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blender-archive/source/blender/freestyle/intern/stroke/StrokeIterators.h
Tamito Kajiyama f6b4b12961 Better fix for T41464: Material Boundary bug in Freestyle.
The problem addressed here is that there was no mean to check if an iterator
points the last of the elements being iterated over.  Such checking is necessary
to reliably dereference the iterator (i.e., calling the operator*() method of the
underlying C++ iterator object).

Now Interface0DIterator and StrokeVertexIterator have an .at_last property
to check if an iterator points the last element.  Using this new API feature,
the present commit partly reverts the previous commit rBeb8964fb7f19 to
better address T41464.

Differential revision: https://developer.blender.org/D752

Author: flokkievids (Folkert de Vries)

Reviewed by: kjym3 (Tamito Kajiyama)
2014-09-02 21:24:41 +09:00

239 lines
6.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_STROKE_ITERATORS_H__
#define __FREESTYLE_STROKE_ITERATORS_H__
/** \file blender/freestyle/intern/stroke/StrokeIterators.h
* \ingroup freestyle
* \brief Iterators used to iterate over the elements of the Stroke
* \author Stephane Grabli
* \date 01/07/2003
*/
#include "Stroke.h"
namespace Freestyle {
namespace StrokeInternal {
//
// StrokeVertexIterator
//
/////////////////////////////////////////////////
/*! Class defining an iterator designed to iterate over the StrokeVertex of a Stroke.
* An instance of a StrokeVertexIterator can only be obtained from a Stroke by calling strokeVerticesBegin() or
* strokeVerticesEnd().
* It is iterating over the same vertices as an Interface0DIterator.
* The difference resides in the object access. Indeed, an Interface0DIterator allows only an access to an
* Interface0D whereas we could need to access the specialized StrokeVertex type. In this case, one
* should use a StrokeVertexIterator.
* The castToInterface0DIterator() method is useful to get an Interface0DIterator from a StrokeVertexIterator in
* order to call any functions of the type UnaryFunction0D.
* \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
* \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
class StrokeVertexIterator : public Interface0DIteratorNested
{
public:
/*! Default constructor. */
StrokeVertexIterator() {}
/*! Copy constructor. */
StrokeVertexIterator(const StrokeVertexIterator& vi)
{
_it = vi._it;
_begin = vi._begin;
_end = vi._end;
}
StrokeVertexIterator(const Stroke::vertex_container::iterator& it,
const Stroke::vertex_container::iterator& begin,
const Stroke::vertex_container::iterator& end)
{
_it = it;
_begin = begin;
_end = end;
}
virtual ~StrokeVertexIterator() {}
/*! Casts this StrokeVertexIterator into an Interface0DIterator.
* Useful for any call to a function of the type UnaryFunction0D.
*/
inline Interface0DIterator castToInterface0DIterator() const
{
Interface0DIterator ret(new StrokeVertexIterator(*this));
return ret;
}
/*! operator=
* \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
* \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
StrokeVertexIterator& operator=(const StrokeVertexIterator& vi)
{
_it = vi._it;
_begin = vi._begin;
_end = vi._end;
return *this;
}
/*! Returns the string "StrokeVertexIterator". */
virtual string getExactTypeName() const
{
return "StrokeVertexIterator";
}
/*! Returns a reference to the pointed StrokeVertex.
* In the scripting language, you must call "getObject()"instead.
*/
virtual StrokeVertex& operator*()
{
return **_it;
}
/*! Returns a pointer to the pointed StrokeVertex.
* Can't be called in the scripting language.
*/
virtual StrokeVertex *operator->()
{
return &(operator*());
}
/*! Increments. In the scripting language, call "increment()". */
virtual StrokeVertexIterator& operator++()
{
increment();
return *this;
}
/*! Increments. In the scripting language, call "increment()". */
virtual StrokeVertexIterator operator++(int)
{
StrokeVertexIterator ret(*this);
increment();
return ret;
}
/*! Decrements. In the scripting language, call "decrement()". */
virtual StrokeVertexIterator& operator--()
{
decrement();
return *this;
}
/*! Decrements. In the scripting language, call "decrement()". */
virtual StrokeVertexIterator operator--(int)
{
StrokeVertexIterator ret(*this);
decrement();
return ret;
}
/*! Increments. */
virtual int increment()
{
++_it;
return 0;
}
/*! Decrements. */
virtual int decrement()
{
--_it;
return 0;
}
/*! Returns true if the pointed StrokeVertex is the first of the Stroke. */
bool isBegin() const
{
return _it == _begin;
}
/*! Returns true if the pointed StrokeVertex is the final valid StrokeVertex of the Stroke. */
bool atLast()
{
if (_it == _end)
return false;
++_it;
bool result = (_it == _end);
--_it;
return result;
}
/*! Returns true if the pointed StrokeVertex is after the last StrokeVertex of the Stroke. */
bool isEnd() const
{
return _it == _end;
}
/*! operator == */
virtual bool operator==(const Interface0DIteratorNested& it) const
{
const StrokeVertexIterator *it_exact = dynamic_cast<const StrokeVertexIterator *>(&it);
if (!it_exact)
return false;
return (_it == it_exact->_it);
}
/*! Returns the curvilinear abscissa of the current point */
virtual float t() const
{
return (*_it)->curvilinearAbscissa();
}
/*! Returns the point's parameter in the stroke */
virtual float u() const
{
return (*_it)->u();
}
/*! Cloning method */
virtual StrokeVertexIterator *copy() const
{
return new StrokeVertexIterator(*this);
}
//
// Not exported in Python
//
//////////////////////////////////////////////////
const Stroke::vertex_container::iterator& getIt()
{
return _it;
}
private:
Stroke::vertex_container::iterator _it;
Stroke::vertex_container::iterator _begin;
Stroke::vertex_container::iterator _end;
};
} // end of namespace StrokeInternal
} /* namespace Freestyle */
#endif // __FREESTYLE_STROKE_ITERATORS_H__