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blender-archive/source/blender/blenkernel/BKE_anim.h
Sergey Sharybin 7ef3f98de1 Made curves almost thread-safe
Now modifier stack wouldn't modify original curve's nurbs
and will operate on a copy of nurbs.

This makes it possible to process curve object update with
shared curve datablocks from multiple threads. There's no
big overhead for creating a copy of nurbs comparing to old
behavior which was allocating original vertex array and
apply coordinates on curve after all modifier are applied.

The only remained issue with curves is curve's bounding box
and texture space. It's not thread-safe, but it wouldn't
lead to crashes -- it just could lead to either memory
leak or wrong texture coordinates due to difference in
modifiers stacks of objects which shares the same curve.

--
svn merge -r57959:57961 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:36:40 +00:00

75 lines
2.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_ANIM_H__
#define __BKE_ANIM_H__
/** \file BKE_anim.h
* \ingroup bke
* \author nzc
* \since March 2001
*/
struct Path;
struct Object;
struct PartEff;
struct Scene;
struct ListBase;
struct bAnimVizSettings;
struct bMotionPath;
struct bPoseChannel;
struct ReportList;
/* ---------------------------------------------------- */
/* Animation Visualization */
void animviz_settings_init(struct bAnimVizSettings *avs);
void animviz_free_motionpath_cache(struct bMotionPath *mpath);
void animviz_free_motionpath(struct bMotionPath *mpath);
struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
void animviz_calc_motionpaths(struct Scene *scene, ListBase *targets);
/* ---------------------------------------------------- */
/* Curve Paths */
void free_path(struct Path *path);
void calc_curvepath(struct Object *ob, struct ListBase *nurbs);
int where_on_path(struct Object *ob, float ctime, float vec[4], float dir[3], float quat[4], float *radius, float *weight);
/* ---------------------------------------------------- */
/* Dupli-Geometry */
struct ListBase *object_duplilist_ex(struct Scene *sce, struct Object *ob, bool update, bool for_render);
struct ListBase *object_duplilist(struct Scene *sce, struct Object *ob, bool for_render);
void free_object_duplilist(struct ListBase *lb);
int count_duplilist(struct Object *ob);
#endif