if(wrld) draw_limit_line(wrld->miststa, wrld->miststa+wrld->mistdist, 0xFFFFFF);
|
|
|
|
MTC_Mat4SwapMat4(G.vd->persmat, tmat);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel)
|
|
{
|
|
BPoint *bp = lt->def;
|
|
float *co = dl?dl->verts:NULL;
|
|
int u, v, w;
|
|
|
|
BIF_ThemeColor(sel?TH_VERTEX_SELECT:TH_VERTEX);
|
|
glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
|
|
bglBegin(GL_POINTS);
|
|
|
|
for(w=0; w<lt->pntsw; w++) {
|
|
int wxt = (w==0 || w==lt->pntsw-1);
|
|
for(v=0; v<lt->pntsv; v++) {
|
|
int vxt = (v==0 || v==lt->pntsv-1);
|
|
for(u=0; u<lt->pntsu; u++, bp++, co+=3) {
|
|
int uxt = (u==0 || u==lt->pntsu-1);
|
|
if(!(lt->flag & LT_OUTSIDE) || uxt || vxt || wxt) {
|
|
if(bp->hide==0) {
|
|
if((bp->f1 & 1)==sel) {
|
|
bglVertex3fv(dl?co:bp->vec);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glPointSize(1.0);
|
|
bglEnd();
|
|
}
|
|
|
|
void lattice_foreachScreenVert(void (*func)(void *userData, BPoint *bp, int x, int y), void *userData)
|
|
{
|
|
int i, N = editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
DispList *dl = find_displist(&G.obedit->disp, DL_VERTS);
|
|
float *co = dl?dl->verts:NULL;
|
|
BPoint *bp = editLatt->def;
|
|
float pmat[4][4], vmat[4][4];
|
|
short s[2];
|
|
|
|
view3d_get_object_project_mat(curarea, G.obedit, pmat, vmat);
|
|
|
|
for (i=0; i<N; i++, bp++, co+=3) {
|
|
if (bp->hide==0) {
|
|
view3d_project_short_clip(curarea, dl?co:bp->vec, s, pmat, vmat);
|
|
func(userData, bp, s[0], s[1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, int use_wcol)
|
|
{
|
|
int index = ((w*lt->pntsv + v)*lt->pntsu) + u;
|
|
|
|
if(use_wcol) {
|
|
float col[3];
|
|
MDeformWeight *mdw= get_defweight (lt->dvert+index, use_wcol-1);
|
|
|
|
weight_to_rgb(mdw?mdw->weight:0.0f, col, col+1, col+2);
|
|
glColor3fv(col);
|
|
}
|
|
|
|
if (dl) {
|
|
glVertex3fv(&dl->verts[index*3]);
|
|
} else {
|
|
glVertex3fv(lt->def[index].vec);
|
|
}
|
|
}
|
|
|
|
/* lattice color is hardcoded, now also shows weightgroup values in edit mode */
|
|
static void drawlattice(Object *ob)
|
|
{
|
|
Lattice *lt;
|
|
DispList *dl;
|
|
int u, v, w;
|
|
int use_wcol= 0;
|
|
|
|
lt= (ob==G.obedit)?editLatt:ob->data;
|
|
dl= find_displist(&ob->disp, DL_VERTS);
|
|
if(ob==G.obedit) {
|
|
cpack(0x004000);
|
|
|
|
if(ob->defbase.first && lt->dvert) {
|
|
use_wcol= ob->actdef;
|
|
glShadeModel(GL_SMOOTH);
|
|
}
|
|
}
|
|
|
|
glBegin(GL_LINES);
|
|
for(w=0; w<lt->pntsw; w++) {
|
|
int wxt = (w==0 || w==lt->pntsw-1);
|
|
for(v=0; v<lt->pntsv; v++) {
|
|
int vxt = (v==0 || v==lt->pntsv-1);
|
|
for(u=0; u<lt->pntsu; u++) {
|
|
int uxt = (u==0 || u==lt->pntsu-1);
|
|
|
|
if(w && ((uxt || vxt) || !(lt->flag & LT_OUTSIDE))) {
|
|
drawlattice__point(lt, dl, u, v, w-1, use_wcol);
|
|
drawlattice__point(lt, dl, u, v, w, use_wcol);
|
|
}
|
|
if(v && ((uxt || wxt) || !(lt->flag & LT_OUTSIDE))) {
|
|
drawlattice__point(lt, dl, u, v-1, w, use_wcol);
|
|
drawlattice__point(lt, dl, u, v, w, use_wcol);
|
|
}
|
|
if(u && ((vxt || wxt) || !(lt->flag & LT_OUTSIDE))) {
|
|
drawlattice__point(lt, dl, u-1, v, w, use_wcol);
|
|
drawlattice__point(lt, dl, u, v, w, use_wcol);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
/* restoration for weight colors */
|
|
if(use_wcol)
|
|
glShadeModel(GL_FLAT);
|
|
|
|
if(ob==G.obedit) {
|
|
if(G.vd->zbuf) glDisable(GL_DEPTH_TEST);
|
|
|
|
lattice_draw_verts(lt, dl, 0);
|
|
lattice_draw_verts(lt, dl, 1);
|
|
|
|
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
|
|
}
|
|
}
|
|
|
|
/* ***************** ******************** */
|
|
|
|
static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
|
{
|
|
struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; int clipVerts; float pmat[4][4], vmat[4][4]; } *data = userData;
|
|
EditVert *eve = EM_get_vert_for_index(index);
|
|
short s[2];
|
|
|
|
if (eve->h==0) {
|
|
if (data->clipVerts) {
|
|
view3d_project_short_clip(curarea, co, s, data->pmat, data->vmat);
|
|
} else {
|
|
view3d_project_short_noclip(curarea, co, s, data->pmat);
|
|
}
|
|
|
|
data->func(data->userData, eve, s[0], s[1], index);
|
|
}
|
|
}
|
|
void mesh_foreachScreenVert(void (*func)(void *userData, EditVert *eve, int x, int y, int index), void *userData, int clipVerts)
|
|
{
|
|
struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
|
|
DerivedMesh *dm = editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
|
|
|
data.func = func;
|
|
data.userData = userData;
|
|
data.clipVerts = clipVerts;
|
|
|
|
view3d_get_object_project_mat(curarea, G.obedit, data.pmat, data.vmat);
|
|
|
|
EM_init_index_arrays(1, 0, 0);
|
|
dm->foreachMappedVert(dm, mesh_foreachScreenVert__mapFunc, &data);
|
|
EM_free_index_arrays();
|
|
|
|
dm->release(dm);
|
|
}
|
|
|
|
static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0co, float *v1co)
|
|
{
|
|
struct { void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; int clipVerts; float pmat[4][4], vmat[4][4]; } *data = userData;
|
|
EditEdge *eed = EM_get_edge_for_index(index);
|
|
short s[2][2];
|
|
|
|
if (eed->h==0) {
|
|
if (data->clipVerts==1) {
|
|
view3d_project_short_clip(curarea, v0co, s[0], data->pmat, data->vmat);
|
|
view3d_project_short_clip(curarea, v1co, s[1], data->pmat, data->vmat);
|
|
} else {
|
|
view3d_project_short_noclip(curarea, v0co, s[0], data->pmat);
|
|
view3d_project_short_noclip(curarea, v1co, s[1], data->pmat);
|
|
|
|
if (data->clipVerts==2) {
|
|
if (!(s[0][0]>=0 && s[0][1]>= 0 && s[0][0]<curarea->winx && s[0][1]<curarea->winy))
|
|
if (!(s[1][0]>=0 && s[1][1]>= 0 && s[1][0]<curarea->winx && s[1][1]<curarea->winy))
|
|
return;
|
|
}
|
|
}
|
|
|
|
data->func(data->userData, eed, s[0][0], s[0][1], s[1][0], s[1][1], index);
|
|
}
|
|
}
|
|
void mesh_foreachScreenEdge(void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts)
|
|
{
|
|
struct { void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
|
|
DerivedMesh *dm = editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
|
|
|
data.func = func;
|
|
data.userData = userData;
|
|
data.clipVerts = clipVerts;
|
|
|
|
view3d_get_object_project_mat(curarea, G.obedit, data.pmat, data.vmat);
|
|
|
|
EM_init_index_arrays(0, 1, 0);
|
|
dm->foreachMappedEdge(dm, mesh_foreachScreenEdge__mapFunc, &data);
|
|
EM_free_index_arrays();
|
|
|
|
dm->release(dm);
|
|
}
|
|
|
|
static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *no)
|
|
{
|
|
struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; float pmat[4][4], vmat[4][4]; } *data = userData;
|
|
EditFace *efa = EM_get_face_for_index(index);
|
|
short s[2];
|
|
|
|
if (efa && efa->h==0 && efa->fgonf!=EM_FGON) {
|
|
view3d_project_short_clip(curarea, cent, s, data->pmat, data->vmat);
|
|
|
|
data->func(data->userData, efa, s[0], s[1], index);
|
|
}
|
|
}
|
|
void mesh_foreachScreenFace(void (*func)(void *userData, EditFace *efa, int x, int y, int index), void *userData)
|
|
{
|
|
struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; float pmat[4][4], vmat[4][4]; } data;
|
|
DerivedMesh *dm = editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
|
|
|
data.func = func;
|
|
data.userData = userData;
|
|
|
|
view3d_get_object_project_mat(curarea, G.obedit, data.pmat, data.vmat);
|
|
|
|
EM_init_index_arrays(0, 0, 1);
|
|
dm->foreachMappedFaceCenter(dm, mesh_foreachScreenFace__mapFunc, &data);
|
|
EM_free_index_arrays();
|
|
|
|
dm->release(dm);
|
|
}
|
|
|
|
void nurbs_foreachScreenVert(void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y), void *userData)
|
|
{
|
|
float pmat[4][4], vmat[4][4];
|
|
short s[2];
|
|
Nurb *nu;
|
|
int i;
|
|
|
|
view3d_get_object_project_mat(curarea, G.obedit, pmat, vmat);
|
|
|
|
for (nu= editNurb.first; nu; nu=nu->next) {
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
for (i=0; i<nu->pntsu; i++) {
|
|
BezTriple *bezt = &nu->bezt[i];
|
|
|
|
if(bezt->hide==0) {
|
|
if (G.f & G_HIDDENHANDLES) {
|
|
view3d_project_short_clip(curarea, bezt->vec[1], s, pmat, vmat);
|
|
if (s[0] != IS_CLIPPED)
|
|
func(userData, nu, NULL, bezt, 1, s[0], s[1]);
|
|
} else {
|
|
view3d_project_short_clip(curarea, bezt->vec[0], s, pmat, vmat);
|
|
if (s[0] != IS_CLIPPED)
|
|
func(userData, nu, NULL, bezt, 0, s[0], s[1]);
|
|
view3d_project_short_clip(curarea, bezt->vec[1], s, pmat, vmat);
|
|
if (s[0] != IS_CLIPPED)
|
|
func(userData, nu, NULL, bezt, 1, s[0], s[1]);
|
|
view3d_project_short_clip(curarea, bezt->vec[2], s, pmat, vmat);
|
|
if (s[0] != IS_CLIPPED)
|
|
func(userData, nu, NULL, bezt, 2, s[0], s[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i=0; i<nu->pntsu*nu->pntsv; i++) {
|
|
BPoint *bp = &nu->bp[i];
|
|
|
|
if(bp->hide==0) {
|
|
view3d_project_short_clip(curarea, bp->vec, s, pmat, vmat);
|
|
func(userData, nu, bp, NULL, -1, s[0], s[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ************** DRAW MESH ****************** */
|
|
|
|
/* First section is all the "simple" draw routines,
|
|
* ones that just pass some sort of primitive to GL,
|
|
* with perhaps various options to control lighting,
|
|
* color, etc.
|
|
*
|
|
* These routines should not have user interface related
|
|
* logic!!!
|
|
*/
|
|
|
|
static void draw_dm_face_normals__mapFunc(void *userData, int index, float *cent, float *no)
|
|
{
|
|
EditFace *efa = EM_get_face_for_index(index);
|
|
|
|
if (efa->h==0 && efa->fgonf!=EM_FGON) {
|
|
glVertex3fv(cent);
|
|
glVertex3f( cent[0] + no[0]*G.scene->editbutsize,
|
|
cent[1] + no[1]*G.scene->editbutsize,
|
|
cent[2] + no[2]*G.scene->editbutsize);
|
|
}
|
|
}
|
|
static void draw_dm_face_normals(DerivedMesh *dm) {
|
|
glBegin(GL_LINES);
|
|
dm->foreachMappedFaceCenter(dm, draw_dm_face_normals__mapFunc, 0);
|
|
glEnd();
|
|
}
|
|
|
|
static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *no)
|
|
{
|
|
EditFace *efa = EM_get_face_for_index(index);
|
|
int sel = *((int*) userData);
|
|
|
|
if (efa->h==0 && efa->fgonf!=EM_FGON && (efa->f&SELECT)==sel) {
|
|
bglVertex3fv(cent);
|
|
}
|
|
}
|
|
static void draw_dm_face_centers(DerivedMesh *dm, int sel)
|
|
{
|
|
bglBegin(GL_POINTS);
|
|
dm->foreachMappedFaceCenter(dm, draw_dm_face_centers__mapFunc, &sel);
|
|
bglEnd();
|
|
}
|
|
|
|
static void draw_dm_vert_normals__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
|
{
|
|
EditVert *eve = EM_get_vert_for_index(index);
|
|
|
|
if (eve->h==0) {
|
|
glVertex3fv(co);
|
|
|
|
if (no_f) {
|
|
glVertex3f( co[0] + no_f[0]*G.scene->editbutsize,
|
|
co[1] + no_f[1]*G.scene->editbutsize,
|
|
co[2] + no_f[2]*G.scene->editbutsize);
|
|
} else {
|
|
glVertex3f( co[0] + no_s[0]*G.scene->editbutsize/32767.0f,
|
|
co[1] + no_s[1]*G.scene->editbutsize/32767.0f,
|
|
co[2] + no_s[2]*G.scene->editbutsize/32767.0f);
|
|
}
|
|
}
|
|
}
|
|
static void draw_dm_vert_normals(DerivedMesh *dm) {
|
|
glBegin(GL_LINES);
|
|
dm->foreachMappedVert(dm, draw_dm_vert_normals__mapFunc, NULL);
|
|
glEnd();
|
|
}
|
|
|
|
/* Draw verts with color set based on selection */
|
|
static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
|
{
|
|
struct { int sel; EditVert *eve_act; } * data = userData;
|
|
EditVert *eve = EM_get_vert_for_index(index);
|
|
|
|
if (eve->h==0 && (eve->f&SELECT)==data->sel) {
|
|
/* draw active larger - need to stop/start point drawing for this :/ */
|
|
if (eve==data->eve_act) {
|
|
float size = BIF_GetThemeValuef(TH_VERTEX_SIZE);
|
|
BIF_ThemeColor4(TH_EDITMESH_ACTIVE);
|
|
|
|
bglEnd();
|
|
|
|
glPointSize(size);
|
|
bglBegin(GL_POINTS);
|
|
bglVertex3fv(co);
|
|
bglEnd();
|
|
|
|
BIF_ThemeColor4(TH_VERTEX_SELECT);
|
|
glPointSize(size);
|
|
bglBegin(GL_POINTS);
|
|
} else {
|
|
bglVertex3fv(co);
|
|
}
|
|
}
|
|
}
|
|
static void draw_dm_verts(DerivedMesh *dm, int sel, EditVert *eve_act)
|
|
{
|
|
struct { int sel; EditVert *eve_act; } data;
|
|
data.sel = sel;
|
|
data.eve_act = eve_act;
|
|
|
|
bglBegin(GL_POINTS);
|
|
dm->foreachMappedVert(dm, draw_dm_verts__mapFunc, &data);
|
|
bglEnd();
|
|
}
|
|
|
|
/* Draw edges with color set based on selection */
|
|
static int draw_dm_edges_sel__setDrawOptions(void *userData, int index)
|
|
{
|
|
EditEdge *eed = EM_get_edge_for_index(index);
|
|
//unsigned char **cols = userData, *col;
|
|
struct { unsigned char *baseCol, *selCol, *actCol; EditEdge *eed_act; } * data = userData;
|
|
unsigned char *col;
|
|
|
|
if (eed->h==0) {
|
|
if (eed==data->eed_act) {
|
|
glColor4ubv(data->actCol);
|
|
} else {
|
|
if (eed->f&SELECT) {
|
|
col = data->selCol;
|
|
} else {
|
|
col = data->baseCol;
|
|
}
|
|
/* no alpha, this is used so a transparent color can disable drawing unselected edges in editmode */
|
|
if (col[3]==0) return 0;
|
|
|
|
glColor4ubv(col);
|
|
}
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
static void draw_dm_edges_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol, unsigned char *actCol, EditEdge *eed_act)
|
|
{
|
|
struct { unsigned char *baseCol, *selCol, *actCol; EditEdge *eed_act; } data;
|
|
|
|
data.baseCol = baseCol;
|
|
data.selCol = selCol;
|
|
data.actCol = actCol;
|
|
data.eed_act = eed_act;
|
|
dm->drawMappedEdges(dm, draw_dm_edges_sel__setDrawOptions, &data);
|
|
}
|
|
|
|
/* Draw edges */
|
|
static int draw_dm_edges__setDrawOptions(void *userData, int index)
|
|
{
|
|
return EM_get_edge_for_index(index)->h==0;
|
|
}
|
|
static void draw_dm_edges(DerivedMesh *dm)
|
|
{
|
|
dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, NULL);
|
|
}
|
|
|
|
/* Draw edges with color interpolated based on selection */
|
|
static int draw_dm_edges_sel_interp__setDrawOptions(void *userData, int index)
|
|
{
|
|
return EM_get_edge_for_index(index)->h==0;
|
|
}
|
|
static void draw_dm_edges_sel_interp__setDrawInterpOptions(void *userData, int index, float t)
|
|
{
|
|
EditEdge *eed = EM_get_edge_for_index(index);
|
|
unsigned char **cols = userData;
|
|
unsigned char *col0 = cols[(eed->v1->f&SELECT)?1:0];
|
|
unsigned char *col1 = cols[(eed->v2->f&SELECT)?1:0];
|
|
|
|
glColor4ub( col0[0] + (col1[0]-col0[0])*t,
|
|
col0[1] + (col1[1]-col0[1])*t,
|
|
col0[2] + (col1[2]-col0[2])*t,
|
|
col0[3] + (col1[3]-col0[3])*t);
|
|
}
|
|
static void draw_dm_edges_sel_interp(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol)
|
|
{
|
|
unsigned char *cols[2];
|
|
cols[0] = baseCol;
|
|
cols[1] = selCol;
|
|
dm->drawMappedEdgesInterp(dm, draw_dm_edges_sel_interp__setDrawOptions, draw_dm_edges_sel_interp__setDrawInterpOptions, cols);
|
|
}
|
|
|
|
/* Draw only seam edges */
|
|
static int draw_dm_edges_seams__setDrawOptions(void *userData, int index)
|
|
{
|
|
EditEdge *eed = EM_get_edge_for_index(index);
|
|
|
|
return (eed->h==0 && eed->seam);
|
|
}
|
|
static void draw_dm_edges_seams(DerivedMesh *dm)
|
|
{
|
|
dm->drawMappedEdges(dm, draw_dm_edges_seams__setDrawOptions, NULL);
|
|
}
|
|
|
|
/* Draw only sharp edges */
|
|
static int draw_dm_edges_sharp__setDrawOptions(void *userData, int index)
|
|
{
|
|
EditEdge *eed = EM_get_edge_for_index(index);
|
|
|
|
return (eed->h==0 && eed->sharp);
|
|
}
|
|
static void draw_dm_edges_sharp(DerivedMesh *dm)
|
|
{
|
|
dm->drawMappedEdges(dm, draw_dm_edges_sharp__setDrawOptions, NULL);
|
|
}
|
|
|
|
|
|
/* Draw faces with color set based on selection
|
|
* return 2 for the active face so it renders with stipple enabled */
|
|
static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *drawSmooth_r)
|
|
{
|
|
struct { unsigned char *cols[3]; EditFace *efa_act; } * data = userData;
|
|
EditFace *efa = EM_get_face_for_index(index);
|
|
unsigned char *col;
|
|
|
|
if (efa->h==0) {
|
|
if (efa == data->efa_act) {
|
|
glColor4ubv(data->cols[2]);
|
|
return 2; /* stipple */
|
|
} else {
|
|
col = data->cols[(efa->f&SELECT)?1:0];
|
|
if (col[3]==0) return 0;
|
|
glColor4ubv(col);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* also draws the active face */
|
|
static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol, unsigned char *actCol, EditFace *efa_act)
|
|
{
|
|
struct { unsigned char *cols[3]; EditFace *efa_act; } data;
|
|
data.cols[0] = baseCol;
|
|
data.cols[1] = selCol;
|
|
data.cols[2] = actCol;
|
|
data.efa_act = efa_act;
|
|
|
|
dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0);
|
|
}
|
|
|
|
static int draw_dm_creases__setDrawOptions(void *userData, int index)
|
|
{
|
|
EditEdge *eed = EM_get_edge_for_index(index);
|
|
|
|
if (eed->h==0 && eed->crease!=0.0) {
|
|
BIF_ThemeColorBlend(TH_WIRE, TH_EDGE_SELECT, eed->crease);
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
static void draw_dm_creases(DerivedMesh *dm)
|
|
{
|
|
glLineWidth(3.0);
|
|
dm->drawMappedEdges(dm, draw_dm_creases__setDrawOptions, NULL);
|
|
glLineWidth(1.0);
|
|
}
|
|
|
|
/* Second section of routines: Combine first sets to form fancy
|
|
* drawing routines (for example rendering twice to get overlays).
|
|
*
|
|
* Also includes routines that are basic drawing but are too
|
|
* specialized to be split out (like drawing creases or measurements).
|
|
*/
|
|
|
|
/* EditMesh drawing routines*/
|
|
|
|
static void draw_em_fancy_verts(EditMesh *em, DerivedMesh *cageDM, EditVert *eve_act)
|
|
{
|
|
int sel;
|
|
|
|
if(G.vd->zbuf) glDepthMask(0); // disable write in zbuffer, zbuf select
|
|
|
|
for (sel=0; sel<2; sel++) {
|
|
char col[4], fcol[4];
|
|
int pass;
|
|
|
|
BIF_GetThemeColor3ubv(sel?TH_VERTEX_SELECT:TH_VERTEX, col);
|
|
BIF_GetThemeColor3ubv(sel?TH_FACE_DOT:TH_WIRE, fcol);
|
|
|
|
for (pass=0; pass<2; pass++) {
|
|
float size = BIF_GetThemeValuef(TH_VERTEX_SIZE);
|
|
float fsize = BIF_GetThemeValuef(TH_FACEDOT_SIZE);
|
|
|
|
if (pass==0) {
|
|
if(G.vd->zbuf && !(G.vd->flag&V3D_ZBUF_SELECT)) {
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glEnable(GL_BLEND);
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
size = (size>2.1?size/2.0:size);
|
|
fsize = (fsize>2.1?fsize/2.0:fsize);
|
|
col[3] = fcol[3] = 100;
|
|
} else {
|
|
col[3] = fcol[3] = 255;
|
|
}
|
|
|
|
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
|
|
glPointSize(size);
|
|
glColor4ubv((GLubyte *)col);
|
|
draw_dm_verts(cageDM, sel, eve_act);
|
|
}
|
|
|
|
if( (G.scene->selectmode & SCE_SELECT_FACE) &&
|
|
(G.vd->drawtype<=OB_SOLID)
|
|
) {
|
|
glPointSize(fsize);
|
|
glColor4ubv((GLubyte *)fcol);
|
|
draw_dm_face_centers(cageDM, sel);
|
|
}
|
|
|
|
if (pass==0) {
|
|
glDisable(GL_BLEND);
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(G.vd->zbuf) glDepthMask(1);
|
|
glPointSize(1.0);
|
|
}
|
|
|
|
static void draw_em_fancy_edges(DerivedMesh *cageDM, short sel_only, EditEdge *eed_act)
|
|
{
|
|
int pass;
|
|
unsigned char wireCol[4], selCol[4], actCol[4];
|
|
|
|
/* since this function does transparant... */
|
|
BIF_GetThemeColor3ubv(TH_EDGE_SELECT, (char *)selCol);
|
|
BIF_GetThemeColor3ubv(TH_WIRE, (char *)wireCol);
|
|
BIF_GetThemeColor3ubv(TH_EDITMESH_ACTIVE, (char *)actCol);
|
|
|
|
/* when sel only is used, dont render wire, only selected, this is used for
|
|
* textured draw mode when the 'edges' option is disabled */
|
|
if (sel_only)
|
|
wireCol[3] = 0;
|
|
|
|
for (pass=0; pass<2; pass++) {
|
|
/* show wires in transparant when no zbuf clipping for select */
|
|
if (pass==0) {
|
|
if (G.vd->zbuf && (G.vd->flag & V3D_ZBUF_SELECT)==0) {
|
|
glEnable(GL_BLEND);
|
|
glDisable(GL_DEPTH_TEST);
|
|
selCol[3] = 85;
|
|
if (!sel_only) wireCol[3] = 85;
|
|
} else {
|
|
continue;
|
|
}
|
|
} else {
|
|
selCol[3] = 255;
|
|
if (!sel_only) wireCol[3] = 255;
|
|
}
|
|
|
|
if(G.scene->selectmode == SCE_SELECT_FACE) {
|
|
draw_dm_edges_sel(cageDM, wireCol, selCol, actCol, eed_act);
|
|
}
|
|
else if( (G.f & G_DRAWEDGES) || (G.scene->selectmode & SCE_SELECT_EDGE) ) {
|
|
if(cageDM->drawMappedEdgesInterp && (G.scene->selectmode & SCE_SELECT_VERTEX)) {
|
|
glShadeModel(GL_SMOOTH);
|
|
draw_dm_edges_sel_interp(cageDM, wireCol, selCol);
|
|
glShadeModel(GL_FLAT);
|
|
} else {
|
|
draw_dm_edges_sel(cageDM, wireCol, selCol, actCol, eed_act);
|
|
}
|
|
}
|
|
else {
|
|
if (!sel_only) {
|
|
glColor4ubv(wireCol);
|
|
draw_dm_edges(cageDM);
|
|
}
|
|
}
|
|
|
|
if (pass==0) {
|
|
glDisable(GL_BLEND);
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef WITH_VERSE
|
|
/*
|
|
* draw some debug info about verse mesh (vertex indexes,
|
|
* face indexes, status of )
|
|
*/
|
|
static void draw_verse_debug(Object *ob, EditMesh *em)
|
|
{
|
|
struct EditVert *eve=NULL;
|
|
struct EditFace *efa=NULL;
|
|
float v1[3], v2[3], v3[3], v4[3], fvec[3], col[3];
|
|
char val[32];
|
|
|
|
if(G.vd->zbuf && (G.vd->flag & V3D_ZBUF_SELECT)==0)
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
if(G.vd->zbuf) bglPolygonOffset(5.0);
|
|
|
|
BIF_GetThemeColor3fv(TH_TEXT, col);
|
|
/* make color a bit more red */
|
|
if(col[0]> 0.5) {col[1]*=0.7; col[2]*= 0.7;}
|
|
else col[0]= col[0]*0.7 + 0.3;
|
|
glColor3fv(col);
|
|
|
|
/* draw IDs of verse vertexes */
|
|
for(eve = em->verts.first; eve; eve = eve->next) {
|
|
if(eve->vvert) {
|
|
VecLerpf(fvec, ob->loc, eve->co, 1.1);
|
|
glRasterPos3f(fvec[0], fvec[1], fvec[2]);
|
|
|
|
sprintf(val, "%d", ((VerseVert*)eve->vvert)->id);
|
|
BMF_DrawString(G.fonts, val);
|
|
}
|
|
}
|
|
|
|
/* draw IDs of verse faces */
|
|
for(efa = em->faces.first; efa; efa = efa->next) {
|
|
if(efa->vface) {
|
|
VECCOPY(v1, efa->v1->co);
|
|
VECCOPY(v2, efa->v2->co);
|
|
VECCOPY(v3, efa->v3->co);
|
|
if(efa->v4) {
|
|
VECCOPY(v4, efa->v4->co);
|
|
glRasterPos3f(0.25*(v1[0]+v2[0]+v3[0]+v4[0]),
|
|
0.25*(v1[1]+v2[1]+v3[1]+v4[1]),
|
|
0.25*(v1[2]+v2[2]+v3[2]+v4[2]));
|
|
}
|
|
else {
|
|
glRasterPos3f((v1[0]+v2[0]+v3[0])/3,
|
|
(v1[1]+v2[1]+v3[1])/3,
|
|
(v1[2]+v2[2]+v3[2])/3);
|
|
}
|
|
|
|
sprintf(val, "%d", ((VerseFace*)efa->vface)->id);
|
|
BMF_DrawString(G.fonts, val);
|
|
|
|
}
|
|
}
|
|
|
|
if(G.vd->zbuf) {
|
|
glEnable(GL_DEPTH_TEST);
|
|
bglPolygonOffset(0.0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void draw_em_measure_stats(Object *ob, EditMesh *em)
|
|
{
|
|
EditEdge *eed;
|
|
EditFace *efa;
|
|
float v1[3], v2[3], v3[3], v4[3];
|
|
float fvec[3];
|
|
char val[32]; /* Stores the measurement display text here */
|
|
char conv_float[5]; /* Use a float conversion matching the grid size */
|
|
float area, col[3]; /* area of the face, color of the text to draw */
|
|
|
|
/* make the precission of the pronted value proportionate to the gridsize */
|
|
if ((G.vd->grid) < 0.01)
|
|
strcpy(conv_float, "%.6f");
|
|
else if ((G.vd->grid) < 0.1)
|
|
strcpy(conv_float, "%.5f");
|
|
else if ((G.vd->grid) < 1.0)
|
|
strcpy(conv_float, "%.4f");
|
|
else if ((G.vd->grid) < 10.0)
|
|
strcpy(conv_float, "%.3f");
|
|
else
|
|
strcpy(conv_float, "%.2f");
|
|
|
|
|
|
if(G.vd->zbuf && (G.vd->flag & V3D_ZBUF_SELECT)==0)
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
if(G.vd->zbuf) bglPolygonOffset(5.0);
|
|
|
|
if(G.f & G_DRAW_EDGELEN) {
|
|
BIF_GetThemeColor3fv(TH_TEXT, col);
|
|
/* make color a bit more red */
|
|
if(col[0]> 0.5) {col[1]*=0.7; col[2]*= 0.7;}
|
|
else col[0]= col[0]*0.7 + 0.3;
|
|
glColor3fv(col);
|
|
|
|
for(eed= em->edges.first; eed; eed= eed->next) {
|
|
/* draw non fgon edges, or selected edges, or edges next to selected verts while draging */
|
|
if((eed->h != EM_FGON) && ((eed->f & SELECT) || (G.moving && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT)) ))) {
|
|
VECCOPY(v1, eed->v1->co);
|
|
VECCOPY(v2, eed->v2->co);
|
|
|
|
glRasterPos3f( 0.5*(v1[0]+v2[0]), 0.5*(v1[1]+v2[1]), 0.5*(v1[2]+v2[2]));
|
|
|
|
if(G.vd->flag & V3D_GLOBAL_STATS) {
|
|
Mat4MulVecfl(ob->obmat, v1);
|
|
Mat4MulVecfl(ob->obmat, v2);
|
|
}
|
|
|
|
sprintf(val, conv_float, VecLenf(v1, v2));
|
|
BMF_DrawString( G.fonts, val);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(G.f & G_DRAW_FACEAREA) {
|
|
extern int faceselectedOR(EditFace *efa, int flag); // editmesh.h shouldn't be in this file... ok for now?
|
|
|
|
BIF_GetThemeColor3fv(TH_TEXT, col);
|
|
/* make color a bit more green */
|
|
if(col[1]> 0.5) {col[0]*=0.7; col[2]*= 0.7;}
|
|
else col[1]= col[1]*0.7 + 0.3;
|
|
glColor3fv(col);
|
|
|
|
for(efa= em->faces.first; efa; efa= efa->next) {
|
|
if((efa->f & SELECT) || (G.moving && faceselectedOR(efa, SELECT)) ) {
|
|
VECCOPY(v1, efa->v1->co);
|
|
VECCOPY(v2, efa->v2->co);
|
|
VECCOPY(v3, efa->v3->co);
|
|
if (efa->v4) {
|
|
VECCOPY(v4, efa->v4->co);
|
|
}
|
|
if(G.vd->flag & V3D_GLOBAL_STATS) {
|
|
Mat4MulVecfl(ob->obmat, v1);
|
|
Mat4MulVecfl(ob->obmat, v2);
|
|
Mat4MulVecfl(ob->obmat, v3);
|
|
if (efa->v4) Mat4MulVecfl(ob->obmat, v4);
|
|
}
|
|
|
|
if (efa->v4)
|
|
area= AreaQ3Dfl(v1, v2, v3, v4);
|
|
else
|
|
area = AreaT3Dfl(v1, v2, v3);
|
|
|
|
sprintf(val, conv_float, area);
|
|
glRasterPos3fv(efa->cent);
|
|
BMF_DrawString( G.fonts, val);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(G.f & G_DRAW_EDGEANG) {
|
|
EditEdge *e1, *e2, *e3, *e4;
|
|
|
|
BIF_GetThemeColor3fv(TH_TEXT, col);
|
|
/* make color a bit more blue */
|
|
if(col[2]> 0.5) {col[0]*=0.7; col[1]*= 0.7;}
|
|
else col[2]= col[2]*0.7 + 0.3;
|
|
glColor3fv(col);
|
|
|
|
for(efa= em->faces.first; efa; efa= efa->next) {
|
|
VECCOPY(v1, efa->v1->co);
|
|
VECCOPY(v2, efa->v2->co);
|
|
VECCOPY(v3, efa->v3->co);
|
|
if(efa->v4) {
|
|
VECCOPY(v4, efa->v4->co);
|
|
}
|
|
else {
|
|
VECCOPY(v4, v3);
|
|
}
|
|
if(G.vd->flag & V3D_GLOBAL_STATS) {
|
|
Mat4MulVecfl(ob->obmat, v1);
|
|
Mat4MulVecfl(ob->obmat, v2);
|
|
Mat4MulVecfl(ob->obmat, v3);
|
|
if (efa->v4) Mat4MulVecfl(ob->obmat, v4);
|
|
}
|
|
|
|
e1= efa->e1;
|
|
e2= efa->e2;
|
|
e3= efa->e3;
|
|
if(efa->e4) e4= efa->e4; else e4= e3;
|
|
|
|
/* Calculate the angles */
|
|
|
|
if( (e4->f & e1->f & SELECT) || (G.moving && (efa->v1->f & SELECT)) ) {
|
|
/* Vec 1 */
|
|
sprintf(val,"%.3f", VecAngle3(v4, v1, v2));
|
|
VecLerpf(fvec, efa->cent, efa->v1->co, 0.8);
|
|
glRasterPos3fv(fvec);
|
|
BMF_DrawString( G.fonts, val);
|
|
}
|
|
if( (e1->f & e2->f & SELECT) || (G.moving && (efa->v2->f & SELECT)) ) {
|
|
/* Vec 2 */
|
|
sprintf(val,"%.3f", VecAngle3(v1, v2, v3));
|
|
VecLerpf(fvec, efa->cent, efa->v2->co, 0.8);
|
|
glRasterPos3fv(fvec);
|
|
BMF_DrawString( G.fonts, val);
|
|
}
|
|
if( (e2->f & e3->f & SELECT) || (G.moving && (efa->v3->f & SELECT)) ) {
|
|
/* Vec 3 */
|
|
if(efa->v4)
|
|
sprintf(val,"%.3f", VecAngle3(v2, v3, v4));
|
|
else
|
|
sprintf(val,"%.3f", VecAngle3(v2, v3, v1));
|
|
VecLerpf(fvec, efa->cent, efa->v3->co, 0.8);
|
|
glRasterPos3fv(fvec);
|
|
BMF_DrawString( G.fonts, val);
|
|
}
|
|
/* Vec 4 */
|
|
if(efa->v4) {
|
|
if( (e3->f & e4->f & SELECT) || (G.moving && (efa->v4->f & SELECT)) ) {
|
|
sprintf(val,"%.3f", VecAngle3(v3, v4, v1));
|
|
VecLerpf(fvec, efa->cent, efa->v4->co, 0.8);
|
|
glRasterPos3fv(fvec);
|
|
BMF_DrawString( G.fonts, val);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(G.vd->zbuf) {
|
|
glEnable(GL_DEPTH_TEST);
|
|
bglPolygonOffset(0.0);
|
|
}
|
|
}
|
|
|
|
static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth_r)
|
|
{
|
|
EditFace *efa = EM_get_face_for_index(index);
|
|
|
|
if (efa->h==0) {
|
|
set_gl_material(efa->mat_nr+1);
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
static void draw_em_fancy(Object *ob, EditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, int dt)
|
|
{
|
|
Mesh *me = ob->data;
|
|
EditFace *efa_act = NULL;
|
|
EditEdge *eed_act = NULL;
|
|
EditVert *eve_act = NULL;
|
|
|
|
if (G.editMesh->selected.last) {
|
|
EditSelection *ese = G.editMesh->selected.last;
|
|
if ( ese->type == EDITFACE ) {
|
|
efa_act = (EditFace *)ese->data;
|
|
} else if ( ese->type == EDITEDGE ) {
|
|
eed_act = (EditEdge *)ese->data;
|
|
} else if ( ese->type == EDITVERT ) {
|
|
eve_act = (EditVert *)ese->data;
|
|
}
|
|
}
|
|
|
|
EM_init_index_arrays(1, 1, 1);
|
|
|
|
if(dt>OB_WIRE) {
|
|
if( CHECK_OB_DRAWTEXTURE(G.vd, dt) ) {
|
|
draw_mesh_textured(ob, finalDM, 0);
|
|
} else {
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & ME_TWOSIDED);
|
|
|
|
glEnable(GL_LIGHTING);
|
|
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
|
|
|
|
finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, 0, 0);
|
|
|
|
glFrontFace(GL_CCW);
|
|
glDisable(GL_LIGHTING);
|
|
}
|
|
|
|
// Setup for drawing wire over, disable zbuffer
|
|
// write to show selected edge wires better
|
|
BIF_ThemeColor(TH_WIRE);
|
|
|
|
bglPolygonOffset(1.0);
|
|
glDepthMask(0);
|
|
}
|
|
else {
|
|
if (cageDM!=finalDM) {
|
|
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.7);
|
|
finalDM->drawEdges(finalDM, 1);
|
|
}
|
|
}
|
|
|
|
if((G.f & (G_DRAWFACES)) || FACESEL_PAINT_TEST) { /* transp faces */
|
|
unsigned char col1[4], col2[4], col3[4];
|
|
|
|
BIF_GetThemeColor4ubv(TH_FACE, (char *)col1);
|
|
BIF_GetThemeColor4ubv(TH_FACE_SELECT, (char *)col2);
|
|
BIF_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, (char *)col3);
|
|
|
|
glEnable(GL_BLEND);
|
|
glDepthMask(0); // disable write in zbuffer, needed for nice transp
|
|
|
|
/* dont draw unselected faces, only selected, this is MUCH nicer when texturing */
|
|
if CHECK_OB_DRAWTEXTURE(G.vd, dt)
|
|
col1[3] = 0;
|
|
|
|
draw_dm_faces_sel(cageDM, col1, col2, col3, efa_act);
|
|
|
|
glDisable(GL_BLEND);
|
|
glDepthMask(1); // restore write in zbuffer
|
|
} else if (efa_act) {
|
|
/* even if draw faces is off it would be nice to draw the stipple face
|
|
* Make all other faces zero alpha except for the active
|
|
* */
|
|
unsigned char col1[4], col2[4], col3[4];
|
|
col1[3] = col2[3] = 0; /* dont draw */
|
|
BIF_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, (char *)col3);
|
|
|
|
glEnable(GL_BLEND);
|
|
glDepthMask(0); // disable write in zbuffer, needed for nice transp
|
|
|
|
draw_dm_faces_sel(cageDM, col1, col2, col3, efa_act);
|
|
|
|
glDisable(GL_BLEND);
|
|
glDepthMask(1); // restore write in zbuffer
|
|
|
|
}
|
|
|
|
/* here starts all fancy draw-extra over */
|
|
if((G.f & G_DRAWEDGES)==0 && CHECK_OB_DRAWTEXTURE(G.vd, dt)) {
|
|
/* we are drawing textures and 'G_DRAWEDGES' is disabled, dont draw any edges */
|
|
|
|
/* only draw selected edges otherwise there is no way of telling if a face is selected */
|
|
draw_em_fancy_edges(cageDM, 1, eed_act);
|
|
|
|
} else {
|
|
if(G.f & G_DRAWSEAMS) {
|
|
BIF_ThemeColor(TH_EDGE_SEAM);
|
|
glLineWidth(2);
|
|
|
|
draw_dm_edges_seams(cageDM);
|
|
|
|
glColor3ub(0,0,0);
|
|
glLineWidth(1);
|
|
}
|
|
|
|
if(G.f & G_DRAWSHARP) {
|
|
BIF_ThemeColor(TH_EDGE_SHARP);
|
|
glLineWidth(2);
|
|
|
|
draw_dm_edges_sharp(cageDM);
|
|
|
|
glColor3ub(0,0,0);
|
|
glLineWidth(1);
|
|
}
|
|
|
|
if(G.f & G_DRAWCREASES) {
|
|
draw_dm_creases(cageDM);
|
|
}
|
|
|
|
draw_em_fancy_edges(cageDM, 0, eed_act);
|
|
}
|
|
if(ob==G.obedit) {
|
|
retopo_matrix_update(G.vd);
|
|
|
|
draw_em_fancy_verts(em, cageDM, eve_act);
|
|
|
|
if(G.f & G_DRAWNORMALS) {
|
|
BIF_ThemeColor(TH_NORMAL);
|
|
draw_dm_face_normals(cageDM);
|
|
}
|
|
if(G.f & G_DRAW_VNORMALS) {
|
|
BIF_ThemeColor(TH_NORMAL);
|
|
draw_dm_vert_normals(cageDM);
|
|
}
|
|
|
|
if(G.f & (G_DRAW_EDGELEN|G_DRAW_FACEAREA|G_DRAW_EDGEANG))
|
|
draw_em_measure_stats(ob, em);
|
|
#ifdef WITH_VERSE
|
|
if(em->vnode && (G.f & G_DRAW_VERSE_DEBUG))
|
|
draw_verse_debug(ob, em);
|
|
#endif
|
|
}
|
|
|
|
if(dt>OB_WIRE) {
|
|
glDepthMask(1);
|
|
bglPolygonOffset(0.0);
|
|
}
|
|
|
|
EM_free_index_arrays();
|
|
}
|
|
|
|
/* Mesh drawing routines */
|
|
|
|
static void draw_mesh_object_outline(Object *ob, DerivedMesh *dm)
|
|
{
|
|
|
|
if(G.vd->transp==0) { // not when we draw the transparent pass
|
|
glLineWidth(2.0);
|
|
glDepthMask(0);
|
|
|
|
/* if transparent, we cannot draw the edges for solid select... edges have no material info.
|
|
drawFacesSolid() doesn't draw the transparent faces */
|
|
if(ob->dtx & OB_DRAWTRANSP) {
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
dm->drawFacesSolid(dm, set_gl_material);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
else {
|
|
dm->drawEdges(dm, 0);
|
|
}
|
|
|
|
glLineWidth(1.0);
|
|
glDepthMask(1);
|
|
}
|
|
}
|
|
|
|
static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
|
|
{
|
|
*drawSmooth_r = 1;
|
|
return 1;
|
|
}
|
|
|
|
static void draw_mesh_fancy(Base *base, int dt, int flag)
|
|
{
|
|
Object *ob= base->object;
|
|
Mesh *me = ob->data;
|
|
Material *ma= give_current_material(ob, 1);
|
|
int hasHaloMat = (ma && (ma->mode&MA_HALO));
|
|
int draw_wire = ob->dtx&OB_DRAWWIRE;
|
|
int totvert, totedge, totface;
|
|
DispList *dl;
|
|
DerivedMesh *dm= mesh_get_derived_final(ob, get_viewedit_datamask());
|
|
|
|
if(!dm)
|
|
return;
|
|
|
|
#ifdef WITH_VERSE
|
|
if(me->vnode) {
|
|
struct VNode *vnode = (VNode*)me->vnode;
|
|
struct VLayer *vert_vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
|
|
struct VLayer *face_vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
|
|
|
|
if(vert_vlayer) totvert = vert_vlayer->dl.da.count;
|
|
else totvert = 0;
|
|
totedge = 0; /* total count of edge needn't to be zero, but verse doesn't know edges */
|
|
if(face_vlayer) totface = face_vlayer->dl.da.count;
|
|
else totface = 0;
|
|
}
|
|
else {
|
|
totvert = dm->getNumVerts(dm);
|
|
totedge = dm->getNumEdges(dm);
|
|
totface = dm->getNumFaces(dm);
|
|
}
|
|
#else
|
|
totvert = dm->getNumVerts(dm);
|
|
totedge = dm->getNumEdges(dm);
|
|
totface = dm->getNumFaces(dm);
|
|
#endif
|
|
|
|
/* vertexpaint, faceselect wants this, but it doesnt work for shaded? */
|
|
if(dt!=OB_SHADED)
|
|
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
|
|
|
|
// Unwanted combination.
|
|
if (ob==OBACT && FACESEL_PAINT_TEST) draw_wire = 0;
|
|
|
|
if(dt==OB_BOUNDBOX) {
|
|
draw_bounding_volume(ob);
|
|
}
|
|
else if(hasHaloMat || (totface==0 && totedge==0)) {
|
|
glPointSize(1.5);
|
|
dm->drawVerts(dm);
|
|
glPointSize(1.0);
|
|
}
|
|
else if(dt==OB_WIRE || totface==0) {
|
|
draw_wire = 1;
|
|
}
|
|
else if( (ob==OBACT && (G.f & G_TEXTUREPAINT || FACESEL_PAINT_TEST)) ||
|
|
CHECK_OB_DRAWTEXTURE(G.vd, dt))
|
|
{
|
|
int faceselect= (ob==OBACT && FACESEL_PAINT_TEST);
|
|
|
|
if ((G.vd->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !(G.f&G_PICKSEL || FACESEL_PAINT_TEST) && !draw_wire) {
|
|
draw_mesh_object_outline(ob, dm);
|
|
}
|
|
|
|
draw_mesh_textured(ob, dm, faceselect);
|
|
|
|
if(!faceselect) {
|
|
if(base->flag & SELECT)
|
|
BIF_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
|
|
else
|
|
BIF_ThemeColor(TH_WIRE);
|
|
|
|
dm->drawLooseEdges(dm);
|
|
}
|
|
}
|
|
else if(dt==OB_SOLID ) {
|
|
|
|
if ((G.vd->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !draw_wire) {
|
|
draw_mesh_object_outline(ob, dm);
|
|
}
|
|
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & ME_TWOSIDED );
|
|
|
|
glEnable(GL_LIGHTING);
|
|
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
|
|
|
|
dm->drawFacesSolid(dm, set_gl_material);
|
|
|
|
glFrontFace(GL_CCW);
|
|
glDisable(GL_LIGHTING);
|
|
|
|
if(base->flag & SELECT) {
|
|
BIF_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
|
|
} else {
|
|
BIF_ThemeColor(TH_WIRE);
|
|
}
|
|
dm->drawLooseEdges(dm);
|
|
}
|
|
else if(dt==OB_SHADED) {
|
|
int do_draw= 1; /* to resolve all G.f settings below... */
|
|
|
|
if(ob==OBACT) {
|
|
do_draw= 0;
|
|
if( (G.f & G_WEIGHTPAINT)) {
|
|
set_gl_material(0); /* enforce defmaterial settings */
|
|
|
|
/* but set default spec */
|
|
glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
|
|
glEnable(GL_COLOR_MATERIAL); /* according manpages needed */
|
|
glColor3ub(120, 120, 120);
|
|
glDisable(GL_COLOR_MATERIAL);
|
|
/* diffuse */
|
|
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
|
|
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1);
|
|
glDisable(GL_COLOR_MATERIAL);
|
|
glDisable(GL_LIGHTING);
|
|
}
|
|
else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->mcol) {
|
|
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
|
|
}
|
|
else if(G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) {
|
|
glColor3f(1.0f, 1.0f, 1.0f);
|
|
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0);
|
|
}
|
|
else do_draw= 1;
|
|
}
|
|
if(do_draw) {
|
|
dl = ob->disp.first;
|
|
if (!dl || !dl->col1) {
|
|
/* release and reload derivedmesh because it might be freed in
|
|
shadeDispList due to a different datamask */
|
|
dm->release(dm);
|
|
shadeDispList(base);
|
|
dl = find_displist(&ob->disp, DL_VERTCOL);
|
|
dm= mesh_get_derived_final(ob, get_viewedit_datamask());
|
|
}
|
|
|
|
if ((G.vd->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !draw_wire) {
|
|
draw_mesh_object_outline(ob, dm);
|
|
}
|
|
|
|
/* False for dupliframe objects */
|
|
if (dl) {
|
|
unsigned int *obCol1 = dl->col1;
|
|
unsigned int *obCol2 = dl->col2;
|
|
|
|
dm->drawFacesColored(dm, me->flag&ME_TWOSIDED, (unsigned char*) obCol1, (unsigned char*) obCol2);
|
|
}
|
|
|
|
if(base->flag & SELECT) {
|
|
BIF_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
|
|
} else {
|
|
BIF_ThemeColor(TH_WIRE);
|
|
}
|
|
dm->drawLooseEdges(dm);
|
|
}
|
|
}
|
|
|
|
/* set default draw color back for wire or for draw-extra later on */
|
|
if (dt!=OB_WIRE) {
|
|
if(base->flag & SELECT) {
|
|
if(ob==OBACT && ob->flag & OB_FROMGROUP)
|
|
BIF_ThemeColor(TH_GROUP_ACTIVE);
|
|
else if(ob->flag & OB_FROMGROUP)
|
|
BIF_ThemeColorShade(TH_GROUP_ACTIVE, -16);
|
|
else if(flag!=DRAW_CONSTCOLOR)
|
|
BIF_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
|
|
else
|
|
glColor3ub(80,80,80);
|
|
} else {
|
|
if (ob->flag & OB_FROMGROUP)
|
|
BIF_ThemeColor(TH_GROUP);
|
|
else {
|
|
if(ob->dtx & OB_DRAWWIRE && flag==DRAW_CONSTCOLOR)
|
|
glColor3ub(80,80,80);
|
|
else
|
|
BIF_ThemeColor(TH_WIRE);
|
|
}
|
|
}
|
|
}
|
|
if (draw_wire) {
|
|
/* If drawing wire and drawtype is not OB_WIRE then we are
|
|
* overlaying the wires.
|
|
*/
|
|
|
|
if (dt!=OB_WIRE) {
|
|
bglPolygonOffset(1.0);
|
|
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
|
|
}
|
|
|
|
dm->drawEdges(dm, (dt==OB_WIRE || totface==0));
|
|
|
|
if (dt!=OB_WIRE) {
|
|
glDepthMask(1);
|
|
bglPolygonOffset(0.0);
|
|
}
|
|
}
|
|
|
|
dm->release(dm);
|
|
}
|
|
|
|
/* returns 1 if nothing was drawn, for detecting to draw an object center */
|
|
static int draw_mesh_object(Base *base, int dt, int flag)
|
|
{
|
|
Object *ob= base->object;
|
|
Mesh *me= ob->data;
|
|
int has_alpha= 0, drawlinked= 0, retval= 0;
|
|
|
|
if(G.obedit && ob!=G.obedit && ob->data==G.obedit->data) {
|
|
if(ob_get_key(ob));
|
|
else drawlinked= 1;
|
|
}
|
|
|
|
if(ob==G.obedit || drawlinked) {
|
|
DerivedMesh *finalDM, *cageDM;
|
|
|
|
if (G.obedit!=ob)
|
|
finalDM = cageDM = editmesh_get_derived_base();
|
|
else
|
|
cageDM = editmesh_get_derived_cage_and_final(&finalDM,
|
|
get_viewedit_datamask());
|
|
|
|
if(dt>OB_WIRE) init_gl_materials(ob, 0); // no transp in editmode, the fancy draw over goes bad then
|
|
draw_em_fancy(ob, G.editMesh, cageDM, finalDM, dt);
|
|
|
|
if (G.obedit!=ob && finalDM)
|
|
finalDM->release(finalDM);
|
|
}
|
|
else if(!G.obedit && (G.f & G_SCULPTMODE) &&(G.scene->sculptdata.flags & SCULPT_DRAW_FAST) &&
|
|
OBACT==ob && !sculpt_modifiers_active(ob)) {
|
|
sculptmode_draw_mesh(0);
|
|
}
|
|
else {
|
|
/* don't create boundbox here with mesh_get_bb(), the derived system will make it, puts deformed bb's OK */
|
|
|
|
if(me->totface<=4 || boundbox_clip(ob->obmat, me->bb)) {
|
|
if(dt==OB_SOLID) has_alpha= init_gl_materials(ob, (base->flag & OB_FROMDUPLI)==0);
|
|
draw_mesh_fancy(base, dt, flag);
|
|
|
|
if(me->totvert==0) retval= 1;
|
|
}
|
|
}
|
|
|
|
/* init_gl_materials did the proper checking if this is needed */
|
|
if(has_alpha) add_view3d_after(G.vd, base, V3D_TRANSP);
|
|
|
|
return retval;
|
|
}
|
|
|
|
/* ************** DRAW DISPLIST ****************** */
|
|
|
|
static int draw_index_wire= 1;
|
|
static int index3_nors_incr= 1;
|
|
|
|
/* returns 1 when nothing was drawn */
|
|
static int drawDispListwire(ListBase *dlbase)
|
|
{
|
|
DispList *dl;
|
|
int parts, nr;
|
|
float *data;
|
|
|
|
if(dlbase==NULL) return 1;
|
|
|
|
glDisableClientState(GL_NORMAL_ARRAY);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
for(dl= dlbase->first; dl; dl= dl->next) {
|
|
if(dl->parts==0 || dl->nr==0)
|
|
continue;
|
|
|
|
data= dl->verts;
|
|
|
|
switch(dl->type) {
|
|
case DL_SEGM:
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, data);
|
|
|
|
for(parts=0; parts<dl->parts; parts++)
|
|
glDrawArrays(GL_LINE_STRIP, parts*dl->nr, dl->nr);
|
|
|
|
break;
|
|
case DL_POLY:
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, data);
|
|
|
|
for(parts=0; parts<dl->parts; parts++)
|
|
glDrawArrays(GL_LINE_LOOP, parts*dl->nr, dl->nr);
|
|
|
|
break;
|
|
case DL_SURF:
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, data);
|
|
|
|
for(parts=0; parts<dl->parts; parts++) {
|
|
if(dl->flag & DL_CYCL_U)
|
|
glDrawArrays(GL_LINE_LOOP, parts*dl->nr, dl->nr);
|
|
else
|
|
glDrawArrays(GL_LINE_STRIP, parts*dl->nr, dl->nr);
|
|
}
|
|
|
|
for(nr=0; nr<dl->nr; nr++) {
|
|
int ofs= 3*dl->nr;
|
|
|
|
data= ( dl->verts )+3*nr;
|
|
parts= dl->parts;
|
|
|
|
if(dl->flag & DL_CYCL_V) glBegin(GL_LINE_LOOP);
|
|
else glBegin(GL_LINE_STRIP);
|
|
|
|
while(parts--) {
|
|
glVertex3fv(data);
|
|
data+=ofs;
|
|
}
|
|
glEnd();
|
|
|
|
/* (ton) this code crashes for me when resolv is 86 or higher... no clue */
|
|
// glVertexPointer(3, GL_FLOAT, sizeof(float)*3*dl->nr, data + 3*nr);
|
|
// if(dl->flag & DL_CYCL_V)
|
|
// glDrawArrays(GL_LINE_LOOP, 0, dl->parts);
|
|
// else
|
|
// glDrawArrays(GL_LINE_STRIP, 0, dl->parts);
|
|
}
|
|
break;
|
|
|
|
case DL_INDEX3:
|
|
if(draw_index_wire) {
|
|
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
|
|
glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
|
|
}
|
|
break;
|
|
|
|
case DL_INDEX4:
|
|
if(draw_index_wire) {
|
|
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
|
|
glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void drawDispListsolid(ListBase *lb, Object *ob)
|
|
{
|
|
DispList *dl;
|
|
float *data, curcol[4];
|
|
float *ndata;
|
|
|
|
if(lb==NULL) return;
|
|
|
|
/* for drawing wire */
|
|
glGetFloatv(GL_CURRENT_COLOR, curcol);
|
|
|
|
glEnable(GL_LIGHTING);
|
|
|
|
if(ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW);
|
|
else glFrontFace(GL_CCW);
|
|
|
|
if(ob->type==OB_MBALL) { // mball always smooth shaded
|
|
glShadeModel(GL_SMOOTH);
|
|
}
|
|
|
|
dl= lb->first;
|
|
while(dl) {
|
|
data= dl->verts;
|
|
ndata= dl->nors;
|
|
|
|
switch(dl->type) {
|
|
case DL_SEGM:
|
|
if(ob->type==OB_SURF) {
|
|
int nr;
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glColor3fv(curcol);
|
|
|
|
// glVertexPointer(3, GL_FLOAT, 0, dl->verts);
|
|
// glDrawArrays(GL_LINE_STRIP, 0, dl->nr);
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
for(nr= dl->nr; nr; nr--, data+=3)
|
|
glVertex3fv(data);
|
|
glEnd();
|
|
|
|
glEnable(GL_LIGHTING);
|
|
}
|
|
break;
|
|
case DL_POLY:
|
|
if(ob->type==OB_SURF) {
|
|
int nr;
|
|
|
|
BIF_ThemeColor(TH_WIRE);
|
|
glDisable(GL_LIGHTING);
|
|
|
|
/* for some reason glDrawArrays crashes here in half of the platforms (not osx) */
|
|
//glVertexPointer(3, GL_FLOAT, 0, dl->verts);
|
|
//glDrawArrays(GL_LINE_LOOP, 0, dl->nr);
|
|
|
|
glBegin(GL_LINE_LOOP);
|
|
for(nr= dl->nr; nr; nr--, data+=3)
|
|
glVertex3fv(data);
|
|
glEnd();
|
|
|
|
glEnable(GL_LIGHTING);
|
|
break;
|
|
}
|
|
case DL_SURF:
|
|
|
|
if(dl->index) {
|
|
set_gl_material(dl->col+1);
|
|
|
|
if(dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH);
|
|
else glShadeModel(GL_FLAT);
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
|
|
glNormalPointer(GL_FLOAT, 0, dl->nors);
|
|
glDrawElements(GL_QUADS, 4*dl->totindex, GL_UNSIGNED_INT, dl->index);
|
|
}
|
|
break;
|
|
|
|
case DL_INDEX3:
|
|
|
|
set_gl_material(dl->col+1);
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
|
|
|
|
/* voor polys only one normal needed */
|
|
if(index3_nors_incr==0) {
|
|
glDisableClientState(GL_NORMAL_ARRAY);
|
|
glNormal3fv(ndata);
|
|
}
|
|
else
|
|
glNormalPointer(GL_FLOAT, 0, dl->nors);
|
|
|
|
glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
|
|
|
|
if(index3_nors_incr==0)
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
|
|
break;
|
|
|
|
case DL_INDEX4:
|
|
|
|
set_gl_material(dl->col+1);
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
|
|
glNormalPointer(GL_FLOAT, 0, dl->nors);
|
|
glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
|
|
|
|
break;
|
|
}
|
|
dl= dl->next;
|
|
}
|
|
|
|
glShadeModel(GL_FLAT);
|
|
glDisable(GL_LIGHTING);
|
|
glFrontFace(GL_CCW);
|
|
}
|
|
|
|
static void drawDispListshaded(ListBase *lb, Object *ob)
|
|
{
|
|
DispList *dl, *dlob;
|
|
unsigned int *cdata;
|
|
|
|
if(lb==NULL) return;
|
|
|
|
glShadeModel(GL_SMOOTH);
|
|
glDisableClientState(GL_NORMAL_ARRAY);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
dl= lb->first;
|
|
dlob= ob->disp.first;
|
|
while(dl && dlob) {
|
|
|
|
cdata= dlob->col1;
|
|
if(cdata==NULL) break;
|
|
|
|
switch(dl->type) {
|
|
case DL_SURF:
|
|
if(dl->index) {
|
|
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cdata);
|
|
glDrawElements(GL_QUADS, 4*dl->totindex, GL_UNSIGNED_INT, dl->index);
|
|
}
|
|
break;
|
|
|
|
case DL_INDEX3:
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cdata);
|
|
glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
|
|
break;
|
|
|
|
case DL_INDEX4:
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cdata);
|
|
glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
|
|
break;
|
|
}
|
|
|
|
dl= dl->next;
|
|
dlob= dlob->next;
|
|
}
|
|
|
|
glShadeModel(GL_FLAT);
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
}
|
|
|
|
/* returns 1 when nothing was drawn */
|
|
static int drawDispList(Base *base, int dt)
|
|
{
|
|
Object *ob= base->object;
|
|
ListBase *lb=0;
|
|
DispList *dl;
|
|
Curve *cu;
|
|
int solid, retval= 0;
|
|
|
|
solid= (dt > OB_WIRE);
|
|
|
|
switch(ob->type) {
|
|
case OB_FONT:
|
|
case OB_CURVE:
|
|
cu= ob->data;
|
|
|
|
lb= &cu->disp;
|
|
|
|
if(solid) {
|
|
dl= lb->first;
|
|
if(dl==NULL) return 1;
|
|
|
|
if(dl->nors==0) addnormalsDispList(ob, lb);
|
|
index3_nors_incr= 0;
|
|
|
|
if( displist_has_faces(lb)==0) {
|
|
draw_index_wire= 0;
|
|
drawDispListwire(lb);
|
|
draw_index_wire= 1;
|
|
}
|
|
else {
|
|
if(dt==OB_SHADED) {
|
|
if(ob->disp.first==0) shadeDispList(base);
|
|
drawDispListshaded(lb, ob);
|
|
}
|
|
else {
|
|
init_gl_materials(ob, 0);
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
|
|
drawDispListsolid(lb, ob);
|
|
}
|
|
if(ob==G.obedit && cu->bevobj==NULL && cu->taperobj==NULL) {
|
|
cpack(0);
|
|
draw_index_wire= 0;
|
|
drawDispListwire(lb);
|
|
draw_index_wire= 1;
|
|
}
|
|
}
|
|
index3_nors_incr= 1;
|
|
}
|
|
else {
|
|
draw_index_wire= 0;
|
|
retval= drawDispListwire(lb);
|
|
draw_index_wire= 1;
|
|
}
|
|
break;
|
|
case OB_SURF:
|
|
|
|
lb= &((Curve *)ob->data)->disp;
|
|
|
|
if(solid) {
|
|
dl= lb->first;
|
|
if(dl==NULL) return 1;
|
|
|
|
if(dl->nors==NULL) addnormalsDispList(ob, lb);
|
|
|
|
if(dt==OB_SHADED) {
|
|
if(ob->disp.first==NULL) shadeDispList(base);
|
|
drawDispListshaded(lb, ob);
|
|
}
|
|
else {
|
|
init_gl_materials(ob, 0);
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
|
|
|
|
drawDispListsolid(lb, ob);
|
|
}
|
|
}
|
|
else {
|
|
retval= drawDispListwire(lb);
|
|
}
|
|
break;
|
|
case OB_MBALL:
|
|
|
|
if( is_basis_mball(ob)) {
|
|
lb= &ob->disp;
|
|
if(lb->first==NULL) makeDispListMBall(ob);
|
|
if(lb->first==NULL) return 1;
|
|
|
|
if(solid) {
|
|
|
|
if(dt==OB_SHADED) {
|
|
dl= lb->first;
|
|
if(dl && dl->col1==0) shadeDispList(base);
|
|
drawDispListshaded(lb, ob);
|
|
}
|
|
else {
|
|
init_gl_materials(ob, 0);
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
|
|
|
|
drawDispListsolid(lb, ob);
|
|
}
|
|
}
|
|
else{
|
|
/* MetaBalls use DL_INDEX4 type of DispList */
|
|
retval= drawDispListwire(lb);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
/* ******************************** */
|
|
|
|
|
|
static void draw_particle_system(Base *base, PartEff *paf)
|
|
{
|
|
Object *ob= base->object;
|
|
Particle *pa;
|
|
float ptime, ctime, vec[3], vec1[3], mat[4][4];
|
|
int a, totpart;
|
|
|
|
pa= paf->keys;
|
|
// FSPARTICLE always rebuild fluid particle system upon change...
|
|
if( (pa==NULL)
|
|
|| ( (ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) && (ob->fluidsimSettings) && (ob->fluidsimSettings->type == OB_FLUIDSIM_PARTICLE))
|
|
) {
|
|
build_particle_system(ob);
|
|
pa= paf->keys;
|
|
if(pa==NULL) return;
|
|
}
|
|
|
|
myloadmatrix(G.vd->viewmat);
|
|
/* flag abuse... but I need working code too now. This feature doesnt work for per frame animated objects */
|
|
if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
|
|
Mat4MulMat4(mat, paf->imat, ob->obmat);
|
|
mymultmatrix(mat);
|
|
}
|
|
|
|
if(ob->ipoflag & OB_OFFS_PARTICLE) ptime= ob->sf;
|
|
else ptime= 0.0;
|
|
ctime= bsystem_time(ob, (float)(G.scene->r.cfra), ptime);
|
|
|
|
glPointSize(1.0);
|
|
|
|
if(paf->stype==PAF_VECT) glBegin(GL_LINES);
|
|
else glBegin(GL_POINTS);
|
|
|
|
totpart= (paf->disp*paf->totpart)/100;
|
|
for(a=0; a<totpart; a++, pa+=paf->totkey) {
|
|
|
|
if(ctime > pa->time) {
|
|
if(ctime < pa->time+pa->lifetime) {
|
|
|
|
if(paf->stype==PAF_VECT) {
|
|
where_is_particle(paf, pa, ctime, vec);
|
|
where_is_particle(paf, pa, ctime+1.0, vec1);
|
|
|
|
glVertex3fv(vec);
|
|
glVertex3fv(vec1);
|
|
}
|
|
else {
|
|
where_is_particle(paf, pa, ctime, vec);
|
|
|
|
glVertex3fv(vec);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
myloadmatrix(G.vd->viewmat);
|
|
mymultmatrix(ob->obmat); // bring back local matrix for dtx
|
|
}
|
|
|
|
static void draw_static_particle_system(Object *ob, PartEff *paf, int dt)
|
|
{
|
|
Particle *pa;
|
|
float ctime, mtime, vec[3], veco[3];
|
|
int a, use_norm=0, totpart;
|
|
|
|
pa= paf->keys;
|
|
// FSPARTICLE always rebuild upon change...
|
|
if( (pa==NULL)
|
|
|| ( (ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) && (ob->fluidsimSettings) && (ob->fluidsimSettings->type == OB_FLUIDSIM_PARTICLE))
|
|
) {
|
|
build_particle_system(ob);
|
|
pa= paf->keys;
|
|
if(pa==NULL) return;
|
|
}
|
|
|
|
if(paf->stype==PAF_VECT) {
|
|
if(dt>OB_WIRE) {
|
|
|
|
/* shaded/texture mode: we still draw solid, so have to set materials */
|
|
if(dt>OB_SOLID) init_gl_materials(ob, 0);
|
|
|
|
glEnable(GL_LIGHTING);
|
|
set_gl_material(paf->omat);
|
|
use_norm= 1;
|
|
}
|
|
}
|
|
else {
|
|
glPointSize(1.0);
|
|
glBegin(GL_POINTS);
|
|
}
|
|
|
|
totpart= (paf->disp*paf->totpart)/100;
|
|
for(a=0; a<totpart; a++, pa+=paf->totkey) {
|
|
|
|
if(paf->stype==PAF_VECT) {
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
where_is_particle(paf, pa, pa->time, veco);
|
|
|
|
mtime= pa->time+pa->lifetime+paf->staticstep;
|
|
for(ctime= pa->time+paf->staticstep; ctime<mtime; ctime+=paf->staticstep) {
|
|
|
|
where_is_particle(paf, pa, ctime, vec);
|
|
|
|
if(use_norm) {
|
|
float no[3];
|
|
VECSUB(no, vec, veco);
|
|
glNormal3fv(no);
|
|
}
|
|
glVertex3fv(veco);
|
|
VECCOPY(veco, vec);
|
|
}
|
|
|
|
glVertex3fv(veco);
|
|
glEnd();
|
|
}
|
|
else {
|
|
mtime= pa->time+pa->lifetime+paf->staticstep-1;
|
|
for(ctime= pa->time; ctime<mtime; ctime+=paf->staticstep) {
|
|
where_is_particle(paf, pa, ctime, vec);
|
|
glVertex3fv(vec);
|
|
}
|
|
}
|
|
}
|
|
if(paf->stype==PAF_VECT) {
|
|
glDisable(GL_LIGHTING);
|
|
}
|
|
else {
|
|
glEnd();
|
|
}
|
|
|
|
}
|
|
|
|
/* unified drawing of all new particle systems draw types except dupli ob & group */
|
|
/* mostly tries to use vertex arrays for speed */
|
|
|
|
/* 1. check that everything is ok & updated */
|
|
/* 2. start initialising things */
|
|
/* 3. initialize according to draw type */
|
|
/* 4. allocate drawing data arrays */
|
|
/* 5. start filling the arrays */
|
|
/* 6. draw the arrays */
|
|
/* 7. clean up */
|
|
static void draw_new_particle_system(Base *base, ParticleSystem *psys)
|
|
{
|
|
View3D *v3d= G.vd;
|
|
Object *ob=base->object;
|
|
ParticleSystemModifierData *psmd;
|
|
ParticleSettings *part;
|
|
ParticleData *pars, *pa;
|
|
ParticleKey state, *states=0;
|
|
ParticleCacheKey *cache=0;
|
|
Material *ma;
|
|
Object *bb_ob=0;
|
|
float vel[3], vec[3], vec2[3], imat[4][4], onevec[3]={0.0f,0.0f,0.0f}, bb_center[3];
|
|
float timestep, pixsize=1.0, pa_size, pa_time, r_tilt;
|
|
float cfra=bsystem_time(ob,(float)CFRA,0.0);
|
|
float *vdata=0, *vedata=0, *cdata=0, *ndata=0, *vd=0, *ved=0, *cd=0, *nd=0, xvec[3], yvec[3], zvec[3];
|
|
int a, k, k_max=0, totpart, totpoint=0, draw_as, path_nbr=0;
|
|
int path_possible=0, keys_possible=0, draw_keys=0, totchild=0;
|
|
int select=ob->flag&SELECT;
|
|
GLint polygonmode[2];
|
|
char val[32];
|
|
|
|
/* 1. */
|
|
if(psys==0)
|
|
return;
|
|
|
|
part=psys->part;
|
|
pars=psys->particles;
|
|
|
|
if(part==0 || (psys->flag & PSYS_ENABLED)==0)
|
|
return;
|
|
|
|
if(pars==0) return;
|
|
|
|
if(!G.obedit && psys_in_edit_mode(psys)
|
|
&& psys->flag & PSYS_HAIR_DONE && part->draw_as==PART_DRAW_PATH)
|
|
return;
|
|
|
|
if(part->draw_as==PART_DRAW_NOT) return;
|
|
|
|
/* 2. */
|
|
if(part->phystype==PART_PHYS_KEYED){
|
|
if(psys->flag & PSYS_FIRST_KEYED){
|
|
if(psys->flag&PSYS_KEYED){
|
|
select=psys_count_keyed_targets(ob,psys);
|
|
if(psys->totkeyed==0)
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
if(select){
|
|
select=0;
|
|
if(psys_get_current(ob)==psys)
|
|
select=1;
|
|
}
|
|
|
|
psys->flag|=PSYS_DRAWING;
|
|
|
|
if(part->flag&PART_CHILD_RENDER || !psys->childcache)
|
|
totchild=0;
|
|
else
|
|
totchild=psys->totchild*part->disp/100;
|
|
|
|
ma= give_current_material(ob,part->omat);
|
|
|
|
if(select)
|
|
cpack(0xFFFFFF);
|
|
else if(part->draw&PART_DRAW_MAT_COL)
|
|
glColor3f(ma->r,ma->g,ma->b);
|
|
else
|
|
cpack(0);
|
|
|
|
psmd= psys_get_modifier(ob,psys);
|
|
|
|
timestep= psys_get_timestep(part);
|
|
|
|
myloadmatrix(G.vd->viewmat);
|
|
|
|
if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
|
|
float mat[4][4];
|
|
Mat4MulMat4(mat, psys->imat, ob->obmat);
|
|
mymultmatrix(mat);
|
|
}
|
|
|
|
totpart=psys->totpart;
|
|
draw_as=part->draw_as;
|
|
|
|
if(part->flag&PART_ABS_TIME && part->ipo){
|
|
calc_ipo(part->ipo, cfra);
|
|
execute_ipo((ID *)part, part->ipo);
|
|
}
|
|
|
|
if(part->flag&PART_GLOB_TIME)
|
|
cfra=bsystem_time(0,(float)CFRA,0.0);
|
|
|
|
if(psys->pathcache){
|
|
path_possible=1;
|
|
keys_possible=1;
|
|
}
|
|
if(draw_as==PART_DRAW_PATH && path_possible==0)
|
|
draw_as=PART_DRAW_DOT;
|
|
|
|
if(draw_as!=PART_DRAW_PATH && keys_possible && part->draw&PART_DRAW_KEYS){
|
|
path_nbr=part->keys_step;
|
|
draw_keys=1;
|
|
}
|
|
|
|
/* 3. */
|
|
switch(draw_as){
|
|
case PART_DRAW_DOT:
|
|
if(part->draw_size)
|
|
glPointSize(part->draw_size);
|
|
else
|
|
glPointSize(2.0); /* default dot size */
|
|
break;
|
|
case PART_DRAW_CIRC:
|
|
/* calculate view aligned matrix: */
|
|
Mat4CpyMat4(imat, G.vd->viewinv);
|
|
Normalize(imat[0]);
|
|
Normalize(imat[1]);
|
|
/* no break! */
|
|
case PART_DRAW_CROSS:
|
|
case PART_DRAW_AXIS:
|
|
/* lets calculate the scale: */
|
|
pixsize= v3d->persmat[0][3]*ob->obmat[3][0]+ v3d->persmat[1][3]*ob->obmat[3][1]+ v3d->persmat[2][3]*ob->obmat[3][2]+ v3d->persmat[3][3];
|
|
pixsize*= v3d->pixsize;
|
|
if(part->draw_size==0.0)
|
|
pixsize*=2.0;
|
|
else
|
|
pixsize*=part->draw_size;
|
|
break;
|
|
case PART_DRAW_OB:
|
|
if(part->dup_ob==0)
|
|
draw_as=PART_DRAW_DOT;
|
|
else
|
|
draw_as=0;
|
|
break;
|
|
case PART_DRAW_GR:
|
|
if(part->dup_group==0)
|
|
draw_as=PART_DRAW_DOT;
|
|
else
|
|
draw_as=0;
|
|
break;
|
|
case PART_DRAW_BB:
|
|
if(G.vd->camera==0 && part->bb_ob==0){
|
|
error("Billboards need an active camera or a target object!");
|
|
|
|
draw_as=part->draw_as=PART_DRAW_DOT;
|
|
|
|
if(part->draw_size)
|
|
glPointSize(part->draw_size);
|
|
else
|
|
glPointSize(2.0); /* default dot size */
|
|
}
|
|
else if(part->bb_ob)
|
|
bb_ob=part->bb_ob;
|
|
else
|
|
bb_ob=G.vd->camera;
|
|
|
|
if(part->bb_align<PART_BB_VIEW)
|
|
onevec[part->bb_align]=1.0f;
|
|
break;
|
|
case PART_DRAW_PATH:
|
|
break;
|
|
}
|
|
if(part->draw & PART_DRAW_SIZE && part->draw_as!=PART_DRAW_CIRC){
|
|
Mat4CpyMat4(imat, G.vd->viewinv);
|
|
Normalize(imat[0]);
|
|
Normalize(imat[1]);
|
|
}
|
|
|
|
/* 4. */
|
|
if(draw_as && draw_as!=PART_DRAW_PATH){
|
|
if(draw_as!=PART_DRAW_CIRC){
|
|
switch(draw_as){
|
|
case PART_DRAW_AXIS:
|
|
cdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*6*3*sizeof(float), "particle_cdata");
|
|
/* no break! */
|
|
case PART_DRAW_CROSS:
|
|
vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*6*3*sizeof(float), "particle_vdata");
|
|
break;
|
|
case PART_DRAW_LINE:
|
|
vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*2*3*sizeof(float), "particle_vdata");
|
|
break;
|
|
case PART_DRAW_BB:
|
|
vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*4*3*sizeof(float), "particle_vdata");
|
|
ndata=MEM_callocN((totpart+totchild)*(path_nbr+1)*4*3*sizeof(float), "particle_vdata");
|
|
break;
|
|
default:
|
|
vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*3*sizeof(float), "particle_vdata");
|
|
}
|
|
}
|
|
|
|
if(part->draw&PART_DRAW_VEL && draw_as!=PART_DRAW_LINE)
|
|
vedata=MEM_callocN((totpart+totchild)*2*3*(path_nbr+1)*sizeof(float), "particle_vedata");
|
|
|
|
vd=vdata;
|
|
ved=vedata;
|
|
cd=cdata;
|
|
nd=ndata;
|
|
|
|
psys->lattice=psys_get_lattice(ob,psys);
|
|
}
|
|
|
|
if(draw_as){
|
|
/* 5. */
|
|
for(a=0,pa=pars; a<totpart+totchild; a++, pa++){
|
|
if(a<totpart){
|
|
if(totchild && (part->draw&PART_DRAW_PARENT)==0) continue;
|
|
if(pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST) continue;
|
|
|
|
pa_time=(cfra-pa->time)/pa->lifetime;
|
|
|
|
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
|
|
calc_ipo(part->ipo, 100*pa_time);
|
|
execute_ipo((ID *)part, part->ipo);
|
|
}
|
|
|
|
pa_size=pa->size;
|
|
|
|
r_tilt=1.0f+pa->r_ave[0];
|
|
|
|
if(path_nbr){
|
|
cache=psys->pathcache[a];
|
|
k_max=(int)(cache->steps);
|
|
}
|
|
}
|
|
else{
|
|
pa_time=psys_get_child_time(psys,a-totpart,cfra);
|
|
|
|
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
|
|
calc_ipo(part->ipo, 100*pa_time);
|
|
execute_ipo((ID *)part, part->ipo);
|
|
}
|
|
|
|
pa_size=psys_get_child_size(psys,a-totpart,cfra,0);
|
|
|
|
r_tilt=2.0f*psys->child[a-totpart].rand[2];
|
|
if(path_nbr){
|
|
cache=psys->childcache[a-totpart];
|
|
k_max=(int)(cache->steps);
|
|
}
|
|
}
|
|
|
|
if(draw_as!=PART_DRAW_PATH){
|
|
int next_pa=0;
|
|
for(k=0; k<=path_nbr; k++){
|
|
if(draw_keys){
|
|
state.time=(float)k/(float)path_nbr;
|
|
psys_get_particle_on_path(ob,psys,a,&state,1);
|
|
}
|
|
else if(path_nbr){
|
|
if(k<=k_max){
|
|
VECCOPY(state.co,(cache+k)->co);
|
|
VECCOPY(state.vel,(cache+k)->vel);
|
|
QUATCOPY(state.rot,(cache+k)->rot);
|
|
}
|
|
else
|
|
continue;
|
|
}
|
|
else{
|
|
state.time=cfra;
|
|
if(psys_get_particle_state(ob,psys,a,&state,0)==0){
|
|
next_pa=1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch(draw_as){
|
|
case PART_DRAW_DOT:
|
|
if(vd){
|
|
VECCOPY(vd,state.co) vd+=3;
|
|
}
|
|
break;
|
|
case PART_DRAW_CROSS:
|
|
case PART_DRAW_AXIS:
|
|
vec[0]=2.0f*pixsize;
|
|
vec[1]=vec[2]=0.0;
|
|
QuatMulVecf(state.rot,vec);
|
|
if(draw_as==PART_DRAW_AXIS){
|
|
cd[1]=cd[2]=cd[4]=cd[5]=0.0;
|
|
cd[0]=cd[3]=1.0;
|
|
cd[6]=cd[8]=cd[9]=cd[11]=0.0;
|
|
cd[7]=cd[10]=1.0;
|
|
cd[13]=cd[12]=cd[15]=cd[16]=0.0;
|
|
cd[14]=cd[17]=1.0;
|
|
cd+=18;
|
|
|
|
VECCOPY(vec2,state.co);
|
|
}
|
|
else VECSUB(vec2,state.co,vec);
|
|
|
|
VECADD(vec,state.co,vec);
|
|
VECCOPY(vd,vec); vd+=3;
|
|
VECCOPY(vd,vec2); vd+=3;
|
|
|
|
vec[1]=2.0f*pixsize;
|
|
vec[0]=vec[2]=0.0;
|
|
QuatMulVecf(state.rot,vec);
|
|
if(draw_as==PART_DRAW_AXIS){
|
|
VECCOPY(vec2,state.co);
|
|
}
|
|
else VECSUB(vec2,state.co,vec);
|
|
|
|
VECADD(vec,state.co,vec);
|
|
VECCOPY(vd,vec); vd+=3;
|
|
VECCOPY(vd,vec2); vd+=3;
|
|
|
|
vec[2]=2.0f*pixsize;
|
|
vec[0]=vec[1]=0.0;
|
|
QuatMulVecf(state.rot,vec);
|
|
if(draw_as==PART_DRAW_AXIS){
|
|
VECCOPY(vec2,state.co);
|
|
}
|
|
else VECSUB(vec2,state.co,vec);
|
|
|
|
VECADD(vec,state.co,vec);
|
|
|
|
VECCOPY(vd,vec); vd+=3;
|
|
VECCOPY(vd,vec2); vd+=3;
|
|
break;
|
|
case PART_DRAW_LINE:
|
|
VECCOPY(vec,state.vel);
|
|
Normalize(vec);
|
|
if(part->draw & PART_DRAW_VEL_LENGTH)
|
|
VecMulf(vec,VecLength(state.vel));
|
|
VECADDFAC(vd,state.co,vec,-part->draw_line[0]); vd+=3;
|
|
VECADDFAC(vd,state.co,vec,part->draw_line[1]); vd+=3;
|
|
break;
|
|
case PART_DRAW_CIRC:
|
|
drawcircball(GL_LINE_LOOP, state.co, pixsize, imat);
|
|
break;
|
|
case PART_DRAW_BB:
|
|
if(part->draw&PART_DRAW_BB_LOCK && part->bb_align==PART_BB_VIEW){
|
|
VECCOPY(xvec,bb_ob->obmat[0]);
|
|
Normalize(xvec);
|
|
VECCOPY(yvec,bb_ob->obmat[1]);
|
|
Normalize(yvec);
|
|
VECCOPY(zvec,bb_ob->obmat[2]);
|
|
Normalize(zvec);
|
|
}
|
|
else if(part->bb_align==PART_BB_VEL){
|
|
float temp[3];
|
|
VECCOPY(temp,state.vel);
|
|
Normalize(temp);
|
|
VECSUB(zvec,bb_ob->obmat[3],state.co);
|
|
if(part->draw&PART_DRAW_BB_LOCK){
|
|
float fac=-Inpf(zvec,temp);
|
|
VECADDFAC(zvec,zvec,temp,fac);
|
|
}
|
|
Normalize(zvec);
|
|
Crossf(xvec,temp,zvec);
|
|
Normalize(xvec);
|
|
Crossf(yvec,zvec,xvec);
|
|
}
|
|
else{
|
|
VECSUB(zvec,bb_ob->obmat[3],state.co);
|
|
if(part->draw&PART_DRAW_BB_LOCK)
|
|
zvec[part->bb_align]=0.0f;
|
|
Normalize(zvec);
|
|
|
|
if(part->bb_align<PART_BB_VIEW)
|
|
Crossf(xvec,onevec,zvec);
|
|
else
|
|
Crossf(xvec,bb_ob->obmat[1],zvec);
|
|
Normalize(xvec);
|
|
Crossf(yvec,zvec,xvec);
|
|
}
|
|
|
|
VECCOPY(vec,xvec);
|
|
VECCOPY(vec2,yvec);
|
|
|
|
VecMulf(xvec,cos(part->bb_tilt*(1.0f-part->bb_rand_tilt*r_tilt)*(float)M_PI));
|
|
VecMulf(vec2,sin(part->bb_tilt*(1.0f-part->bb_rand_tilt*r_tilt)*(float)M_PI));
|
|
VECADD(xvec,xvec,vec2);
|
|
|
|
VecMulf(yvec,cos(part->bb_tilt*(1.0f-part->bb_rand_tilt*r_tilt)*(float)M_PI));
|
|
VecMulf(vec,-sin(part->bb_tilt*(1.0f-part->bb_rand_tilt*r_tilt)*(float)M_PI));
|
|
VECADD(yvec,yvec,vec);
|
|
|
|
VecMulf(xvec,pa_size);
|
|
VecMulf(yvec,pa_size);
|
|
|
|
VECADDFAC(bb_center,state.co,xvec,part->bb_offset[0]);
|
|
VECADDFAC(bb_center,bb_center,yvec,part->bb_offset[1]);
|
|
|
|
VECADD(vd,bb_center,xvec);
|
|
VECADD(vd,vd,yvec); vd+=3;
|
|
|
|
VECSUB(vd,bb_center,xvec);
|
|
VECADD(vd,vd,yvec); vd+=3;
|
|
|
|
VECSUB(vd,bb_center,xvec);
|
|
VECSUB(vd,vd,yvec); vd+=3;
|
|
|
|
VECADD(vd,bb_center,xvec);
|
|
VECSUB(vd,vd,yvec); vd+=3;
|
|
|
|
VECCOPY(nd, zvec); nd+=3;
|
|
VECCOPY(nd, zvec); nd+=3;
|
|
VECCOPY(nd, zvec); nd+=3;
|
|
VECCOPY(nd, zvec); nd+=3;
|
|
break;
|
|
}
|
|
|
|
if(vedata){
|
|
VECCOPY(ved,state.co);
|
|
ved+=3;
|
|
VECCOPY(vel,state.vel);
|
|
VecMulf(vel,timestep);
|
|
VECADD(ved,state.co,vel);
|
|
ved+=3;
|
|
}
|
|
|
|
if(part->draw & PART_DRAW_SIZE){
|
|
setlinestyle(3);
|
|
drawcircball(GL_LINE_LOOP, state.co, pa_size, imat);
|
|
setlinestyle(0);
|
|
}
|
|
|
|
totpoint++;
|
|
}
|
|
if(next_pa)
|
|
continue;
|
|
if(part->draw&PART_DRAW_NUM){
|
|
/* in path drawing state.co is the end point */
|
|
glRasterPos3f(state.co[0], state.co[1], state.co[2]);
|
|
sprintf(val," %i",a);
|
|
BMF_DrawString(G.font, val);
|
|
}
|
|
}
|
|
}
|
|
/* 6. */
|
|
|
|
glGetIntegerv(GL_POLYGON_MODE, polygonmode);
|
|
|
|
if(draw_as != PART_DRAW_CIRC){
|
|
glDisableClientState(GL_NORMAL_ARRAY);
|
|
|
|
if(draw_as==PART_DRAW_PATH){
|
|
ParticleCacheKey **cache, *path;
|
|
float *cd2=0,*cdata2=0;
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
glEnable(GL_LIGHTING);
|
|
|
|
if(totchild && (part->draw&PART_DRAW_PARENT)==0)
|
|
totpart=0;
|
|
|
|
cache=psys->pathcache;
|
|
for(a=0, pa=psys->particles; a<totpart; a++, pa++){
|
|
path=cache[a];
|
|
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
|
|
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
|
|
glDrawArrays(GL_LINE_STRIP, 0, path->steps + 1);
|
|
}
|
|
|
|
cache=psys->childcache;
|
|
for(a=0; a<totchild; a++){
|
|
path=cache[a];
|
|
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
|
|
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
|
|
glDrawArrays(GL_LINE_STRIP, 0, path->steps + 1);
|
|
}
|
|
if(cdata2)
|
|
MEM_freeN(cdata2);
|
|
cd2=cdata2=0;
|
|
|
|
glLineWidth(1.0f);
|
|
|
|
/* draw particle edit mode key points*/
|
|
}
|
|
|
|
if(draw_as!=PART_DRAW_PATH){
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
if(vdata){
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glVertexPointer(3, GL_FLOAT, 0, vdata);
|
|
}
|
|
else
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
if(ndata && MIN2(G.vd->drawtype, ob->dt)>OB_WIRE){
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
glNormalPointer(GL_FLOAT, 0, ndata);
|
|
glEnable(GL_LIGHTING);
|
|
}
|
|
else{
|
|
glDisableClientState(GL_NORMAL_ARRAY);
|
|
glDisable(GL_LIGHTING);
|
|
}
|
|
|
|
switch(draw_as){
|
|
case PART_DRAW_AXIS:
|
|
case PART_DRAW_CROSS:
|
|
if(cdata){
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
glColorPointer(3, GL_FLOAT, 0, cdata);
|
|
}
|
|
glDrawArrays(GL_LINES, 0, 6*totpoint);
|
|
break;
|
|
case PART_DRAW_LINE:
|
|
glDrawArrays(GL_LINES, 0, 2*totpoint);
|
|
break;
|
|
case PART_DRAW_BB:
|
|
if(MIN2(G.vd->drawtype, ob->dt)<=OB_WIRE)
|
|
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
|
|
|
glDrawArrays(GL_QUADS, 0, 4*totpoint);
|
|
break;
|
|
default:
|
|
glDrawArrays(GL_POINTS, 0, totpoint);
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
if(vedata){
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
cpack(0xC0C0C0);
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glVertexPointer(3, GL_FLOAT, 0, vedata);
|
|
|
|
glDrawArrays(GL_LINES, 0, 2*totpoint);
|
|
}
|
|
|
|
glPolygonMode(GL_FRONT, polygonmode[0]);
|
|
glPolygonMode(GL_BACK, polygonmode[1]);
|
|
}
|
|
|
|
/* 7. */
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
if(states)
|
|
MEM_freeN(states);
|
|
if(vdata)
|
|
MEM_freeN(vdata);
|
|
if(vedata)
|
|
MEM_freeN(vedata);
|
|
if(cdata)
|
|
MEM_freeN(cdata);
|
|
if(ndata)
|
|
MEM_freeN(ndata);
|
|
|
|
psys->flag &= ~PSYS_DRAWING;
|
|
|
|
if(psys->lattice){
|
|
end_latt_deform();
|
|
psys->lattice=0;
|
|
}
|
|
|
|
myloadmatrix(G.vd->viewmat);
|
|
mymultmatrix(ob->obmat); // bring back local matrix for dtx
|
|
}
|
|
|
|
static void draw_particle_edit(Object *ob, ParticleSystem *psys)
|
|
{
|
|
ParticleEdit *edit = psys->edit;
|
|
ParticleData *pa;
|
|
ParticleCacheKey **path;
|
|
ParticleEditKey *key;
|
|
ParticleEditSettings *pset = PE_settings();
|
|
/*Mesh *me= (Mesh*)ob->data;*/
|
|
Material *ma;
|
|
int i, k, totpart = psys->totpart, totchild=0, timed = pset->draw_timed;
|
|
char nosel[4], sel[4];
|
|
float sel_col[3];
|
|
float nosel_col[3];
|
|
char val[32];
|
|
|
|
if(psys->pathcache==0){
|
|
PE_hide_keys_time(psys,CFRA);
|
|
psys_cache_paths(ob,psys,CFRA,0);
|
|
}
|
|
|
|
if(pset->flag & PE_SHOW_CHILD && psys->part->draw_as == PART_DRAW_PATH) {
|
|
if(psys->childcache==0)
|
|
psys_cache_child_paths(ob, psys, CFRA, 0);
|
|
}
|
|
else if(psys->childcache)
|
|
free_child_path_cache(psys);
|
|
|
|
if((G.vd->flag & V3D_ZBUF_SELECT)==0)
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
myloadmatrix(G.vd->viewmat);
|
|
|
|
BIF_GetThemeColor3ubv(TH_VERTEX_SELECT, sel);
|
|
BIF_GetThemeColor3ubv(TH_VERTEX, nosel);
|
|
sel_col[0]=(float)sel[0]/255.0f;
|
|
sel_col[1]=(float)sel[1]/255.0f;
|
|
sel_col[2]=(float)sel[2]/255.0f;
|
|
nosel_col[0]=(float)nosel[0]/255.0f;
|
|
nosel_col[1]=(float)nosel[1]/255.0f;
|
|
nosel_col[2]=(float)nosel[2]/255.0f;
|
|
|
|
if(psys->childcache)
|
|
totchild = psys->totchildcache;
|
|
|
|
/* draw paths */
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
if(timed)
|
|
glEnable(GL_BLEND);
|
|
|
|
if(pset->brushtype == PE_BRUSH_WEIGHT){
|
|
glLineWidth(2.0f);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
glDisable(GL_LIGHTING);
|
|
}
|
|
|
|
for(i=0, pa=psys->particles, path = psys->pathcache; i<totpart; i++, pa++, path++){
|
|
/*if(me->mface[pa->num].flag & ME_HIDE)
|
|
continue;*/
|
|
|
|
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), (*path)->co);
|
|
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), (*path)->vel);
|
|
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), (*path)->col);
|
|
|
|
glDrawArrays(GL_LINE_STRIP, 0, (int)(*path)->steps + 1);
|
|
}
|
|
|
|
if(psys->part->draw&PART_DRAW_MAT_COL) {
|
|
ma= give_current_material(ob,psys->part->omat);
|
|
glColor3f(ma->r,ma->g,ma->b);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
}
|
|
glEnable(GL_LIGHTING);
|
|
|
|
for(i=0, path=psys->childcache; i<totchild; i++,path++){
|
|
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), (*path)->co);
|
|
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), (*path)->vel);
|
|
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), (*path)->col);
|
|
|
|
glDrawArrays(GL_LINE_STRIP, 0, (int)(*path)->steps + 1);
|
|
}
|
|
|
|
/* draw edit vertices */
|
|
if(G.scene->selectmode!=SCE_SELECT_PATH){
|
|
glDisableClientState(GL_NORMAL_ARRAY);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
glDisable(GL_LIGHTING);
|
|
glPointSize(4.0f);
|
|
|
|
if(G.scene->selectmode==SCE_SELECT_POINT){
|
|
float *cd=0,*cdata=0;
|
|
cd=cdata=MEM_callocN(edit->totkeys*(timed?4:3)*sizeof(float), "particle edit color data");
|
|
|
|
for(i=0, pa=psys->particles; i<totpart; i++, pa++){
|
|
for(k=0, key=edit->keys[i]; k<pa->totkey; k++, key++){
|
|
if(key->flag&PEK_SELECT){
|
|
VECCOPY(cd,sel_col);
|
|
}
|
|
else{
|
|
VECCOPY(cd,nosel_col);
|
|
}
|
|
if(timed)
|
|
*(cd+3) = (key->flag&PEK_HIDE)?0.0f:1.0f;
|
|
cd += (timed?4:3);
|
|
}
|
|
}
|
|
cd=cdata;
|
|
for(i=0, pa=psys->particles; i<totpart; i++, pa++){
|
|
if((pa->flag & PARS_HIDE)==0){
|
|
glVertexPointer(3, GL_FLOAT, sizeof(ParticleEditKey), edit->keys[i]->world_co);
|
|
glColorPointer((timed?4:3), GL_FLOAT, (timed?4:3)*sizeof(float), cd);
|
|
glDrawArrays(GL_POINTS, 0, pa->totkey);
|
|
}
|
|
cd += (timed?4:3) * pa->totkey;
|
|
|
|
if(pset->flag&PE_SHOW_TIME && (pa->flag&PARS_HIDE)==0){
|
|
for(k=0, key=edit->keys[i]+k; k<pa->totkey; k++, key++){
|
|
if(key->flag & PEK_HIDE) continue;
|
|
|
|
glRasterPos3fv(key->world_co);
|
|
sprintf(val," %.1f",*key->time);
|
|
BMF_DrawString(G.font, val);
|
|
}
|
|
}
|
|
}
|
|
if(cdata)
|
|
MEM_freeN(cdata);
|
|
cd=cdata=0;
|
|
}
|
|
else if(G.scene->selectmode == SCE_SELECT_END){
|
|
for(i=0, pa=psys->particles; i<totpart; i++, pa++){
|
|
if((pa->flag & PARS_HIDE)==0){
|
|
key = edit->keys[i] + pa->totkey - 1;
|
|
if(key->flag & PEK_SELECT)
|
|
glColor3fv(sel_col);
|
|
else
|
|
glColor3fv(nosel_col);
|
|
/* has to be like this.. otherwise selection won't work, have try glArrayElement later..*/
|
|
glBegin(GL_POINTS);
|
|
glVertex3fv(key->world_co);
|
|
glEnd();
|
|
|
|
if(pset->flag & PE_SHOW_TIME){
|
|
glRasterPos3fv(key->world_co);
|
|
sprintf(val," %.1f",*key->time);
|
|
BMF_DrawString(G.font, val);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_LIGHTING);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glLineWidth(1.0f);
|
|
|
|
mymultmatrix(ob->obmat); // bring back local matrix for dtx
|
|
}
|
|
|
|
unsigned int nurbcol[8]= {
|
|
0, 0x9090, 0x409030, 0x603080, 0, 0x40fff0, 0x40c033, 0xA090F0 };
|
|
|
|
static void tekenhandlesN(Nurb *nu, short sel)
|
|
{
|
|
BezTriple *bezt;
|
|
float *fp;
|
|
unsigned int *col;
|
|
int a;
|
|
|
|
if(nu->hide || (G.f & G_HIDDENHANDLES)) return;
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
if( (nu->type & 7)==1) {
|
|
if(sel) col= nurbcol+4;
|
|
else col= nurbcol;
|
|
|
|
bezt= nu->bezt;
|
|
a= nu->pntsu;
|
|
while(a--) {
|
|
if(bezt->hide==0) {
|
|
if( (bezt->f2 & 1)==sel) {
|
|
fp= bezt->vec[0];
|
|
|
|
cpack(col[bezt->h1]);
|
|
glVertex3fv(fp);
|
|
glVertex3fv(fp+3);
|
|
|
|
cpack(col[bezt->h2]);
|
|
glVertex3fv(fp+3);
|
|
glVertex3fv(fp+6);
|
|
}
|
|
else if( (bezt->f1 & 1)==sel) {
|
|
fp= bezt->vec[0];
|
|
|
|
cpack(col[bezt->h1]);
|
|
glVertex3fv(fp);
|
|
glVertex3fv(fp+3);
|
|
}
|
|
else if( (bezt->f3 & 1)==sel) {
|
|
fp= bezt->vec[1];
|
|
|
|
cpack(col[bezt->h2]);
|
|
glVertex3fv(fp);
|
|
glVertex3fv(fp+3);
|
|
}
|
|
}
|
|
bezt++;
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
static void tekenvertsN(Nurb *nu, short sel)
|
|
{
|
|
BezTriple *bezt;
|
|
BPoint *bp;
|
|
float size;
|
|
int a;
|
|
|
|
if(nu->hide) return;
|
|
|
|
if(sel) BIF_ThemeColor(TH_VERTEX_SELECT);
|
|
else BIF_ThemeColor(TH_VERTEX);
|
|
|
|
size= BIF_GetThemeValuef(TH_VERTEX_SIZE);
|
|
glPointSize(size);
|
|
|
|
bglBegin(GL_POINTS);
|
|
|
|
if((nu->type & 7)==1) {
|
|
|
|
bezt= nu->bezt;
|
|
a= nu->pntsu;
|
|
while(a--) {
|
|
if(bezt->hide==0) {
|
|
if (G.f & G_HIDDENHANDLES) {
|
|
if((bezt->f2 & 1)==sel) bglVertex3fv(bezt->vec[1]);
|
|
} else {
|
|
if((bezt->f1 & 1)==sel) bglVertex3fv(bezt->vec[0]);
|
|
if((bezt->f2 & 1)==sel) bglVertex3fv(bezt->vec[1]);
|
|
if((bezt->f3 & 1)==sel) bglVertex3fv(bezt->vec[2]);
|
|
}
|
|
}
|
|
bezt++;
|
|
}
|
|
}
|
|
else {
|
|
bp= nu->bp;
|
|
a= nu->pntsu*nu->pntsv;
|
|
while(a--) {
|
|
if(bp->hide==0) {
|
|
if((bp->f1 & 1)==sel) bglVertex3fv(bp->vec);
|
|
}
|
|
bp++;
|
|
}
|
|
}
|
|
|
|
bglEnd();
|
|
glPointSize(1.0);
|
|
}
|
|
|
|
static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
|
|
{
|
|
Nurb *nu;
|
|
BPoint *bp, *bp1;
|
|
int a, b, ofs;
|
|
|
|
nu= nurb;
|
|
while(nu) {
|
|
if(nu->hide==0) {
|
|
switch(nu->type & 7) {
|
|
case CU_POLY:
|
|
cpack(nurbcol[3]);
|
|
bp= nu->bp;
|
|
for(b=0; b<nu->pntsv; b++) {
|
|
if(nu->flagu & 1) glBegin(GL_LINE_LOOP);
|
|
else glBegin(GL_LINE_STRIP);
|
|
|
|
for(a=0; a<nu->pntsu; a++, bp++) {
|
|
glVertex3fv(bp->vec);
|
|
}
|
|
|
|
glEnd();
|
|
}
|
|
break;
|
|
case CU_NURBS:
|
|
|
|
bp= nu->bp;
|
|
for(b=0; b<nu->pntsv; b++) {
|
|
bp1= bp;
|
|
bp++;
|
|
for(a=nu->pntsu-1; a>0; a--, bp++) {
|
|
if(bp->hide==0 && bp1->hide==0) {
|
|
if(sel) {
|
|
if( (bp->f1 & 1) && ( bp1->f1 & 1) ) {
|
|
cpack(nurbcol[5]);
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(bp->vec);
|
|
glVertex3fv(bp1->vec);
|
|
glEnd();
|
|
}
|
|
}
|
|
else {
|
|
if( (bp->f1 & 1) && ( bp1->f1 & 1) );
|
|
else {
|
|
cpack(nurbcol[1]);
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(bp->vec);
|
|
glVertex3fv(bp1->vec);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
bp1= bp;
|
|
}
|
|
}
|
|
if(nu->pntsv > 1) { /* surface */
|
|
|
|
ofs= nu->pntsu;
|
|
for(b=0; b<nu->pntsu; b++) {
|
|
bp1= nu->bp+b;
|
|
bp= bp1+ofs;
|
|
for(a=nu->pntsv-1; a>0; a--, bp+=ofs) {
|
|
if(bp->hide==0 && bp1->hide==0) {
|
|
if(sel) {
|
|
if( (bp->f1 & 1) && ( bp1->f1 & 1) ) {
|
|
cpack(nurbcol[7]);
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(bp->vec);
|
|
glVertex3fv(bp1->vec);
|
|
glEnd();
|
|
}
|
|
}
|
|
else {
|
|
if( (bp->f1 & 1) && ( bp1->f1 & 1) );
|
|
else {
|
|
cpack(nurbcol[3]);
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(bp->vec);
|
|
glVertex3fv(bp1->vec);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
bp1= bp;
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
nu= nu->next;
|
|
}
|
|
}
|
|
|
|
static void drawnurb(Base *base, Nurb *nurb, int dt)
|
|
{
|
|
Object *ob= base->object;
|
|
Curve *cu = ob->data;
|
|
Nurb *nu;
|
|
BevList *bl;
|
|
|
|
retopo_matrix_update(G.vd);
|
|
|
|
/* DispList */
|
|
BIF_ThemeColor(TH_WIRE);
|
|
drawDispList(base, dt);
|
|
|
|
if(G.vd->zbuf) glDisable(GL_DEPTH_TEST);
|
|
|
|
/* first non-selected handles */
|
|
for(nu=nurb; nu; nu=nu->next) {
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
tekenhandlesN(nu, 0);
|
|
}
|
|
}
|
|
draw_editnurb(ob, nurb, 0);
|
|
draw_editnurb(ob, nurb, 1);
|
|
/* selected handles */
|
|
for(nu=nurb; nu; nu=nu->next) {
|
|
if((nu->type & 7)==1) tekenhandlesN(nu, 1);
|
|
tekenvertsN(nu, 0);
|
|
}
|
|
|
|
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
|
|
|
|
/* direction vectors for 3d curve paths */
|
|
if(cu->flag & CU_3D) {
|
|
BIF_ThemeColor(TH_WIRE);
|
|
for (bl=cu->bev.first,nu=nurb; nu && bl; bl=bl->next,nu=nu->next) {
|
|
BevPoint *bevp= (BevPoint *)(bl+1);
|
|
int nr= bl->nr;
|
|
int skip= nu->resolu/16;
|
|
float fac;
|
|
|
|
while (nr-->0) {
|
|
float ox,oy,oz; // Offset perpendicular to the curve
|
|
float dx,dy,dz; // Delta along the curve
|
|
|
|
fac = calc_curve_subdiv_radius(cu, nu, (bl->nr - nr)) * G.scene->editbutsize;
|
|
|
|
ox = fac*bevp->mat[0][0];
|
|
oy = fac*bevp->mat[0][1];
|
|
oz = fac*bevp->mat[0][2];
|
|
|
|
dx = fac*bevp->mat[2][0];
|
|
dy = fac*bevp->mat[2][1];
|
|
dz = fac*bevp->mat[2][2];
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3f(bevp->x - ox - dx, bevp->y - oy - dy, bevp->z - oz - dz);
|
|
glVertex3f(bevp->x, bevp->y, bevp->z);
|
|
glVertex3f(bevp->x + ox - dx, bevp->y + oy - dy, bevp->z + oz - dz);
|
|
glEnd();
|
|
|
|
bevp += skip+1;
|
|
nr -= skip;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(G.vd->zbuf) glDisable(GL_DEPTH_TEST);
|
|
|
|
for(nu=nurb; nu; nu=nu->next) {
|
|
tekenvertsN(nu, 1);
|
|
}
|
|
|
|
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
/* draw points on curve speed handles */
|
|
static void curve_draw_speed(Object *ob)
|
|
{
|
|
Curve *cu= ob->data;
|
|
IpoCurve *icu;
|
|
BezTriple *bezt;
|
|
float loc[4], dir[3];
|
|
int a;
|
|
|
|
if(cu->ipo==NULL)
|
|
return;
|
|
|
|
icu= cu->ipo->curve.first;
|
|
if(icu==NULL || icu->totvert<2)
|
|
return;
|
|
|
|
glPointSize( BIF_GetThemeValuef(TH_VERTEX_SIZE) );
|
|
bglBegin(GL_POINTS);
|
|
|
|
for(a=0, bezt= icu->bezt; a<icu->totvert; a++, bezt++) {
|
|
if( where_on_path(ob, bezt->vec[1][1], loc, dir)) {
|
|
BIF_ThemeColor((bezt->f2 & SELECT) && ob==OBACT?TH_VERTEX_SELECT:TH_VERTEX);
|
|
bglVertex3fv(loc);
|
|
}
|
|
}
|
|
|
|
glPointSize(1.0);
|
|
bglEnd();
|
|
}
|
|
|
|
|
|
static void tekentextcurs(void)
|
|
{
|
|
cpack(0);
|
|
|
|
set_inverted_drawing(1);
|
|
glBegin(GL_QUADS);
|
|
glVertex2fv(G.textcurs[0]);
|
|
glVertex2fv(G.textcurs[1]);
|
|
glVertex2fv(G.textcurs[2]);
|
|
glVertex2fv(G.textcurs[3]);
|
|
glEnd();
|
|
set_inverted_drawing(0);
|
|
}
|
|
|
|
static void drawspiral(float *cent, float rad, float tmat[][4], int start)
|
|
{
|
|
float vec[3], vx[3], vy[3];
|
|
int a, tot=32;
|
|
char inverse=0;
|
|
|
|
if (start < 0) {
|
|
inverse = 1;
|
|
start *= -1;
|
|
}
|
|
|
|
VECCOPY(vx, tmat[0]);
|
|
VECCOPY(vy, tmat[1]);
|
|
VecMulf(vx, rad);
|
|
VecMulf(vy, rad);
|
|
|
|
VECCOPY(vec, cent);
|
|
|
|
if (inverse==0) {
|
|
for(a=0; a<tot; a++) {
|
|
if (a+start>31)
|
|
start=-a + 1;
|
|
glBegin(GL_LINES);
|
|
glVertex3fv(vec);
|
|
vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)a/(float)tot) + *(cosval+a+start) * (vy[0] * (float)a/(float)tot);
|
|
vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)a/(float)tot) + *(cosval+a+start) * (vy[1] * (float)a/(float)tot);
|
|
vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)a/(float)tot) + *(cosval+a+start) * (vy[2] * (float)a/(float)tot);
|
|
glVertex3fv(vec);
|
|
glEnd();
|
|
}
|
|
}
|
|
else {
|
|
a=0;
|
|
vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
|
|
vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
|
|
vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
|
|
for(a=0; a<tot; a++) {
|
|
if (a+start>31)
|
|
start=-a + 1;
|
|
glBegin(GL_LINES);
|
|
glVertex3fv(vec);
|
|
vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
|
|
vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
|
|
vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
|
|
glVertex3fv(vec);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draws a circle on x-z plane given the scaling of the circle, assuming that
|
|
* all required matrices have been set (used for drawing empties)
|
|
*/
|
|
static void drawcircle_size(float size)
|
|
{
|
|
float x, y;
|
|
short degrees;
|
|
|
|
glBegin(GL_LINE_LOOP);
|
|
|
|
/* coordinates are: cos(degrees*11.25)=x, sin(degrees*11.25)=y, 0.0f=z */
|
|
for (degrees=0; degrees<32; degrees++) {
|
|
x= *(cosval + degrees);
|
|
y= *(sinval + degrees);
|
|
|
|
glVertex3f(x*size, 0.0f, y*size);
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
void drawcircball(int mode, float *cent, float rad, float tmat[][4])
|
|
{
|
|
float vec[3], vx[3], vy[3];
|
|
int a, tot=32;
|
|
|
|
VECCOPY(vx, tmat[0]);
|
|
VECCOPY(vy, tmat[1]);
|
|
VecMulf(vx, rad);
|
|
VecMulf(vy, rad);
|
|
|
|
glBegin(mode);
|
|
for(a=0; a<tot; a++) {
|
|
vec[0]= cent[0] + *(sinval+a) * vx[0] + *(cosval+a) * vy[0];
|
|
vec[1]= cent[1] + *(sinval+a) * vx[1] + *(cosval+a) * vy[1];
|
|
vec[2]= cent[2] + *(sinval+a) * vx[2] + *(cosval+a) * vy[2];
|
|
glVertex3fv(vec);
|
|
}
|
|
glEnd();
|
|
}
|
|
/* needs fixing if non-identity matrice used */
|
|
static void drawtube(float *vec, float radius, float height, float tmat[][4])
|
|
{
|
|
float cur[3];
|
|
drawcircball(GL_LINE_LOOP, vec, radius, tmat);
|
|
|
|
VecCopyf(cur,vec);
|
|
cur[2]+=height;
|
|
|
|
drawcircball(GL_LINE_LOOP, cur, radius, tmat);
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex3f(vec[0]+radius,vec[1],vec[2]);
|
|
glVertex3f(cur[0]+radius,cur[1],cur[2]);
|
|
glVertex3f(vec[0]-radius,vec[1],vec[2]);
|
|
glVertex3f(cur[0]-radius,cur[1],cur[2]);
|
|
glVertex3f(vec[0],vec[1]+radius,vec[2]);
|
|
glVertex3f(cur[0],cur[1]+radius,cur[2]);
|
|
glVertex3f(vec[0],vec[1]-radius,vec[2]);
|
|
glVertex3f(cur[0],cur[1]-radius,cur[2]);
|
|
glEnd();
|
|
}
|
|
/* needs fixing if non-identity matrice used */
|
|
static void drawcone(float *vec, float radius, float height, float tmat[][4])
|
|
{
|
|
float cur[3];
|
|
|
|
VecCopyf(cur,vec);
|
|
cur[2]+=height;
|
|
|
|
drawcircball(GL_LINE_LOOP, cur, radius, tmat);
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex3f(vec[0],vec[1],vec[2]);
|
|
glVertex3f(cur[0]+radius,cur[1],cur[2]);
|
|
glVertex3f(vec[0],vec[1],vec[2]);
|
|
glVertex3f(cur[0]-radius,cur[1],cur[2]);
|
|
glVertex3f(vec[0],vec[1],vec[2]);
|
|
glVertex3f(cur[0],cur[1]+radius,cur[2]);
|
|
glVertex3f(vec[0],vec[1],vec[2]);
|
|
glVertex3f(cur[0],cur[1]-radius,cur[2]);
|
|
glEnd();
|
|
}
|
|
/* return 1 if nothing was drawn */
|
|
static int drawmball(Base *base, int dt)
|
|
{
|
|
Object *ob= base->object;
|
|
MetaBall *mb;
|
|
MetaElem *ml;
|
|
float imat[4][4], tmat[4][4];
|
|
int code= 1;
|
|
|
|
mb= ob->data;
|
|
|
|
if(ob==G.obedit) {
|
|
BIF_ThemeColor(TH_WIRE);
|
|
if((G.f & G_PICKSEL)==0 ) drawDispList(base, dt);
|
|
ml= editelems.first;
|
|
}
|
|
else {
|
|
if((base->flag & OB_FROMDUPLI)==0)
|
|
drawDispList(base, dt);
|
|
ml= mb->elems.first;
|
|
}
|
|
|
|
if(ml==NULL) return 1;
|
|
|
|
/* in case solid draw, reset wire colors */
|
|
if(ob!=G.obedit && (ob->flag & SELECT)) {
|
|
if(ob==OBACT) BIF_ThemeColor(TH_ACTIVE);
|
|
else BIF_ThemeColor(TH_SELECT);
|
|
}
|
|
else BIF_ThemeColor(TH_WIRE);
|
|
|
|
mygetmatrix(tmat);
|
|
Mat4Invert(imat, tmat);
|
|
Normalize(imat[0]);
|
|
Normalize(imat[1]);
|
|
|
|
while(ml) {
|
|
|
|
/* draw radius */
|
|
if(ob==G.obedit) {
|
|
if((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) cpack(0xA0A0F0);
|
|
else cpack(0x3030A0);
|
|
|
|
if(G.f & G_PICKSEL) {
|
|
ml->selcol1= code;
|
|
glLoadName(code++);
|
|
}
|
|
}
|
|
drawcircball(GL_LINE_LOOP, &(ml->x), ml->rad, imat);
|
|
|
|
/* draw stiffness */
|
|
if(ob==G.obedit) {
|
|
if((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) cpack(0xA0F0A0);
|
|
else cpack(0x30A030);
|
|
|
|
if(G.f & G_PICKSEL) {
|
|
ml->selcol2= code;
|
|
glLoadName(code++);
|
|
}
|
|
drawcircball(GL_LINE_LOOP, &(ml->x), ml->rad*atan(ml->s)/M_PI_2, imat);
|
|
}
|
|
|
|
ml= ml->next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void draw_forcefield(Object *ob)
|
|
{
|
|
PartDeflect *pd= ob->pd;
|
|
float imat[4][4], tmat[4][4];
|
|
float vec[3]= {0.0, 0.0, 0.0};
|
|
int curcol;
|
|
float size;
|
|
|
|
if(ob!=G.obedit && (ob->flag & SELECT)) {
|
|
if(ob==OBACT) curcol= TH_ACTIVE;
|
|
else curcol= TH_SELECT;
|
|
}
|
|
else curcol= TH_WIRE;
|
|
|
|
/* scale size of circle etc with the empty drawsize */
|
|
if (ob->type == OB_EMPTY) size = ob->empty_drawsize;
|
|
else size = 1.0;
|
|
|
|
/* calculus here, is reused in PFIELD_FORCE */
|
|
mygetmatrix(tmat);
|
|
Mat4Invert(imat, tmat);
|
|
// Normalize(imat[0]); // we don't do this because field doesnt scale either... apart from wind!
|
|
// Normalize(imat[1]);
|
|
|
|
if (pd->forcefield == PFIELD_WIND) {
|
|
float force_val;
|
|
|
|
Mat4One(tmat);
|
|
BIF_ThemeColorBlend(curcol, TH_BACK, 0.5);
|
|
|
|
if (has_ipo_code(ob->ipo, OB_PD_FSTR))
|
|
force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, G.scene->r.cfra);
|
|
else
|
|
force_val = pd->f_strength;
|
|
force_val*= 0.1;
|
|
drawcircball(GL_LINE_LOOP, vec, size, tmat);
|
|
vec[2]= 0.5*force_val;
|
|
drawcircball(GL_LINE_LOOP, vec, size, tmat);
|
|
vec[2]= 1.0*force_val;
|
|
drawcircball(GL_LINE_LOOP, vec, size, tmat);
|
|
vec[2]= 1.5*force_val;
|
|
drawcircball(GL_LINE_LOOP, vec, size, tmat);
|
|
|
|
}
|
|
else if (pd->forcefield == PFIELD_FORCE) {
|
|
float ffall_val;
|
|
|
|
if (has_ipo_code(ob->ipo, OB_PD_FFALL))
|
|
ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, G.scene->r.cfra);
|
|
else
|
|
ffall_val = pd->f_power;
|
|
|
|
BIF_ThemeColorBlend(curcol, TH_BACK, 0.5);
|
|
drawcircball(GL_LINE_LOOP, vec, size, imat);
|
|
BIF_ThemeColorBlend(curcol, TH_BACK, 0.9 - 0.4 / pow(1.5, (double)ffall_val));
|
|
drawcircball(GL_LINE_LOOP, vec, size*1.5, imat);
|
|
BIF_ThemeColorBlend(curcol, TH_BACK, 0.9 - 0.4 / pow(2.0, (double)ffall_val));
|
|
drawcircball(GL_LINE_LOOP, vec, size*2.0, imat);
|
|
}
|
|
else if (pd->forcefield == PFIELD_VORTEX) {
|
|
float ffall_val, force_val;
|
|
|
|
Mat4One(tmat);
|
|
if (has_ipo_code(ob->ipo, OB_PD_FFALL))
|
|
ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, G.scene->r.cfra);
|
|
else
|
|
ffall_val = pd->f_power;
|
|
|
|
if (has_ipo_code(ob->ipo, OB_PD_FSTR))
|
|
force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, G.scene->r.cfra);
|
|
else
|
|
force_val = pd->f_strength;
|
|
|
|
BIF_ThemeColorBlend(curcol, TH_BACK, 0.7);
|
|
if (force_val < 0) {
|
|
drawspiral(vec, size*1.0, tmat, 1);
|
|
drawspiral(vec, size*1.0, tmat, 16);
|
|
}
|
|
else {
|
|
drawspiral(vec, size*1.0, tmat, -1);
|
|
drawspiral(vec, size*1.0, tmat, -16);
|
|
}
|
|
}
|
|
else if (pd->forcefield == PFIELD_GUIDE && ob->type==OB_CURVE) {
|
|
Curve *cu= ob->data;
|
|
if((cu->flag & CU_PATH) && cu->path && cu->path->data) {
|
|
float mindist, guidevec1[4], guidevec2[3];
|
|
|
|
if (has_ipo_code(ob->ipo, OB_PD_FSTR))
|
|
mindist = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, G.scene->r.cfra);
|
|
else
|
|
mindist = pd->f_strength;
|
|
|
|
/*path end*/
|
|
setlinestyle(3);
|
|
where_on_path(ob, 1.0f, guidevec1, guidevec2);
|
|
BIF_ThemeColorBlend(curcol, TH_BACK, 0.5);
|
|
drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
|
|
|
|
/*path beginning*/
|
|
setlinestyle(0);
|
|
where_on_path(ob, 0.0f, guidevec1, guidevec2);
|
|
BIF_ThemeColorBlend(curcol, TH_BACK, 0.5);
|
|
drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
|
|
|
|
VECCOPY(vec, guidevec1); /* max center */
|
|
}
|
|
}
|
|
|
|
setlinestyle(3);
|
|
BIF_ThemeColorBlend(curcol, TH_BACK, 0.5);
|
|
|
|
if(pd->falloff==PFIELD_FALL_SPHERE){
|
|
/* as last, guide curve alters it */
|
|
if(pd->flag & PFIELD_USEMAX)
|
|
drawcircball(GL_LINE_LOOP, vec, pd->maxdist, imat);
|
|
|
|
if(pd->flag & PFIELD_USEMIN)
|
|
drawcircball(GL_LINE_LOOP, vec, pd->mindist, imat);
|
|
}
|
|
else if(pd->falloff==PFIELD_FALL_TUBE){
|
|
float radius,distance;
|
|
|
|
Mat4One(tmat);
|
|
|
|
vec[0]=vec[1]=0.0f;
|
|
radius=(pd->flag&PFIELD_USEMAXR)?pd->maxrad:1.0f;
|
|
distance=(pd->flag&PFIELD_USEMAX)?pd->maxdist:0.0f;
|
|
vec[2]=distance;
|
|
distance=(pd->flag&PFIELD_POSZ)?-distance:-2.0f*distance;
|
|
|
|
if(pd->flag & (PFIELD_USEMAX|PFIELD_USEMAXR))
|
|
drawtube(vec,radius,distance,tmat);
|
|
|
|
radius=(pd->flag&PFIELD_USEMINR)?pd->minrad:1.0f;
|
|
distance=(pd->flag&PFIELD_USEMIN)?pd->mindist:0.0f;
|
|
vec[2]=distance;
|
|
distance=(pd->flag&PFIELD_POSZ)?-distance:-2.0f*distance;
|
|
|
|
if(pd->flag & (PFIELD_USEMIN|PFIELD_USEMINR))
|
|
drawtube(vec,radius,distance,tmat);
|
|
}
|
|
else if(pd->falloff==PFIELD_FALL_CONE){
|
|
float radius,distance;
|
|
|
|
Mat4One(tmat);
|
|
|
|
radius=(pd->flag&PFIELD_USEMAXR)?pd->maxrad:1.0f;
|
|
radius*=(float)M_PI/180.0f;
|
|
distance=(pd->flag&PFIELD_USEMAX)?pd->maxdist:0.0f;
|
|
|
|
if(pd->flag & (PFIELD_USEMAX|PFIELD_USEMAXR)){
|
|
drawcone(vec,distance*sin(radius),distance*cos(radius),tmat);
|
|
if((pd->flag & PFIELD_POSZ)==0)
|
|
drawcone(vec,distance*sin(radius),-distance*cos(radius),tmat);
|
|
}
|
|
|
|
radius=(pd->flag&PFIELD_USEMINR)?pd->minrad:1.0f;
|
|
radius*=(float)M_PI/180.0f;
|
|
distance=(pd->flag&PFIELD_USEMIN)?pd->mindist:0.0f;
|
|
|
|
if(pd->flag & (PFIELD_USEMIN|PFIELD_USEMINR)){
|
|
drawcone(vec,distance*sin(radius),distance*cos(radius),tmat);
|
|
if((pd->flag & PFIELD_POSZ)==0)
|
|
drawcone(vec,distance*sin(radius),-distance*cos(radius),tmat);
|
|
}
|
|
}
|
|
setlinestyle(0);
|
|
}
|
|
|
|
static void draw_box(float vec[8][3])
|
|
{
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(vec[0]); glVertex3fv(vec[1]);glVertex3fv(vec[2]); glVertex3fv(vec[3]);
|
|
glVertex3fv(vec[0]); glVertex3fv(vec[4]);glVertex3fv(vec[5]); glVertex3fv(vec[6]);
|
|
glVertex3fv(vec[7]); glVertex3fv(vec[4]);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex3fv(vec[1]); glVertex3fv(vec[5]);
|
|
glVertex3fv(vec[2]); glVertex3fv(vec[6]);
|
|
glVertex3fv(vec[3]); glVertex3fv(vec[7]);
|
|
glEnd();
|
|
}
|
|
|
|
/* uses boundbox, function used by Ketsji */
|
|
void get_local_bounds(Object *ob, float *center, float *size)
|
|
{
|
|
BoundBox *bb= object_get_boundbox(ob);
|
|
|
|
if(bb==NULL) {
|
|
center[0]= center[1]= center[2]= 0.0;
|
|
VECCOPY(size, ob->size);
|
|
}
|
|
else {
|
|
size[0]= 0.5*fabs(bb->vec[0][0] - bb->vec[4][0]);
|
|
size[1]= 0.5*fabs(bb->vec[0][1] - bb->vec[2][1]);
|
|
size[2]= 0.5*fabs(bb->vec[0][2] - bb->vec[1][2]);
|
|
|
|
center[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0;
|
|
center[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0;
|
|
center[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void draw_bb_quadric(BoundBox *bb, short type)
|
|
{
|
|
float size[3], cent[3];
|
|
GLUquadricObj *qobj = gluNewQuadric();
|
|
|
|
gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
|
|
|
|
size[0]= 0.5*fabs(bb->vec[0][0] - bb->vec[4][0]);
|
|
size[1]= 0.5*fabs(bb->vec[0][1] - bb->vec[2][1]);
|
|
size[2]= 0.5*fabs(bb->vec[0][2] - bb->vec[1][2]);
|
|
|
|
cent[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0;
|
|
cent[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0;
|
|
cent[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0;
|
|
|
|
glPushMatrix();
|
|
if(type==OB_BOUND_SPHERE) {
|
|
glTranslatef(cent[0], cent[1], cent[2]);
|
|
glScalef(size[0], size[1], size[2]);
|
|
gluSphere(qobj, 1.0, 8, 5);
|
|
}
|
|
else if(type==OB_BOUND_CYLINDER) {
|
|
float radius = size[0] > size[1] ? size[0] : size[1];
|
|
glTranslatef(cent[0], cent[1], cent[2]-size[2]);
|
|
glScalef(radius, radius, 2.0*size[2]);
|
|
gluCylinder(qobj, 1.0, 1.0, 1.0, 8, 1);
|
|
}
|
|
else if(type==OB_BOUND_CONE) {
|
|
float radius = size[0] > size[1] ? size[0] : size[1];
|
|
glTranslatef(cent[0], cent[2]-size[2], cent[1]);
|
|
glScalef(radius, 2.0*size[2], radius);
|
|
glRotatef(-90., 1.0, 0.0, 0.0);
|
|
gluCylinder(qobj, 1.0, 0.0, 1.0, 8, 1);
|
|
}
|
|
glPopMatrix();
|
|
|
|
gluDeleteQuadric(qobj);
|
|
}
|
|
|
|
static void draw_bounding_volume(Object *ob)
|
|
{
|
|
BoundBox *bb=0;
|
|
|
|
if(ob->type==OB_MESH) {
|
|
bb= mesh_get_bb(ob->data);
|
|
}
|
|
else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
|
|
bb= ( (Curve *)ob->data )->bb;
|
|
}
|
|
else if(ob->type==OB_MBALL) {
|
|
bb= ob->bb;
|
|
if(bb==0) {
|
|
makeDispListMBall(ob);
|
|
bb= ob->bb;
|
|
}
|
|
}
|
|
else {
|
|
drawcube();
|
|
return;
|
|
}
|
|
|
|
if(bb==0) return;
|
|
|
|
if(ob->boundtype==OB_BOUND_BOX) draw_box(bb->vec);
|
|
else draw_bb_quadric(bb, ob->boundtype);
|
|
|
|
}
|
|
|
|
static void drawtexspace(Object *ob)
|
|
{
|
|
float vec[8][3], loc[3], size[3];
|
|
|
|
if(ob->type==OB_MESH) {
|
|
mesh_get_texspace(ob->data, loc, NULL, size);
|
|
}
|
|
else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
|
|
Curve *cu= ob->data;
|
|
VECCOPY(size, cu->size);
|
|
VECCOPY(loc, cu->loc);
|
|
}
|
|
else if(ob->type==OB_MBALL) {
|
|
MetaBall *mb= ob->data;
|
|
VECCOPY(size, mb->size);
|
|
VECCOPY(loc, mb->loc);
|
|
}
|
|
else return;
|
|
|
|
vec[0][0]=vec[1][0]=vec[2][0]=vec[3][0]= loc[0]-size[0];
|
|
vec[4][0]=vec[5][0]=vec[6][0]=vec[7][0]= loc[0]+size[0];
|
|
|
|
vec[0][1]=vec[1][1]=vec[4][1]=vec[5][1]= loc[1]-size[1];
|
|
vec[2][1]=vec[3][1]=vec[6][1]=vec[7][1]= loc[1]+size[1];
|
|
|
|
vec[0][2]=vec[3][2]=vec[4][2]=vec[7][2]= loc[2]-size[2];
|
|
vec[1][2]=vec[2][2]=vec[5][2]=vec[6][2]= loc[2]+size[2];
|
|
|
|
setlinestyle(2);
|
|
|
|
draw_box(vec);
|
|
|
|
setlinestyle(0);
|
|
}
|
|
|
|
/* draws wire outline */
|
|
static void drawSolidSelect(Base *base)
|
|
{
|
|
Object *ob= base->object;
|
|
|
|
glLineWidth(2.0);
|
|
glDepthMask(0);
|
|
|
|
if(ELEM3(ob->type, OB_FONT,OB_CURVE, OB_SURF)) {
|
|
Curve *cu = ob->data;
|
|
if (displist_has_faces(&cu->disp) && boundbox_clip(ob->obmat, cu->bb)) {
|
|
draw_index_wire= 0;
|
|
drawDispListwire(&cu->disp);
|
|
draw_index_wire= 1;
|
|
}
|
|
} else if (ob->type==OB_MBALL) {
|
|
if((base->flag & OB_FROMDUPLI)==0)
|
|
drawDispListwire(&ob->disp);
|
|
}
|
|
else if(ob->type==OB_ARMATURE) {
|
|
if(!(ob->flag & OB_POSEMODE)) {
|
|
draw_armature(base, OB_WIRE);
|
|
}
|
|
}
|
|
|
|
glLineWidth(1.0);
|
|
glDepthMask(1);
|
|
}
|
|
|
|
static void drawWireExtra(Object *ob)
|
|
{
|
|
if(ob!=G.obedit && (ob->flag & SELECT)) {
|
|
if(ob==OBACT) {
|
|
if(ob->flag & OB_FROMGROUP) BIF_ThemeColor(TH_GROUP_ACTIVE);
|
|
else BIF_ThemeColor(TH_ACTIVE);
|
|
}
|
|
else if(ob->flag & OB_FROMGROUP)
|
|
BIF_ThemeColorShade(TH_GROUP_ACTIVE, -16);
|
|
else
|
|
BIF_ThemeColor(TH_SELECT);
|
|
}
|
|
else {
|
|
if(ob->flag & OB_FROMGROUP)
|
|
BIF_ThemeColor(TH_GROUP);
|
|
else {
|
|
if(ob->dtx & OB_DRAWWIRE) {
|
|
glColor3ub(80,80,80);
|
|
} else {
|
|
BIF_ThemeColor(TH_WIRE);
|
|
}
|
|
}
|
|
}
|
|
|
|
bglPolygonOffset(1.0);
|
|
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
|
|
|
|
if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
|
|
Curve *cu = ob->data;
|
|
if (boundbox_clip(ob->obmat, cu->bb)) {
|
|
if (ob->type==OB_CURVE)
|
|
draw_index_wire= 0;
|
|
drawDispListwire(&cu->disp);
|
|
if (ob->type==OB_CURVE)
|
|
draw_index_wire= 1;
|
|
}
|
|
} else if (ob->type==OB_MBALL) {
|
|
drawDispListwire(&ob->disp);
|
|
}
|
|
|
|
glDepthMask(1);
|
|
bglPolygonOffset(0.0);
|
|
}
|
|
|
|
/* should be called in view space */
|
|
static void draw_hooks(Object *ob)
|
|
{
|
|
ModifierData *md;
|
|
float vec[3];
|
|
|
|
for (md=ob->modifiers.first; md; md=md->next) {
|
|
if (md->type==eModifierType_Hook) {
|
|
HookModifierData *hmd = (HookModifierData*) md;
|
|
|
|
VecMat4MulVecfl(vec, ob->obmat, hmd->cent);
|
|
|
|
if(hmd->object) {
|
|
setlinestyle(3);
|
|
glBegin(GL_LINES);
|
|
glVertex3fv(hmd->object->obmat[3]);
|
|
glVertex3fv(vec);
|
|
glEnd();
|
|
setlinestyle(0);
|
|
}
|
|
|
|
glPointSize(3.0);
|
|
bglBegin(GL_POINTS);
|
|
bglVertex3fv(vec);
|
|
bglEnd();
|
|
glPointSize(1.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//<rcruiz>
|
|
void drawRBpivot(bRigidBodyJointConstraint *data){
|
|
float radsPerDeg = 6.283185307179586232f / 360.f;
|
|
int axis;
|
|
float v1[3]= {data->pivX, data->pivY, data->pivZ};
|
|
float eu[3]= {radsPerDeg*data->axX, radsPerDeg*data->axY, radsPerDeg*data->axZ};
|
|
|
|
|
|
|
|
float mat[4][4];
|
|
EulToMat4(eu,mat);
|
|
glLineWidth (4.0f);
|
|
setlinestyle(2);
|
|
for (axis=0; axis<3; axis++) {
|
|
float dir[3] = {0,0,0};
|
|
float v[3]= {data->pivX, data->pivY, data->pivZ};
|
|
|
|
dir[axis] = 1.f;
|
|
glBegin(GL_LINES);
|
|
Mat4MulVecfl(mat,dir);
|
|
v[0] += dir[0];
|
|
v[1] += dir[1];
|
|
v[2] += dir[2];
|
|
glVertex3fv(v1);
|
|
glVertex3fv(v);
|
|
glEnd();
|
|
glRasterPos3fv(v);
|
|
if (axis==0)
|
|
BMF_DrawString(G.font, "px");
|
|
else if (axis==1)
|
|
BMF_DrawString(G.font, "py");
|
|
else
|
|
BMF_DrawString(G.font, "pz");
|
|
}
|
|
glLineWidth (1.0f);
|
|
setlinestyle(0);
|
|
}
|
|
|
|
/* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR */
|
|
void draw_object(Base *base, int flag)
|
|
{
|
|
static int warning_recursive= 0;
|
|
Object *ob;
|
|
Curve *cu;
|
|
float cfraont;
|
|
float vec1[3], vec2[3];
|
|
unsigned int col=0;
|
|
int sel, drawtype, colindex= 0, ipoflag;
|
|
int i, selstart, selend, empty_object=0;
|
|
short dt, dtx, zbufoff= 0;
|
|
|
|
/* only once set now, will be removed too, should become a global standard */
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
ob= base->object;
|
|
|
|
if (ob!=G.obedit) {
|
|
if (ob->restrictflag & OB_RESTRICT_VIEW)
|
|
return;
|
|
}
|
|
|
|
/* xray delay? */
|
|
if((flag & DRAW_PICKING)==0 && (base->flag & OB_FROMDUPLI)==0) {
|
|
/* xray and transp are set when it is drawing the 2nd/3rd pass */
|
|
if(!G.vd->xray && !G.vd->transp && (ob->dtx & OB_DRAWXRAY)) {
|
|
add_view3d_after(G.vd, base, V3D_XRAY);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* draw keys? */
|
|
if(base==(G.scene->basact) || (base->flag & (SELECT+BA_WAS_SEL))) {
|
|
if(flag==0 && warning_recursive==0 && ob!=G.obedit) {
|
|
if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
|
|
ListBase elems;
|
|
CfraElem *ce;
|
|
float temp[7][3];
|
|
|
|
warning_recursive= 1;
|
|
|
|
elems.first= elems.last= 0;
|
|
make_cfra_list(ob->ipo, &elems);
|
|
|
|
cfraont= (G.scene->r.cfra);
|
|
drawtype= G.vd->drawtype;
|
|
if(drawtype>OB_WIRE) G.vd->drawtype= OB_WIRE;
|
|
sel= base->flag;
|
|
memcpy(temp, &ob->loc, 7*3*sizeof(float));
|
|
|
|
ipoflag= ob->ipoflag;
|
|
ob->ipoflag &= ~OB_OFFS_OB;
|
|
|
|
set_no_parent_ipo(1);
|
|
disable_speed_curve(1);
|
|
|
|
if ((ob->ipoflag & OB_DRAWKEYSEL)==0) {
|
|
ce= elems.first;
|
|
while(ce) {
|
|
if(!ce->sel) {
|
|
(G.scene->r.cfra)= ce->cfra/G.scene->r.framelen;
|
|
|
|
base->flag= 0;
|
|
|
|
where_is_object_time(ob, (G.scene->r.cfra));
|
|
draw_object(base, 0);
|
|
}
|
|
ce= ce->next;
|
|
}
|
|
}
|
|
|
|
ce= elems.first;
|
|
while(ce) {
|
|
if(ce->sel) {
|
|
(G.scene->r.cfra)= ce->cfra/G.scene->r.framelen;
|
|
|
|
base->flag= SELECT;
|
|
|
|
where_is_object_time(ob, (G.scene->r.cfra));
|
|
draw_object(base, 0);
|
|
}
|
|
ce= ce->next;
|
|
}
|
|
|
|
set_no_parent_ipo(0);
|
|
disable_speed_curve(0);
|
|
|
|
base->flag= sel;
|
|
ob->ipoflag= ipoflag;
|
|
|
|
/* restore icu->curval */
|
|
(G.scene->r.cfra)= cfraont;
|
|
|
|
memcpy(&ob->loc, temp, 7*3*sizeof(float));
|
|
where_is_object(ob);
|
|
G.vd->drawtype= drawtype;
|
|
|
|
BLI_freelistN(&elems);
|
|
|
|
warning_recursive= 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* patch? children objects with a timeoffs change the parents. How to solve! */
|
|
/* if( ((int)ob->ctime) != F_(G.scene->r.cfra)) where_is_object(ob); */
|
|
|
|
mymultmatrix(ob->obmat);
|
|
|
|
/* which wire color */
|
|
if((flag & DRAW_CONSTCOLOR) == 0) {
|
|
project_short(ob->obmat[3], &base->sx);
|
|
|
|
if((G.moving & G_TRANSFORM_OBJ) && (base->flag & (SELECT+BA_WAS_SEL))) BIF_ThemeColor(TH_TRANSFORM);
|
|
else {
|
|
|
|
if(ob->type==OB_LAMP) BIF_ThemeColor(TH_LAMP);
|
|
else BIF_ThemeColor(TH_WIRE);
|
|
|
|
if((G.scene->basact)==base) {
|
|
if(base->flag & (SELECT+BA_WAS_SEL)) BIF_ThemeColor(TH_ACTIVE);
|
|
}
|
|
else {
|
|
if(base->flag & (SELECT+BA_WAS_SEL)) BIF_ThemeColor(TH_SELECT);
|
|
}
|
|
|
|
// no theme yet
|
|
if(ob->id.lib) {
|
|
if(base->flag & (SELECT+BA_WAS_SEL)) colindex = 4;
|
|
else colindex = 3;
|
|
}
|
|
else if(warning_recursive==1) {
|
|
if(base->flag & (SELECT+BA_WAS_SEL)) {
|
|
if(G.scene->basact==base) colindex = 8;
|
|
else colindex= 7;
|
|
}
|
|
else colindex = 6;
|
|
}
|
|
else if(ob->flag & OB_FROMGROUP) {
|
|
if(base->flag & (SELECT+BA_WAS_SEL)) {
|
|
if(G.scene->basact==base) BIF_ThemeColor(TH_GROUP_ACTIVE);
|
|
else BIF_ThemeColorShade(TH_GROUP_ACTIVE, -16);
|
|
}
|
|
else BIF_ThemeColor(TH_GROUP);
|
|
colindex= 0;
|
|
}
|
|
|
|
}
|
|
|
|
if(colindex) {
|
|
col= colortab[colindex];
|
|
cpack(col);
|
|
}
|
|
}
|
|
|
|
/* maximum drawtype */
|
|
dt= MIN2(G.vd->drawtype, ob->dt);
|
|
if(G.vd->zbuf==0 && dt>OB_WIRE) dt= OB_WIRE;
|
|
dtx= 0;
|
|
|
|
/* faceselect exception: also draw solid when dt==wire, except in editmode */
|
|
if(ob==OBACT && (G.f & (G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT))) {
|
|
if(ob->type==OB_MESH) {
|
|
|
|
if(ob==G.obedit);
|
|
else {
|
|
dt= OB_SHADED;
|
|
|
|
glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
|
|
glEnable(GL_DEPTH_TEST);
|
|
if(dt<OB_SOLID) zbufoff= 1;
|
|
}
|
|
}
|
|
else {
|
|
if(dt<OB_SOLID) {
|
|
dt= OB_SOLID;
|
|
glClearDepth(1.); glClear(GL_DEPTH_BUFFER_BIT);
|
|
glEnable(GL_DEPTH_TEST);
|
|
zbufoff= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw-extra supported for boundbox drawmode too */
|
|
if(dt>=OB_BOUNDBOX ) {
|
|
|
|
dtx= ob->dtx;
|
|
if(G.obedit==ob) {
|
|
// the only 2 extra drawtypes alowed in editmode
|
|
dtx= dtx & (OB_DRAWWIRE|OB_TEXSPACE);
|
|
}
|
|
|
|
if(G.f & G_DRAW_EXT) {
|
|
if(ob->type==OB_EMPTY || ob->type==OB_CAMERA || ob->type==OB_LAMP) dt= OB_WIRE;
|
|
}
|
|
}
|
|
|
|
/* draw outline for selected solid objects, mesh does itself */
|
|
if((G.vd->flag & V3D_SELECT_OUTLINE) && ob->type!=OB_MESH) {
|
|
if(dt>OB_WIRE && dt<OB_TEXTURE && ob!=G.obedit) {
|
|
if (!(ob->dtx&OB_DRAWWIRE) && (ob->flag&SELECT) && !(flag&DRAW_PICKING)) {
|
|
drawSolidSelect(base);
|
|
}
|
|
}
|
|
}
|
|
|
|
switch( ob->type) {
|
|
case OB_MESH:
|
|
if (!(base->flag&OB_RADIO)) {
|
|
empty_object= draw_mesh_object(base, dt, flag);
|
|
if(flag!=DRAW_CONSTCOLOR) dtx &= ~OB_DRAWWIRE; // mesh draws wire itself
|
|
|
|
if(G.obedit!=ob && warning_recursive==0) {
|
|
PartEff *paf = give_parteff(ob);
|
|
|
|
if(paf) {
|
|
if(col || (ob->flag & SELECT)) cpack(0xFFFFFF); /* for visibility, also while wpaint */
|
|
if(paf->flag & PAF_STATIC) draw_static_particle_system(ob, paf, dt);
|
|
else if((flag & DRAW_PICKING) == 0) draw_particle_system(base, paf); // selection errors happen to easy
|
|
if(col) cpack(col);
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
case OB_FONT:
|
|
cu= ob->data;
|
|
if (cu->disp.first==NULL) makeDispListCurveTypes(ob, 0);
|
|
if(ob==G.obedit) {
|
|
tekentextcurs();
|
|
|
|
if (cu->flag & CU_FAST) {
|
|
cpack(0xFFFFFF);
|
|
set_inverted_drawing(1);
|
|
drawDispList(base, OB_WIRE);
|
|
set_inverted_drawing(0);
|
|
} else {
|
|
drawDispList(base, dt);
|
|
}
|
|
|
|
if (cu->linewidth != 0.0) {
|
|
cpack(0xff44ff);
|
|
BIF_ThemeColor(TH_WIRE);
|
|
VECCOPY(vec1, ob->orig);
|
|
VECCOPY(vec2, ob->orig);
|
|
vec1[0] += cu->linewidth;
|
|
vec2[0] += cu->linewidth;
|
|
vec1[1] += cu->linedist * cu->fsize;
|
|
vec2[1] -= cu->lines * cu->linedist * cu->fsize;
|
|
setlinestyle(3);
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex2fv(vec1);
|
|
glVertex2fv(vec2);
|
|
glEnd();
|
|
setlinestyle(0);
|
|
}
|
|
|
|
setlinestyle(3);
|
|
for (i=0; i<cu->totbox; i++) {
|
|
if (cu->tb[i].w != 0.0) {
|
|
if (i == (cu->actbox-1))
|
|
BIF_ThemeColor(TH_ACTIVE);
|
|
else
|
|
BIF_ThemeColor(TH_WIRE);
|
|
vec1[0] = cu->tb[i].x;
|
|
vec1[1] = cu->tb[i].y + cu->fsize;
|
|
vec1[2] = 0.001;
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3fv(vec1);
|
|
vec1[0] += cu->tb[i].w;
|
|
glVertex3fv(vec1);
|
|
vec1[1] -= cu->tb[i].h;
|
|
glVertex3fv(vec1);
|
|
vec1[0] -= cu->tb[i].w;
|
|
glVertex3fv(vec1);
|
|
vec1[1] += cu->tb[i].h;
|
|
glVertex3fv(vec1);
|
|
glEnd();
|
|
}
|
|
}
|
|
setlinestyle(0);
|
|
|
|
|
|
if (getselection(&selstart, &selend) && selboxes) {
|
|
float selboxw;
|
|
|
|
cpack(0xffffff);
|
|
set_inverted_drawing(1);
|
|
for (i=0; i<(selend-selstart+1); i++) {
|
|
SelBox *sb = &(selboxes[i]);
|
|
|
|
if (i<(selend-selstart)) {
|
|
if (selboxes[i+1].y == sb->y)
|
|
selboxw= selboxes[i+1].x - sb->x;
|
|
else
|
|
selboxw= sb->w;
|
|
}
|
|
else {
|
|
selboxw= sb->w;
|
|
}
|
|
glBegin(GL_QUADS);
|
|
glVertex3f(sb->x, sb->y, 0.001);
|
|
glVertex3f(sb->x+selboxw, sb->y, 0.001);
|
|
glVertex3f(sb->x+selboxw, sb->y+sb->h, 0.001);
|
|
glVertex3f(sb->x, sb->y+sb->h, 0.001);
|
|
glEnd();
|
|
}
|
|
set_inverted_drawing(0);
|
|
}
|
|
}
|
|
else if(dt==OB_BOUNDBOX)
|
|
draw_bounding_volume(ob);
|
|
else if(boundbox_clip(ob->obmat, cu->bb))
|
|
empty_object= drawDispList(base, dt);
|
|
|
|
break;
|
|
case OB_CURVE:
|
|
case OB_SURF:
|
|
cu= ob->data;
|
|
/* still needed for curves hidden in other layers. depgraph doesnt handle that yet */
|
|
if (cu->disp.first==NULL) makeDispListCurveTypes(ob, 0);
|
|
|
|
if(ob==G.obedit) {
|
|
drawnurb(base, editNurb.first, dt);
|
|
}
|
|
else if(dt==OB_BOUNDBOX)
|
|
draw_bounding_volume(ob);
|
|
else if(boundbox_clip(ob->obmat, cu->bb)) {
|
|
empty_object= drawDispList(base, dt);
|
|
|
|
if(cu->path)
|
|
curve_draw_speed(ob);
|
|
}
|
|
break;
|
|
case OB_MBALL:
|
|
if(ob==G.obedit)
|
|
drawmball(base, dt);
|
|
else if(dt==OB_BOUNDBOX)
|
|
draw_bounding_volume(ob);
|
|
else
|
|
empty_object= drawmball(base, dt);
|
|
break;
|
|
case OB_EMPTY:
|
|
drawaxes(ob->empty_drawsize, flag, ob->empty_drawtype);
|
|
break;
|
|
case OB_LAMP:
|
|
drawlamp(ob);
|
|
if(dtx || (base->flag & SELECT)) mymultmatrix(ob->obmat);
|
|
break;
|
|
case OB_CAMERA:
|
|
drawcamera(ob, flag);
|
|
break;
|
|
case OB_LATTICE:
|
|
drawlattice(ob);
|
|
break;
|
|
case OB_ARMATURE:
|
|
if(dt>OB_WIRE) set_gl_material(0); // we use defmaterial
|
|
empty_object= draw_armature(base, dt);
|
|
break;
|
|
default:
|
|
drawaxes(1.0, flag, OB_ARROWS);
|
|
}
|
|
if(ob->pd && ob->pd->forcefield) draw_forcefield(ob);
|
|
|
|
/* code for new particle system */
|
|
if(warning_recursive==0 && (flag & DRAW_PICKING)==0){
|
|
glDepthMask(GL_FALSE);
|
|
if(col || (ob->flag & SELECT)) cpack(0xFFFFFF); /* for visibility, also while wpaint */
|
|
if(ob->particlesystem.first) {
|
|
ParticleSystem *psys;
|
|
|
|
for(psys=ob->particlesystem.first; psys; psys=psys->next)
|
|
draw_new_particle_system(base, psys);
|
|
|
|
if(G.f & G_PARTICLEEDIT && ob==OBACT) {
|
|
psys= PE_get_current(ob);
|
|
if(psys && !G.obedit && psys_in_edit_mode(psys))
|
|
draw_particle_edit(ob, psys);
|
|
}
|
|
}
|
|
if(col) cpack(col);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
|
|
{
|
|
bConstraint *con;
|
|
for(con=ob->constraints.first; con; con= con->next)
|
|
{
|
|
if(con->type==CONSTRAINT_TYPE_RIGIDBODYJOINT)
|
|
{
|
|
bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint*)con->data;
|
|
if(data->flag&CONSTRAINT_DRAW_PIVOT)
|
|
drawRBpivot(data);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw extra: after normal draw because of makeDispList */
|
|
if(dtx) {
|
|
if(G.f & G_SIMULATION);
|
|
else if(dtx & OB_AXIS) {
|
|
drawaxes(1.0f, flag, OB_ARROWS);
|
|
}
|
|
if(dtx & OB_BOUNDBOX) draw_bounding_volume(ob);
|
|
if(dtx & OB_TEXSPACE) drawtexspace(ob);
|
|
if(dtx & OB_DRAWNAME) {
|
|
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
|
|
/* but, we also dont draw names for sets or duplicators */
|
|
if(flag == 0) {
|
|
glRasterPos3f(0.0, 0.0, 0.0);
|
|
|
|
BMF_DrawString(G.font, " ");
|
|
BMF_DrawString(G.font, ob->id.name+2);
|
|
}
|
|
}
|
|
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
|
|
if((dtx & OB_DRAWWIRE) && dt>=OB_SOLID) drawWireExtra(ob);
|
|
}
|
|
|
|
if(dt<OB_SHADED) {
|
|
if((ob->gameflag & OB_ACTOR) && (ob->gameflag & OB_DYNAMIC)) {
|
|
float tmat[4][4], imat[4][4], vec[3];
|
|
|
|
vec[0]= vec[1]= vec[2]= 0.0;
|
|
mygetmatrix(tmat);
|
|
Mat4Invert(imat, tmat);
|
|
|
|
setlinestyle(2);
|
|
drawcircball(GL_LINE_LOOP, vec, ob->inertia, imat);
|
|
setlinestyle(0);
|
|
}
|
|
}
|
|
|
|
myloadmatrix(G.vd->viewmat);
|
|
|
|
if(zbufoff) glDisable(GL_DEPTH_TEST);
|
|
|
|
if(warning_recursive) return;
|
|
if(base->flag & (OB_FROMDUPLI|OB_RADIO)) return;
|
|
if(G.f & G_SIMULATION) return;
|
|
|
|
/* object centers, need to be drawn in viewmat space for speed, but OK for picking select */
|
|
if(ob!=OBACT || (G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))==0) {
|
|
int do_draw_center= -1; /* defines below are zero or positive... */
|
|
|
|
if((G.scene->basact)==base)
|
|
do_draw_center= ACTIVE;
|
|
else if(base->flag & SELECT)
|
|
do_draw_center= SELECT;
|
|
else if(empty_object || (G.vd->flag & V3D_DRAW_CENTERS))
|
|
do_draw_center= DESELECT;
|
|
|
|
if(do_draw_center != -1) {
|
|
if(flag & DRAW_PICKING) {
|
|
/* draw a single point for opengl selection */
|
|
glBegin(GL_POINTS);
|
|
glVertex3fv(ob->obmat[3]);
|
|
glEnd();
|
|
}
|
|
else if((flag & DRAW_CONSTCOLOR)==0) {
|
|
/* we don't draw centers for duplicators and sets */
|
|
#ifdef WITH_VERSE
|
|
if(ob->vnode)
|
|
drawcentercircle(ob->obmat[3], VERSE, 1);
|
|
else
|
|
#endif
|
|
drawcentercircle(ob->obmat[3], do_draw_center, ob->id.lib || ob->id.us>1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* not for sets, duplicators or picking */
|
|
if(flag==0 && (!(G.vd->flag & V3D_HIDE_HELPLINES))) {
|
|
ListBase *list;
|
|
|
|
/* draw hook center and offset line */
|
|
if(ob!=G.obedit) draw_hooks(ob);
|
|
|
|
/* help lines and so */
|
|
if(ob!=G.obedit && ob->parent && (ob->parent->lay & G.vd->lay)) {
|
|
setlinestyle(3);
|
|
glBegin(GL_LINES);
|
|
glVertex3fv(ob->obmat[3]);
|
|
glVertex3fv(ob->orig);
|
|
glEnd();
|
|
setlinestyle(0);
|
|
}
|
|
|
|
/* Drawing the constraint lines */
|
|
list = &ob->constraints;
|
|
if (list) {
|
|
bConstraint *curcon;
|
|
bConstraintOb *cob;
|
|
char col[4], col2[4];
|
|
|
|
BIF_GetThemeColor3ubv(TH_GRID, col);
|
|
make_axis_color(col, col2, 'z');
|
|
glColor3ubv((GLubyte *)col2);
|
|
|
|
cob= constraints_make_evalob(ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
|
|
|
|
for (curcon = list->first; curcon; curcon=curcon->next) {
|
|
bConstraintTypeInfo *cti= constraint_get_typeinfo(curcon);
|
|
ListBase targets = {NULL, NULL};
|
|
bConstraintTarget *ct;
|
|
|
|
if ((curcon->flag & CONSTRAINT_EXPAND) && (cti) && (cti->get_constraint_targets)) {
|
|
cti->get_constraint_targets(curcon, &targets);
|
|
|
|
for (ct= targets.first; ct; ct= ct->next) {
|
|
/* calculate target's matrix */
|
|
if (cti->get_target_matrix)
|
|
cti->get_target_matrix(curcon, cob, ct, bsystem_time(ob, (float)(G.scene->r.cfra), ob->sf));
|
|
else
|
|
Mat4One(ct->matrix);
|
|
|
|
setlinestyle(3);
|
|
glBegin(GL_LINES);
|
|
glVertex3fv(ct->matrix[3]);
|
|
glVertex3fv(ob->obmat[3]);
|
|
glEnd();
|
|
setlinestyle(0);
|
|
}
|
|
|
|
if (cti->flush_constraint_targets)
|
|
cti->flush_constraint_targets(curcon, &targets, 1);
|
|
}
|
|
}
|
|
|
|
constraints_clear_evalob(cob);
|
|
}
|
|
}
|
|
|
|
free_old_images();
|
|
}
|
|
|
|
void draw_object_ext(Base *base)
|
|
{
|
|
|
|
if(G.vd==NULL || base==NULL) return;
|
|
|
|
if(G.vd->drawtype > OB_WIRE) {
|
|
G.vd->zbuf= 1;
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
G.f |= G_DRAW_EXT;
|
|
|
|
glDrawBuffer(GL_FRONT);
|
|
persp(PERSP_VIEW);
|
|
|
|
if(G.vd->flag & V3D_CLIPPING)
|
|
view3d_set_clipping(G.vd);
|
|
|
|
draw_object(base, 0);
|
|
|
|
if(G.vd->flag & V3D_CLIPPING)
|
|
view3d_clr_clipping();
|
|
|
|
G.f &= ~G_DRAW_EXT;
|
|
|
|
bglFlush(); /* reveil frontbuffer drawing */
|
|
glDrawBuffer(GL_BACK);
|
|
|
|
if(G.vd->zbuf) {
|
|
G.vd->zbuf= 0;
|
|
glDisable(GL_DEPTH_TEST);
|
|
}
|
|
curarea->win_swap= WIN_FRONT_OK;
|
|
}
|
|
|
|
/* ***************** BACKBUF SEL (BBS) ********* */
|
|
|
|
static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
|
{
|
|
int offset = (long) userData;
|
|
EditVert *eve = EM_get_vert_for_index(index);
|
|
|
|
if (eve->h==0) {
|
|
set_framebuffer_index_color(offset+index);
|
|
bglVertex3fv(co);
|
|
}
|
|
}
|
|
static int bbs_mesh_verts(DerivedMesh *dm, int offset)
|
|
{
|
|
glPointSize( BIF_GetThemeValuef(TH_VERTEX_SIZE) );
|
|
bglBegin(GL_POINTS);
|
|
dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, (void*)(long) offset);
|
|
bglEnd();
|
|
glPointSize(1.0);
|
|
|
|
return offset + G.totvert;
|
|
}
|
|
|
|
static int bbs_mesh_wire__setDrawOptions(void *userData, int index)
|
|
{
|
|
int offset = (long) userData;
|
|
EditEdge *eed = EM_get_edge_for_index(index);
|
|
|
|
if (eed->h==0) {
|
|
set_framebuffer_index_color(offset+index);
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
static int bbs_mesh_wire(DerivedMesh *dm, int offset)
|
|
{
|
|
dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, (void*)(long) offset);
|
|
|
|
return offset + G.totedge;
|
|
}
|
|
|
|
static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
|
|
{
|
|
if (EM_get_face_for_index(index)->h==0) {
|
|
if (userData) {
|
|
set_framebuffer_index_color(index+1);
|
|
}
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void bbs_mesh_solid__drawCenter(void *userData, int index, float *cent, float *no)
|
|
{
|
|
EditFace *efa = EM_get_face_for_index(index);
|
|
|
|
if (efa->h==0 && efa->fgonf!=EM_FGON) {
|
|
set_framebuffer_index_color(index+1);
|
|
|
|
bglVertex3fv(cent);
|
|
}
|
|
}
|
|
|
|
/* two options, facecolors or black */
|
|
static int bbs_mesh_solid_EM(DerivedMesh *dm, int facecol)
|
|
{
|
|
cpack(0);
|
|
|
|
if (facecol) {
|
|
dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(long) 1, 0);
|
|
|
|
if( (G.scene->selectmode & SCE_SELECT_FACE) &&
|
|
(G.vd->drawtype<=OB_SOLID)
|
|
) {
|
|
glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE));
|
|
|
|
bglBegin(GL_POINTS);
|
|
dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, NULL);
|
|
bglEnd();
|
|
}
|
|
|
|
return 1+G.totface;
|
|
} else {
|
|
dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmooth_r)
|
|
{
|
|
Mesh *me = userData;
|
|
|
|
if (!(me->mface[index].flag&ME_HIDE)) {
|
|
set_framebuffer_index_color(index+1);
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int bbs_mesh_wire__setDrawOpts(void *userData, int index)
|
|
{
|
|
struct { Mesh *me; EdgeHash *eh; int offset; } *data = userData;
|
|
MEdge *med = data->me->medge + index;
|
|
unsigned long flags = (long)BLI_edgehash_lookup(data->eh, med->v1, med->v2);
|
|
|
|
if (flags & 1) {
|
|
set_framebuffer_index_color(data->offset+index);
|
|
return 1;
|
|
} else
|
|
return 0;
|
|
}
|
|
|
|
/* TODO remove this - since face select mode now only works with painting */
|
|
static void bbs_mesh_solid(Object *ob)
|
|
{
|
|
DerivedMesh *dm = mesh_get_derived_final(ob, get_viewedit_datamask());
|
|
Mesh *me = (Mesh*)ob->data;
|
|
|
|
glColor3ub(0, 0, 0);
|
|
dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, me, 0);
|
|
|
|
/* draw edges for seam marking in faceselect mode, but not when painting,
|
|
so that painting doesn't get interrupted on an edge */
|
|
if ((G.f & G_FACESELECT) && !(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))) {
|
|
struct { Mesh *me; EdgeHash *eh; int offset; } userData;
|
|
|
|
userData.me = me;
|
|
userData.eh = get_tface_mesh_marked_edge_info(me);
|
|
userData.offset = userData.me->totface+1;
|
|
|
|
bglPolygonOffset(1.0);
|
|
dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOpts, (void*)&userData);
|
|
bglPolygonOffset(0.0);
|
|
|
|
BLI_edgehash_free(userData.eh, NULL);
|
|
}
|
|
|
|
dm->release(dm);
|
|
}
|
|
|
|
void draw_object_backbufsel(Object *ob)
|
|
{
|
|
|
|
mymultmatrix(ob->obmat);
|
|
|
|
glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
switch( ob->type) {
|
|
case OB_MESH:
|
|
if(ob==G.obedit) {
|
|
DerivedMesh *dm = editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
|
|
|
EM_init_index_arrays(1, 1, 1);
|
|
|
|
em_solidoffs= bbs_mesh_solid_EM(dm, G.scene->selectmode & SCE_SELECT_FACE);
|
|
|
|
bglPolygonOffset(1.0);
|
|
|
|
// we draw edges always, for loop (select) tools
|
|
em_wireoffs= bbs_mesh_wire(dm, em_solidoffs);
|
|
|
|
// we draw verts if vert select mode or if in transform (for snap).
|
|
if(G.scene->selectmode & SCE_SELECT_VERTEX || G.moving & G_TRANSFORM_EDIT)
|
|
em_vertoffs= bbs_mesh_verts(dm, em_wireoffs);
|
|
else em_vertoffs= em_wireoffs;
|
|
|
|
bglPolygonOffset(0.0);
|
|
|
|
dm->release(dm);
|
|
|
|
EM_free_index_arrays();
|
|
}
|
|
else bbs_mesh_solid(ob);
|
|
|
|
break;
|
|
case OB_CURVE:
|
|
case OB_SURF:
|
|
break;
|
|
}
|
|
|
|
myloadmatrix(G.vd->viewmat);
|
|
}
|
|
|
|
|
|
/* ************* draw object instances for bones, for example ****************** */
|
|
/* assumes all matrices/etc set OK */
|
|
|
|
/* helper function for drawing object instances - meshes */
|
|
static void draw_object_mesh_instance(Object *ob, int dt, int outline)
|
|
{
|
|
DerivedMesh *dm=NULL, *edm=NULL;
|
|
|
|
if(G.obedit && ob->data==G.obedit->data)
|
|
edm= editmesh_get_derived_base();
|
|
else
|
|
dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
|
|
|
|
if(dt<=OB_WIRE) {
|
|
if(dm)
|
|
dm->drawEdges(dm, 1);
|
|
else if(edm)
|
|
edm->drawEdges(edm, 1);
|
|
}
|
|
else {
|
|
if(outline)
|
|
draw_mesh_object_outline(ob, dm?dm:edm);
|
|
|
|
if(dm)
|
|
init_gl_materials(ob, 0);
|
|
else {
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
BIF_ThemeColor(TH_BONE_SOLID);
|
|
glDisable(GL_COLOR_MATERIAL);
|
|
}
|
|
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
|
|
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
|
|
glEnable(GL_LIGHTING);
|
|
|
|
if(dm)
|
|
dm->drawFacesSolid(dm, set_gl_material);
|
|
else if(edm)
|
|
edm->drawMappedFaces(edm, NULL, NULL, 0);
|
|
|
|
glDisable(GL_LIGHTING);
|
|
}
|
|
|
|
if(edm) edm->release(edm);
|
|
if(dm) dm->release(dm);
|
|
}
|
|
|
|
void draw_object_instance(Object *ob, int dt, int outline)
|
|
{
|
|
if (ob == NULL)
|
|
return;
|
|
|
|
switch (ob->type) {
|
|
case OB_MESH:
|
|
draw_object_mesh_instance(ob, dt, outline);
|
|
break;
|
|
case OB_EMPTY:
|
|
drawaxes(ob->empty_drawsize, 0, ob->empty_drawtype);
|
|
break;
|
|
}
|
|
}
|
|
|