Adds full frame implementation to "Bokeh Image" node, "Track Position" node, `SetVectorOperation` and `MovieClipAttribute`. The other nodes in "Input" submenu are implemented separately. `MovieClipAttribute` needs resolution to calculate its constant value, it can't be constant folded, which requires it to be a `ConstantOperation`. Now `ConstantOperation` contemplate this case and any operation that is always constant without depending on inputs should implement it. If in the future an operation needs to get an input constant element during `determineResolution` it must first determine its input resolution. The nodes have no functional changes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12090
49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2021, Blender Foundation.
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*/
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#pragma once
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#include "COM_NodeOperation.h"
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namespace blender::compositor {
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/* TODO(manzanilla): After removing tiled implementation, implement a default #determineResolution
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* for all constant operations and make all initialization and deinitilization methods final. */
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/**
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* Base class for operations that are always constant. Operations that can be constant only when
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* all their inputs are so, are evaluated into primitive constants (Color/Vector/Value) during
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* constant folding.
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*/
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class ConstantOperation : public NodeOperation {
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protected:
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bool needs_resolution_to_get_constant_;
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public:
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ConstantOperation();
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/** May require resolution to be already determined. */
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virtual const float *get_constant_elem() = 0;
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bool can_get_constant_elem() const;
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void update_memory_buffer(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) final;
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};
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} // namespace blender::compositor
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