Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/freestyle/intern/application/AppConfig.cpp
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* \ingroup freestyle
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*/
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#include "AppConfig.h"
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#include <iostream>
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#include "../system/FreestyleConfig.h"
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#include "../system/StringUtils.h"
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using namespace std;
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extern "C" {
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#include "BKE_appdir.h"
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}
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namespace Freestyle {
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namespace Config {
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Path *Path::_pInstance = 0;
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Path::Path()
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{
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// get the root directory
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// soc
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setRootDir(BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, NULL));
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_pInstance = this;
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}
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void Path::setRootDir(const string& iRootDir)
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{
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_ProjectDir = iRootDir + string(DIR_SEP.c_str()) + "freestyle";
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_ModelsPath = "";
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_PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
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string(DIR_SEP.c_str()) + "variation_patterns" + string(DIR_SEP.c_str());
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_BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
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string(DIR_SEP.c_str()) + "brushes" + string(DIR_SEP.c_str());
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_PythonPath = _ProjectDir + string(DIR_SEP.c_str()) + "modules" + string(DIR_SEP.c_str());
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if (getenv("PYTHONPATH")) {
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_PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH"));
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}
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_EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "env_map" +
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string(DIR_SEP.c_str());
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_MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "maps" +
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string(DIR_SEP.c_str());
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}
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void Path::setHomeDir(const string& iHomeDir)
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{
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_HomeDir = iHomeDir;
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}
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Path::~Path()
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{
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_pInstance = 0;
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}
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Path *Path::getInstance()
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{
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return _pInstance;
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}
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string Path::getEnvVar(const string& iEnvVarName)
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{
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string value;
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if (!getenv(iEnvVarName.c_str())) {
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cerr << "Warning: You may want to set the $" << iEnvVarName <<
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" environment variable to use Freestyle." << endl <<
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" Otherwise, the current directory will be used instead." << endl;
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value = ".";
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}
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else {
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value = getenv(iEnvVarName.c_str());
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}
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return value;
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}
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} // End of namepace Config
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} /* namespace Freestyle */
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