Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
18 lines
335 B
C++
18 lines
335 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2016 Blender Foundation. */
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/** \file
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* \ingroup draw
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*/
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#pragma once
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struct ARegion;
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void DRW_draw_region_info(void);
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void DRW_clear_background(void);
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void DRW_draw_cursor(void);
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void DRW_draw_cursor_2d(void);
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void DRW_draw_gizmo_3d(void);
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void DRW_draw_gizmo_2d(void);
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