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blender-archive/source/blender/compositor/operations/COM_ConvertOperation.cc
Manuel Castilla 8f4730e66f Compositor: Full frame convert nodes
Adds full frame implementation to all nodes in "Converter" sub-menu
except "ID Mask" which is implemented separately.
No functional changes.

Part of T88150.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12095
2021-08-23 16:36:08 +02:00

634 lines
20 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ConvertOperation.h"
#include "BLI_color.hh"
#include "IMB_colormanagement.h"
namespace blender::compositor {
ConvertBaseOperation::ConvertBaseOperation()
{
this->m_inputOperation = nullptr;
this->flags.can_be_constant = true;
}
void ConvertBaseOperation::initExecution()
{
this->m_inputOperation = this->getInputSocketReader(0);
}
void ConvertBaseOperation::deinitExecution()
{
this->m_inputOperation = nullptr;
}
void ConvertBaseOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
BuffersIterator<float> it = output->iterate_with(inputs, area);
update_memory_buffer_partial(it);
}
/* ******** Value to Color ******** */
ConvertValueToColorOperation::ConvertValueToColorOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Color);
}
void ConvertValueToColorOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float value;
this->m_inputOperation->readSampled(&value, x, y, sampler);
output[0] = output[1] = output[2] = value;
output[3] = 1.0f;
}
void ConvertValueToColorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
it.out[0] = it.out[1] = it.out[2] = *it.in(0);
it.out[3] = 1.0f;
}
}
/* ******** Color to Value ******** */
ConvertColorToValueOperation::ConvertColorToValueOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Value);
}
void ConvertColorToValueOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputColor[4];
this->m_inputOperation->readSampled(inputColor, x, y, sampler);
output[0] = (inputColor[0] + inputColor[1] + inputColor[2]) / 3.0f;
}
void ConvertColorToValueOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
it.out[0] = (in[0] + in[1] + in[2]) / 3.0f;
}
}
/* ******** Color to BW ******** */
ConvertColorToBWOperation::ConvertColorToBWOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Value);
}
void ConvertColorToBWOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputColor[4];
this->m_inputOperation->readSampled(inputColor, x, y, sampler);
output[0] = IMB_colormanagement_get_luminance(inputColor);
}
void ConvertColorToBWOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
it.out[0] = IMB_colormanagement_get_luminance(it.in(0));
}
}
/* ******** Color to Vector ******** */
ConvertColorToVectorOperation::ConvertColorToVectorOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Vector);
}
void ConvertColorToVectorOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float color[4];
this->m_inputOperation->readSampled(color, x, y, sampler);
copy_v3_v3(output, color);
}
void ConvertColorToVectorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
copy_v3_v3(it.out, it.in(0));
}
}
/* ******** Value to Vector ******** */
ConvertValueToVectorOperation::ConvertValueToVectorOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Vector);
}
void ConvertValueToVectorOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float value;
this->m_inputOperation->readSampled(&value, x, y, sampler);
output[0] = output[1] = output[2] = value;
}
void ConvertValueToVectorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
it.out[0] = it.out[1] = it.out[2] = *it.in(0);
}
}
/* ******** Vector to Color ******** */
ConvertVectorToColorOperation::ConvertVectorToColorOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Vector);
this->addOutputSocket(DataType::Color);
}
void ConvertVectorToColorOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
this->m_inputOperation->readSampled(output, x, y, sampler);
output[3] = 1.0f;
}
void ConvertVectorToColorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
copy_v3_v3(it.out, it.in(0));
it.out[3] = 1.0f;
}
}
/* ******** Vector to Value ******** */
ConvertVectorToValueOperation::ConvertVectorToValueOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Vector);
this->addOutputSocket(DataType::Value);
}
void ConvertVectorToValueOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input[4];
this->m_inputOperation->readSampled(input, x, y, sampler);
output[0] = (input[0] + input[1] + input[2]) / 3.0f;
}
void ConvertVectorToValueOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
it.out[0] = (in[0] + in[1] + in[2]) / 3.0f;
}
}
/* ******** RGB to YCC ******** */
ConvertRGBToYCCOperation::ConvertRGBToYCCOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
}
void ConvertRGBToYCCOperation::setMode(int mode)
{
switch (mode) {
case 0:
this->m_mode = BLI_YCC_ITU_BT601;
break;
case 2:
this->m_mode = BLI_YCC_JFIF_0_255;
break;
case 1:
default:
this->m_mode = BLI_YCC_ITU_BT709;
break;
}
}
void ConvertRGBToYCCOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputColor[4];
float color[3];
this->m_inputOperation->readSampled(inputColor, x, y, sampler);
rgb_to_ycc(
inputColor[0], inputColor[1], inputColor[2], &color[0], &color[1], &color[2], this->m_mode);
/* divided by 255 to normalize for viewing in */
/* R,G,B --> Y,Cb,Cr */
mul_v3_v3fl(output, color, 1.0f / 255.0f);
output[3] = inputColor[3];
}
void ConvertRGBToYCCOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
rgb_to_ycc(in[0], in[1], in[2], &it.out[0], &it.out[1], &it.out[2], this->m_mode);
/* Normalize for viewing (#rgb_to_ycc returns 0-255 values). */
mul_v3_fl(it.out, 1.0f / 255.0f);
it.out[3] = in[3];
}
}
/* ******** YCC to RGB ******** */
ConvertYCCToRGBOperation::ConvertYCCToRGBOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
}
void ConvertYCCToRGBOperation::setMode(int mode)
{
switch (mode) {
case 0:
this->m_mode = BLI_YCC_ITU_BT601;
break;
case 2:
this->m_mode = BLI_YCC_JFIF_0_255;
break;
case 1:
default:
this->m_mode = BLI_YCC_ITU_BT709;
break;
}
}
void ConvertYCCToRGBOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputColor[4];
this->m_inputOperation->readSampled(inputColor, x, y, sampler);
/* need to un-normalize the data */
/* R,G,B --> Y,Cb,Cr */
mul_v3_fl(inputColor, 255.0f);
ycc_to_rgb(inputColor[0],
inputColor[1],
inputColor[2],
&output[0],
&output[1],
&output[2],
this->m_mode);
output[3] = inputColor[3];
}
void ConvertYCCToRGBOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
/* Multiply by 255 to un-normalize (#ycc_to_rgb needs input values in 0-255 range). */
ycc_to_rgb(in[0] * 255.0f,
in[1] * 255.0f,
in[2] * 255.0f,
&it.out[0],
&it.out[1],
&it.out[2],
this->m_mode);
it.out[3] = in[3];
}
}
/* ******** RGB to YUV ******** */
ConvertRGBToYUVOperation::ConvertRGBToYUVOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
}
void ConvertRGBToYUVOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputColor[4];
this->m_inputOperation->readSampled(inputColor, x, y, sampler);
rgb_to_yuv(inputColor[0],
inputColor[1],
inputColor[2],
&output[0],
&output[1],
&output[2],
BLI_YUV_ITU_BT709);
output[3] = inputColor[3];
}
void ConvertRGBToYUVOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
rgb_to_yuv(in[0], in[1], in[2], &it.out[0], &it.out[1], &it.out[2], BLI_YUV_ITU_BT709);
it.out[3] = in[3];
}
}
/* ******** YUV to RGB ******** */
ConvertYUVToRGBOperation::ConvertYUVToRGBOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
}
void ConvertYUVToRGBOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputColor[4];
this->m_inputOperation->readSampled(inputColor, x, y, sampler);
yuv_to_rgb(inputColor[0],
inputColor[1],
inputColor[2],
&output[0],
&output[1],
&output[2],
BLI_YUV_ITU_BT709);
output[3] = inputColor[3];
}
void ConvertYUVToRGBOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
yuv_to_rgb(in[0], in[1], in[2], &it.out[0], &it.out[1], &it.out[2], BLI_YUV_ITU_BT709);
it.out[3] = in[3];
}
}
/* ******** RGB to HSV ******** */
ConvertRGBToHSVOperation::ConvertRGBToHSVOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
}
void ConvertRGBToHSVOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputColor[4];
this->m_inputOperation->readSampled(inputColor, x, y, sampler);
rgb_to_hsv_v(inputColor, output);
output[3] = inputColor[3];
}
void ConvertRGBToHSVOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
rgb_to_hsv_v(in, it.out);
it.out[3] = in[3];
}
}
/* ******** HSV to RGB ******** */
ConvertHSVToRGBOperation::ConvertHSVToRGBOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
}
void ConvertHSVToRGBOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputColor[4];
this->m_inputOperation->readSampled(inputColor, x, y, sampler);
hsv_to_rgb_v(inputColor, output);
output[0] = max_ff(output[0], 0.0f);
output[1] = max_ff(output[1], 0.0f);
output[2] = max_ff(output[2], 0.0f);
output[3] = inputColor[3];
}
void ConvertHSVToRGBOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
hsv_to_rgb_v(in, it.out);
it.out[0] = max_ff(it.out[0], 0.0f);
it.out[1] = max_ff(it.out[1], 0.0f);
it.out[2] = max_ff(it.out[2], 0.0f);
it.out[3] = in[3];
}
}
/* ******** Premul to Straight ******** */
ConvertPremulToStraightOperation::ConvertPremulToStraightOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
}
void ConvertPremulToStraightOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
ColorSceneLinear4f<eAlpha::Premultiplied> input;
this->m_inputOperation->readSampled(input, x, y, sampler);
ColorSceneLinear4f<eAlpha::Straight> converted = input.unpremultiply_alpha();
copy_v4_v4(output, converted);
}
void ConvertPremulToStraightOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
copy_v4_v4(it.out, ColorSceneLinear4f<eAlpha::Premultiplied>(it.in(0)).unpremultiply_alpha());
}
}
/* ******** Straight to Premul ******** */
ConvertStraightToPremulOperation::ConvertStraightToPremulOperation() : ConvertBaseOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
}
void ConvertStraightToPremulOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
ColorSceneLinear4f<eAlpha::Straight> input;
this->m_inputOperation->readSampled(input, x, y, sampler);
ColorSceneLinear4f<eAlpha::Premultiplied> converted = input.premultiply_alpha();
copy_v4_v4(output, converted);
}
void ConvertStraightToPremulOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
copy_v4_v4(it.out, ColorSceneLinear4f<eAlpha::Straight>(it.in(0)).premultiply_alpha());
}
}
/* ******** Separate Channels ******** */
SeparateChannelOperation::SeparateChannelOperation()
{
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Value);
this->m_inputOperation = nullptr;
}
void SeparateChannelOperation::initExecution()
{
this->m_inputOperation = this->getInputSocketReader(0);
}
void SeparateChannelOperation::deinitExecution()
{
this->m_inputOperation = nullptr;
}
void SeparateChannelOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input[4];
this->m_inputOperation->readSampled(input, x, y, sampler);
output[0] = input[this->m_channel];
}
void SeparateChannelOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
it.out[0] = it.in(0)[this->m_channel];
}
}
/* ******** Combine Channels ******** */
CombineChannelsOperation::CombineChannelsOperation()
{
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Color);
this->setResolutionInputSocketIndex(0);
this->m_inputChannel1Operation = nullptr;
this->m_inputChannel2Operation = nullptr;
this->m_inputChannel3Operation = nullptr;
this->m_inputChannel4Operation = nullptr;
}
void CombineChannelsOperation::initExecution()
{
this->m_inputChannel1Operation = this->getInputSocketReader(0);
this->m_inputChannel2Operation = this->getInputSocketReader(1);
this->m_inputChannel3Operation = this->getInputSocketReader(2);
this->m_inputChannel4Operation = this->getInputSocketReader(3);
}
void CombineChannelsOperation::deinitExecution()
{
this->m_inputChannel1Operation = nullptr;
this->m_inputChannel2Operation = nullptr;
this->m_inputChannel3Operation = nullptr;
this->m_inputChannel4Operation = nullptr;
}
void CombineChannelsOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input[4];
if (this->m_inputChannel1Operation) {
this->m_inputChannel1Operation->readSampled(input, x, y, sampler);
output[0] = input[0];
}
if (this->m_inputChannel2Operation) {
this->m_inputChannel2Operation->readSampled(input, x, y, sampler);
output[1] = input[0];
}
if (this->m_inputChannel3Operation) {
this->m_inputChannel3Operation->readSampled(input, x, y, sampler);
output[2] = input[0];
}
if (this->m_inputChannel4Operation) {
this->m_inputChannel4Operation->readSampled(input, x, y, sampler);
output[3] = input[0];
}
}
void CombineChannelsOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
it.out[0] = *it.in(0);
it.out[1] = *it.in(1);
it.out[2] = *it.in(2);
it.out[3] = *it.in(3);
}
}
} // namespace blender::compositor