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blender-archive/source/blender/gpu/vulkan/vk_pixel_buffer.cc
Jeroen Bakker cf2c9fe186 Vulkan: Add initial VkPixelBuffer.
VKPixelBuffer is used by external render engines to allocate buffers
using the same GPU backend that Blender runs in.

In a later stage we should test what exact binding flags are needed. I
expect that it should be able to use as a transfer buffer to copy the
pixels over to a texture using transfer commands.

Pull Request: blender/blender#105741
2023-03-13 19:25:18 +01:00

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "vk_pixel_buffer.hh"
namespace blender::gpu {
VKPixelBuffer::VKPixelBuffer(int64_t size) : PixelBuffer(size)
{
VKContext &context = *VKContext::get();
buffer_.create(context,
size,
GPU_USAGE_STATIC,
static_cast<VkBufferUsageFlagBits>(VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT));
}
void *VKPixelBuffer::map()
{
/* Vulkan buffers are always mapped between allocation and freeing. */
return buffer_.mapped_memory_get();
}
void VKPixelBuffer::unmap()
{
/* Vulkan buffers are always mapped between allocation and freeing. */
}
int64_t VKPixelBuffer::get_native_handle()
{
return int64_t(buffer_.vk_handle());
}
uint VKPixelBuffer::get_size()
{
return size_;
}
} // namespace blender::gpu