Adds full frame implementation to this node operation. No functional changes.
97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#include "COM_ConstantOperation.h"
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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class TranslateOperation : public MultiThreadedOperation {
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private:
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SocketReader *m_inputOperation;
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SocketReader *m_inputXOperation;
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SocketReader *m_inputYOperation;
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float m_deltaX;
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float m_deltaY;
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bool m_isDeltaSet;
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float m_factorX;
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float m_factorY;
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MemoryBufferExtend x_extend_mode_;
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MemoryBufferExtend y_extend_mode_;
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public:
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TranslateOperation();
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TranslateOperation(DataType data_type);
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bool determineDependingAreaOfInterest(rcti *input,
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ReadBufferOperation *readOperation,
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rcti *output) override;
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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void initExecution() override;
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void deinitExecution() override;
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float getDeltaX()
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{
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return this->m_deltaX * this->m_factorX;
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}
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float getDeltaY()
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{
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return this->m_deltaY * this->m_factorY;
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}
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inline void ensureDelta()
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{
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if (!this->m_isDeltaSet) {
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if (execution_model_ == eExecutionModel::Tiled) {
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float tempDelta[4];
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this->m_inputXOperation->readSampled(tempDelta, 0, 0, PixelSampler::Nearest);
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this->m_deltaX = tempDelta[0];
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this->m_inputYOperation->readSampled(tempDelta, 0, 0, PixelSampler::Nearest);
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this->m_deltaY = tempDelta[0];
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}
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else {
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this->m_deltaX = 0;
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NodeOperation *x_op = getInputOperation(1);
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if (x_op->get_flags().is_constant_operation) {
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this->m_deltaX = ((ConstantOperation *)x_op)->get_constant_elem()[0];
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}
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this->m_deltaY = 0;
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NodeOperation *y_op = getInputOperation(2);
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if (y_op->get_flags().is_constant_operation) {
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this->m_deltaY = ((ConstantOperation *)y_op)->get_constant_elem()[0];
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}
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}
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this->m_isDeltaSet = true;
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}
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}
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void setFactorXY(float factorX, float factorY);
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void set_wrapping(int wrapping_type);
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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