This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/sequencer/SEQ_transform.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

134 lines
5.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Scene;
struct SeqCollection;
struct Sequence;
int SEQ_transform_get_left_handle_frame(struct Sequence *seq);
int SEQ_transform_get_right_handle_frame(struct Sequence *seq);
void SEQ_transform_set_left_handle_frame(struct Sequence *seq, int val);
void SEQ_transform_set_right_handle_frame(struct Sequence *seq, int val);
/**
* Use to impose limits when dragging/extending - so impossible situations don't happen.
* Can't use the #SEQ_LEFTSEL and #SEQ_LEFTSEL directly because the strip may be in a meta-strip.
*/
void SEQ_transform_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
bool SEQ_transform_sequence_can_be_translated(struct Sequence *seq);
/**
* Used so we can do a quick check for single image seq
* since they work a bit differently to normal image seq's (during transform).
*/
bool SEQ_transform_single_image_check(struct Sequence *seq);
void SEQ_transform_fix_single_image_seq_offsets(struct Sequence *seq);
bool SEQ_transform_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
bool SEQ_transform_test_overlap_seq_seq(struct Sequence *seq1, struct Sequence *seq2);
void SEQ_transform_translate_sequence(struct Scene *scene, struct Sequence *seq, int delta);
/**
* \return 0 if there weren't enough space.
*/
bool SEQ_transform_seqbase_shuffle_ex(struct ListBase *seqbasep,
struct Sequence *test,
struct Scene *evil_scene,
int channel_delta);
bool SEQ_transform_seqbase_shuffle(struct ListBase *seqbasep,
struct Sequence *test,
struct Scene *evil_scene);
bool SEQ_transform_seqbase_shuffle_time(struct SeqCollection *strips_to_shuffle,
struct ListBase *seqbasep,
struct Scene *evil_scene,
struct ListBase *markers,
bool use_sync_markers);
/**
* Check if the selected seq's reference unselected seq's.
*/
bool SEQ_transform_seqbase_isolated_sel_check(struct ListBase *seqbase);
/**
* Move strips and markers (if not locked) that start after timeline_frame by delta frames
*
* \param scene: Scene in which strips are located
* \param seqbase: ListBase in which strips are located
* \param delta: offset in frames to be applied
* \param timeline_frame: frame on timeline from where strips are moved
*/
void SEQ_transform_offset_after_frame(struct Scene *scene,
struct ListBase *seqbase,
int delta,
int timeline_frame);
/* Image transformation. */
void SEQ_image_transform_mirror_factor_get(const struct Sequence *seq, float r_mirror[2]);
/**
* Get strip transform origin offset from image center
* NOTE: This function does not apply axis mirror.
*
* \param scene: Scene in which strips are located
* \param seq: Sequence to calculate image transform origin
* \param r_origin: return value
*/
void SEQ_image_transform_origin_offset_pixelspace_get(const struct Scene *scene,
const struct Sequence *seq,
float r_origin[2]);
/**
* Get 4 corner points of strip image, optionally without rotation component applied.
* Corner vectors are in viewport space.
*
* \param scene: Scene in which strips are located
* \param seq: Sequence to calculate transformed image quad
* \param apply_rotation: Apply sequence rotation transform to the quad
* \param r_quad: array of 4 2D vectors
*/
void SEQ_image_transform_quad_get(const struct Scene *scene,
const struct Sequence *seq,
bool apply_rotation,
float r_quad[4][2]);
/**
* Get 4 corner points of strip image. Corner vectors are in viewport space.
*
* \param scene: Scene in which strips are located
* \param seq: Sequence to calculate transformed image quad
* \param r_quad: array of 4 2D vectors
*/
void SEQ_image_transform_final_quad_get(const struct Scene *scene,
const struct Sequence *seq,
float r_quad[4][2]);
void SEQ_image_preview_unit_to_px(const struct Scene *scene,
const float co_src[2],
float co_dst[2]);
void SEQ_image_preview_unit_from_px(const struct Scene *scene,
const float co_src[2],
float co_dst[2]);
#ifdef __cplusplus
}
#endif