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blender-archive/source/blender/freestyle/intern/application/AppConfig.cpp
Campbell Barton 43fa4baa6c Refactor: BLI_path_util (part 2)
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-23 18:55:52 +01:00

102 lines
2.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/application/AppConfig.cpp
* \ingroup freestyle
*/
#include "AppConfig.h"
#include <iostream>
#include "../system/FreestyleConfig.h"
#include "../system/StringUtils.h"
using namespace std;
extern "C" {
#include "BKE_appdir.h"
}
namespace Freestyle {
namespace Config {
Path *Path::_pInstance = 0;
Path::Path()
{
// get the root directory
// soc
setRootDir(BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, NULL));
_pInstance = this;
}
void Path::setRootDir(const string& iRootDir)
{
_ProjectDir = iRootDir + string(DIR_SEP.c_str()) + "freestyle";
_ModelsPath = "";
_PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
string(DIR_SEP.c_str()) + "variation_patterns" + string(DIR_SEP.c_str());
_BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
string(DIR_SEP.c_str()) + "brushes" + string(DIR_SEP.c_str());
_PythonPath = _ProjectDir + string(DIR_SEP.c_str()) + "modules" + string(DIR_SEP.c_str());
if (getenv("PYTHONPATH")) {
_PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH"));
}
_EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "env_map" +
string(DIR_SEP.c_str());
_MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "maps" +
string(DIR_SEP.c_str());
}
void Path::setHomeDir(const string& iHomeDir)
{
_HomeDir = iHomeDir;
}
Path::~Path()
{
_pInstance = 0;
}
Path *Path::getInstance()
{
return _pInstance;
}
string Path::getEnvVar(const string& iEnvVarName)
{
string value;
if (!getenv(iEnvVarName.c_str())) {
cerr << "Warning: You may want to set the $" << iEnvVarName <<
" environment variable to use Freestyle." << endl <<
" Otherwise, the current directory will be used instead." << endl;
value = ".";
}
else {
value = getenv(iEnvVarName.c_str());
}
return value;
}
} // End of namepace Config
} /* namespace Freestyle */