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blender-archive/release/scripts/startup/bl_operators/spreadsheet.py
Jacques Lucke 9009ac2c3d Geometry Nodes: new Viewer node
This adds a viewer node similar to the one in the compositor.
The icon in the headers of nodes is removed because it served
the same purpose and is not necessary anymore.

Node outputs can be connected to the active viewer using
ctrl+shift+LMB, just like in the compositor. Right now this collides
with the shortcut used in the node wrangler addon, which will
be changed separately.

As of now, the viewed geometry is only visible in the spreadsheet.
Viewport visualization will be added separately.

There are a couple of benefits of using a viewer node compared
to the old approach with the icon in the node header:
* Better support for nodes that have more than one geometry output.
* It's more consistent with the compositor.
* If attributes become decoupled from geometry in the future,
  the viewer can have a separate input for the attribute to visualize.
* The viewer node could potentially have visualization settings.
* Allows to keep "visualization points" around by having multiple
  viewer nodes.
* Less visual clutter in node headers.

Differential Revision: https://developer.blender.org/D11470
2021-07-05 10:46:36 +02:00

74 lines
2.2 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from __future__ import annotations
from bpy.types import Operator
class SPREADSHEET_OT_toggle_pin(Operator):
'''Turn on or off pinning'''
bl_idname = "spreadsheet.toggle_pin"
bl_label = "Toggle Pin"
bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
space = context.space_data
return space and space.type == 'SPREADSHEET'
def execute(self, context):
space = context.space_data
if space.is_pinned:
self.unpin(context)
else:
self.pin(context)
return {'FINISHED'}
def pin(self, context):
space = context.space_data
space.is_pinned = True
def unpin(self, context):
space = context.space_data
space.is_pinned = False
space.context_path.guess()
def find_geometry_node_editors(self, context):
editors = []
for window in context.window_manager.windows:
for area in window.screen.areas:
space = area.spaces.active
if space.type != 'NODE_EDITOR':
continue
if space.edit_tree is None:
continue
if space.edit_tree.type == 'GEOMETRY':
editors.append(space)
return editors
classes = (
SPREADSHEET_OT_toggle_pin,
)
if __name__ == "__main__": # Only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)